Showing posts with label Alts. Show all posts
Showing posts with label Alts. Show all posts

19.7.12

Sightseeing and Raiding Achievements

"The distinction between the past, present and future is only a stubbornly persistent illusion." - Albert Einstein
Perhaps one of the more lamentable facts of life when it comes to World of Warcraft raiding is that as each new tier of content comes out, the raids and dungeons of previous tiers tend to get quickly abandoned like an awkwardly phrased metaphor. This phenomena typically gets worse the older a raid is until the only time people will visit is to do the raiding equivalent of sightseeing. Now that's all fine and good if the purpose is simply to revisit a raid that has been completed previously for the sake of nostalgia, but what about someone going in to see a dungeon for the first time?

There are some magnificently complex and wonderful encounters in these old raids. The truly sad thing is that the typical sightseer will go in as an overlevelled and overgeared wrecking machine and rip through these old bosses with the same level of delicacy as it would take to open a Chunky Soup can with a stick of dynamite. Bosses die and encounters are completed with no regard to the very mechanics and elements that make the fights actually interesting. The end result is that the player smacks around some poor, lonely, underpowered bosses and gets the achievement for completing the raid, but doesn't actually experience or understand the raid on anything but the most superficial level. It's rather like going to Paris and never leaving the McDonalds in the airport; you get the stamp on your passport to say you've been there but can't really say much other than the hamburgers are awful.

Sadly, this essentially renders the Raid achievements and the titles that are associated with them meaningless.

Take my Shaman and Paladin as examples. My shaman wears the Starcaller title for defeating Algalon. She got it long after Ulduar was relevant, as an 85 in a full raid of level 85s. I defeated the encounter but really don't have an appreciation of what the fight is all about, nor does the title have any true emotional value; it just looks neat.

My Paladin, Thosif, on the other hand, typically wears his Kingslayer title with pride. I earned that title with my previous guild Shadowgarde through a lot of hard work and effort while the encounter was still the pinnacle of raiding (Halion just doesn't count and everybody knows it). The title and the achievement have meaning to me precisely because I feel that I earned them. The fact that a person can take a group of 85s and blitz their way through Icecrown Citadel in an hour and get the title makes it feel a little less special as well; I know I earned it, but others would probably just assume I got it the easy way.

Now, before anyone gets huffy and starts calling me an elitist, this is just how I feel about it personally. There are lots of reasons that people like going into old raids and dungeons at high levels, and I am certainly don't want to take anyone's fun away. But for me, the thrill of raiding comes from the challenge, and if I'm going to experience a raid for the first time, that's how I'd prefer to see it.

The obvious problem is that it's virtually impossible to get a group of people at the appropriate level in the appropriate gear together at the same time to run an old raid. Very few people will halt their levelling progress on a new alt long enough to gear him to run a raid, and even if someone did it's unlikely that they would be able to find enough other people who were doing that at the same time. It comes down to motivation: There simply is no incentive to do an older raid at the proper level. It's much simpler to either get a guildmate or two to run your alt through it, or wait until you're maximum level.



THE TEMPLATE: HERALD OF THE TITANS

There is, however, one singular achievement (technically a Feat of Strength) that a sightseeing raider can't get: Herald of the Titans. This little gem of an achievement requires a player to be the appropriate level as well as have the appropriate gear for the encounter. No overpowered tourists allowed.

This title is unique in that it is only available for a limited time while a character is level 80 and once you've passed that threshold you're out of luck on that character. If you want the title now, you're going to have to pause your XP, gear up your level 80 alt and find a group willing to go with you and kill the encounter the old fashioned way.

In essence, what this achievement does is make this single old raid encounter permanently relevant.

This achievement is not new—it's been around since Ulduar itself—but as we move into the new expansion I think it can give Blizzard a template for future raids. Why couldn't each new raid tier have a meta achievement with similar requirements to Herald of the Titans, each one with a unique and desirable vanity reward such as a mount or pet? The players that are running it while it's current would get it as a matter of course, but it could give people reasons to run the previous tier with their alts using the proper gear even after it is no longer the cutting edge. This would allow people to get the feeling of Burning Crusade and Vanilla raiding (of having to progress through each tier sequentially) if they want it, but would not actually require anyone to do it if they didn't feel like it.

And while we're on the subject, why couldn't Blizzard add similar achievements to older raids? Why not bring the Hand of Adal title back, but require that only a level 70 in a level 70 raid group could get it? How difficult would it be to reinstate the Immortal and Undying titles from Naxxramas with a character and item level restriction? What would be the effect of a Karazahn achievement that awards a miniature Wolfman or Strawman pet? Would there be a massive move towards creating level 70 raiding teams on Twitter to farm this beloved raid instance? If the rewards were unique enough, the hardcore would likely start frothing at the mouth to get alts to the proper level to get them.

Hell, a new Lady Vashj title might even make Kurn resubscribe for Mists.

Blizzard has made a big fuss about making sure that there is lots of things to do at maximum level, but adding a couple of these little achievements and rewards scattered through the beloved and excellent older content would give people things to do before max level that are equally important to do. Right now, the content is massively weighted towards the maximum level, and that is by design, but that also means that—by design—there is a massive amount of content that the vast majority of people will never get a chance to experience properly.

With the advent of Cross-Realm Raiding and soon Cross-Realm Zones there will potentially be lots of players who might be interested in halting their levelling progression on an alt in order to do some older raiding for their one shot at a unique reward. It may help remove the pressure to level as quickly as possible just so that there's something that they can do with their friends, and allow people to stop, smell the roses and actually experience the content that's out there in this big, virtual world of ours.


10.5.12

The Joy of Lowbies

"It strikes! one, two,
Three, four, five, six. Enough, enough, dear watch,
Thy pulse hath beat enough. Now sleep and rest;
Would thou could'st make the time to do so too;
I'll wind thee up no more."
- Ben Jonson The Staple of News



As I mentioned in my last post, I don't have much in the way of free, unimpeded time to dedicate to WoW these days.

The only raid boss that I attempt these days;
believe me, this is a fight with a lot of movement.
I'm sad to say that such an odd, irregular and easily interrupted schedule is not one that is conducive to raiding. Over the past couple of months or so my level 85s have withered due to neglect. My regular raiding has completely ground to a halt after going 8/8 on two toons with no heroic bosses down at all.

With only an hour or so of available time in an evening, running dungeons or LFR seem like an exhausting, implacable mountain to climb and not worth the effort. Doing daily quests gets very boring very quickly. Maximum level PVP is new and scary and intriguing, but would require a fair bit of effort to get the gear that would allow me to survive for more than the brief moment between when an enemy sees me and when he decides that I should be dead.

So what's a Dwarf to do?


THE JOY OF LOWBIES

I am an Altaholic, but not in the usual way. I am in a guild with several people who I would consider the norm for extreme cases of Altaholism: They tend to create an alt and focus intently on it until it reaches max level before giving a new one any real attention. Consequently, they have a lot of max level characters and characters that are well on their way there.

I am a little different. I have dozens of low level characters of every race and every class scattered around 10 or 12 different servers. Not including the Death Knights (only one of which I've ever gotten out of the starting zone; he's level 62), only a couple of these characters are above level 25. My highest level Horde character ever just dinged 18. Seriously.

I really enjoy low level characters and low level questing. There is something very compelling about boiling a class down to its very essence and seeing it naked and helpless in its infancy. In those initial levels each class is very similar: Uncomplicated, pure, and a joy to play. To see which skills are learned and when, and to discover how to use each new skill and see the way a class gradually becomes more complex is very intriguing.

I'm not really clear as to why, but I seem to hit a brick wall between level 14 and level 20. In the mid-teens the class will have taken shape and while many important and class defining abilities are yet to come, the fundamental structure of how the class is played is evident. For me, at least, this is when the experiment to test my attitude towards a class feels as if it's run its course.

As well, it's at that point that a character is out of the starting zones and into the next areas (Barrens, Westfall, etc). These zones are larger and more involved than the starting zones and feel more general and less specific to the character. This is when my mindset changes from, "This is a fun toy to play with," to "Oh gawd, I have how many freakin' levels to go?!?". Taking a character through these zones begins to firmly cement the notion in my head that I'm committing to the grind to get the character up to max level; a long and daunting process, especially for someone who levels as slowly as I do. Therefore, any character that makes it past that barrier and hits 20 is one that—in my head, at least—has been selected to survive and make the slow journey to level cap.

I have really only levelled a couple of different characters past this breaking point. My first character, a hunter, got to level 48 before he was abandoned and left to rot as I switched servers. My Warrior, Priest and Paladin all got to max level in Wrath, and two of them have gone onto 85. Thallie, my Shaman and current raiding main (the cobwebs on her are, at least, fresh) was the first character I created when Cataclysm launched and is the only one that I have managed to take to max level since then. So many more have failed this litmus test and remain unlevelled and unloved.

It seems that the decision to go past the level 20 barrier is a significant one for me. It is a mental commitment to that character; a commitment to learn and master the nuances of the class at the very highest levels. However, if the class, or the character's name or the server or anything else doesn't feel right, then that character is doomed to a shadowy half-life of neglect. Not to be deleted, but doomed to sit in the Inn at Sentinel Hill or at The Crossroads with pitiful white or grey gear, never to be the hero that they could be due to the capriciousness of my whimsy.

So having said all that, with a fervent desire to play but with limited play time in which to do it, I have been spending a lot of time with my low level Alts lately. Some have pushed past the elusive and mysterious Level 20 and have become, at least in my mind, actual characters, whilst some are still merely interesting toys to experiment with. It's been a lot of fun, and I've been indulging myself by seeing areas of the game and doing activities that I've never done before. It's as good a way as any to ride out the end of this expansion, at least until the raid healing bug bites me again.


6.2.12

On Flexibility, Emotional Attachment and Mister Spock. With Ice Cream!


"Thus, flexibility, as displayed by water, is a sign of life. Rigidity, its opposite, is an indicator of death." - Anthony Lawlor, A Home For The Soul
Those of you who follow this blog closely and spend just a little too much time obsessing over it (and you know who you are) may have noticed that there has been a distinct lack of Paladin related posts around here recently. In fact, looking back at my archives the last post that talked about Paladins specifically was way back in July.

There is a good reason for this: I'm not raiding with my Paladin any longer.


A DISCLAIMER

You know, I started this post with the best of intentions: A short, to-the-point post about what I've been up to in WoW and why I'm not posting about or playing my Paladin. Half-way through it turned into something completely different. I guess you and I will both find out what the hell I'm talking about when we get to the end because I have no idea where this is going any more than you do. Maybe there will be Ice Cream and Whisky. Goodness, that would be nice, wouldn't it?


SHAMAN: The new Battle Medic? At least this one's actually a Dwarf.

With Dragon Soul on the PTR, I was approached by our Guild Master who asked me a question that took me by surprise: Would I be willing to switch my raiding main in order to help with raid healing? It turns out that our guild is so full of main-spec Holy Paladins that it is a little bit like a large, overfilled doughnut—taking a bite of which will get Holy Paladin goop all over your shirt. And that shit is hard to get out.

In the interests of trying to avoid a 10-man raid with three Holy Paladin healers—which would strain just about anybody's tolerance for egocentrics in a raid, I imagine—I switched my Raiding Main to my (then) newly 85 Restoration Shaman.

My GM's reasoning was pretty straightforward: Dragon Soul looked to be a very raid healing intensive series of fights and even with the strength of the 4.3 Holy Radiance changes it seemed as if our normal Paladin/Paladin/Priest setup wouldn't be ideal. This was made especially clear when we found that some of the fights would require only two healers, and neither Paladin had a DPS off-spec. My Shaman provided my GM with a different option.

So, the week before Dragon Soul opened I was running through Firelands, healing on my Shaman. I admit, it felt odd at first. Even though I had levelled her completely through dungeons I was woefully unprepared to take her on a raid. My understanding of the subtleties of the class were at a very basic level, my UI was not set up properly and her gear was, shall we say, eclectic; an odd mix of items cobbled together from every possible source and not powerful enough to even qualify her for the new Looking For Raid feature.

She's nicely geared now, although there are still some problem spots due to some very bad loot luck in Dragon Soul. I'm not sure why, but in our raids the only Tier Token that ever drops is Vanquisher tokens—we literally had a new Death Knight alt get his 4 piece in a single night, and the only reason he got each token was because all the other Vanquisher eligible players already had theirs. Meanwhile, I, along with a lot of other people in my raid group, are organizing strange voodoo rituals to influence the gods to drop something—anything that we can use. Now, I know that no one really cares about other people's loot problems, but that night made me want to roll a Druid just so I could actually get a drop.


THE SPOCK PRINCIPLE: The Needs of the Many, blah blah blah

Imagine, if you will, a dwarf lying on a brown leather couch, a worried expression showing through his beard and his armour poking holes in the leather and setting it smouldering because the shoulder piece is on fire, which for some inexplicable reason is perfectly normal. Next to him, seated at a comfortable armchair is a bald man with a white goatee neatly trimmed into a point and a notepad on his lap. He leans over towards the dwarf, and in a thick German accent asks, "Und how doez ziz make you feel?"

A long time ago I wrote an article entitled What Makes a Main?, in which it I talked about the emotional connection to a character as the fundamental element that determines which character would be a person's "Main Character". While that criteria certainly wouldn't apply to everyone (there are people who change their mains constantly due to many different factors, for instance), but it is absolutely true of me. My Holy Paladin is my main because I am emotionally invested in him, both in terms of character as well as the play-style and mythos of the Paladin. My Paladin just feels right.

So when Mylindara asked me to switch for the good of the raid, I felt a little conflicted. From a dispassionate point of view he made a lot of sense because even while temporarily undergeared, my Shaman brought something to the raid that we were lacking. Emotionally, however, my main is still my Paladin, and is the character that I am most interested in playing and progressing. Not only that, but I enjoy healing on the Paladin more than the Shaman.

So the real question that I, or anyone in a similar situation must ask themselves is: When does the needs of the group trump the desires of the individual? Should we always be selfless in order to help the group, or is it alright to say "No" so we can play the game the way we want to? Do the needs of the many outweigh the needs of the one when the ultimate goal of the game is individual entertainment? What would Spock do?


FLEXIBILITY: When is it okay to take one for the team?

I think the answer greatly depends on what type of player a person is. I believe that there are two extremes to this question where the answer is obvious and unchanging, and then there is a vast grey area in between where a large percentage of the player base sits.

The Activity-Centric people amongst us will look at this question as absurd because min-maxing every aspect of an encounter is fundamental to their play-style. Changing their character to bring that one extra buff or cooldown to the raid in order to gain any advantage—regardless of how small—is far more important than the attachment to a certain character or class. For them the emotional need is to progress at a personal level, and which character they do it on is only a secondary consideration; a tool used to achieve the desired end.

"Please don't shoot me"
The other extreme is the Character-Centric people. These folks form an incredibly strong emotional attachment to their characters, and asking them to switch their Main Character—or even to change their character's hair-style—is like asking them to shoot a puppy. It'll break their heart and the aftermath will be very messy to clean up. Not to mention that I like puppies, and well, shooting them is just wrong. I mean, look at those eyes.

The vast majority of us, I think, fall somewhere in the middle. I have always considered myself more of the activity-centric type, but again, if I am to be truly honest with all of you, I tend to let myself get attached to my characters quite a bit and was a little bit annoyed when I was asked to not bring my preferred character to the main raids. There is a constant battle raging between the two sides when I'm making the decisions as to what to play.

In the end I made the change and the raid team is the better for it, I think. We have a good core of raiding healers now, with a lot more flexibility than we would have had otherwise. I may not be playing the character I would like, but the decision was right because the activity, in this case, was more important than my personal need to play the character.

And I suppose that's the fundamental answer to the question of when it's okay to make a personal sacrifice for the team, and the answer is a lot more simple than the length of this post would suggest. Simply put, if the goal is more important than which character accomplishes it, make the change and be happy about it.

Now, as I'm writing this I'm thinking to myself, "Damn, you've really outdone yourself in stating the blindingly obvious. Should we do a section talking about the different ways water is wet? Way to spend 1400 words talking drivel, dumbass".

It is a pretty straight-forward concept, but I think that everyone is going to approach it differently and everyone is going to have a different reaction to being asked to change the way they like to play the game. It all depends on the balance between the activity and the character within a person.

For me, the activity of seeing our raid progress smoothly won the day over my own desires to play the Paladin. So for now at least, the Battle Medic is a Shaman.

Have you ever been asked to play a class or role that you didn't prefer so your group could move forward? How would you react? What sort of balance to you have?


OH MY GAWD, WHAT WAS THE POINT OF THIS POST AGAIN?

Oh yes, Ice Cream and Whisky. Excellent.

There ya go. Ice Cream and Whisky all in one.
It doesn't get much better than that.

14.11.11

What's Up, Dwarf?

"Why, I feel all thin, sort of stretched, if you know what I mean, like butter that has been scraped over too much bread." - Bilbo Baggins, Fellowship of the Ring

It's been a while since I've posted anything substantial and I thought it time to catch you all up on what I've been up to lately. I have never been one to do the more personal posts, but I'm getting sick at seeing this blog wither and die like a spring flower in the harsh bitterness of an approaching winter. Cheerful metaphors aside, I need to get some things out of my head and onto the blog. I apologize in advance for the distressing lack of WoW content in this post.

"Omnomnomnom"
The face of pure destruction has never
looked so danged cute.
It feels like life is getting more and more hectic everyday around the Fannon stead. The Dwarfling is a very robust 9 months now, in perfect health and fully mobile; she's crawling and scuttling around like a famished Zoidberg going after a discarded hamburger. Nothing is safe from her wrath, and a rapid and frantic baby-proofing of our house is taking place at all hours of the day as she finds new and wonderful things to get her hands on to destroy.

I'm realizing that this parenting thing is a marathon that I have not trained for; my stamina is not nearly buffed enough to keep up with a rambunctious child. And it's only going to get worse as she realizes her legs are not merely for kicking the dogs when they get too close. Once she's walking, I'm doomed.

I know all the other parents out there are reading this with a bemused, knowing smirk on their face, and a feeling of pity mixed with a certain smug satisfaction that the hell that they went through is indeed universal.

Still, she's a treasure. The best part of my day is seeing her face light up when I get home from work. Nothing in this world beats a child that's happy to see you; I look forward to it all day.

Really, being tired from chasing a kid around isn't really the major stress source in my life at this moment. That honour definitely goes to my job. If you are a reader of my Twitter account you've no doubt read my many vitriolic tweets threatening to walk out. Well, dear reader, I am still in the same job I have been for the past two years. I haven't made a move yet because the hours are really quite cushy, but there isn't a day that goes by where I don't want to punch all the things, jump in a rather expensive vehicle and drive it through a plate-glass window. I'd love to just rage quit, but knowing that the Dwarfling is depending on me for everything she has means I can't be hasty when it comes to the major source of income in the family.

I bring all this up on Battle Medic because all this real life stress is affecting how I perceive this game. Frankly, I think it's clear that I've been going through a rather serious bout of depression for the past couple of months which has been negatively colouring my attitude and sucking the fun out of most everything in my life. I feel deflated and helpless when I log into WoW and look at the character screen these days - knowing that no matter what I try to do I will likely get interrupted by family matters and be unable to finish. I don't think I've done anything on my main other than raid in over a month because I just don't have the time. It's a terrible feeling and it has turned my stress-relief activity into an actual source of stress. I hate that.

Normally when I write something like this I try to broaden the topic a bit to make it less about me and a little more universal. But in this case I can't. I can't tell you how I'm going to work myself out of the funk that I'm in, nor can I offer any advice if you're going through something similar. I don't have any answers this time.

But what I can tell you is what I've been up to, trying to keep myself distracted.


WHAT'S UP WITH THE BLOG, DWARF?
(Are you still posting about WoW, or what?)

I'm not going to deny that I have been feeling very lackluster about posting Battle Medic these days. This post took me more than two weeks to finally finish, and I'm still not really happy with it. Looking at the blank post-entry page gives me the same feeling as when I'm looking at the character selection screen; a deep sigh and an immobilizing sense of panic.

The invent of the IntPiPoMo challenge that I have been tackling has been relatively lackluster in terms of generating traffic to the blog, but if it has accomplished nothing else it has got me posting again. It's been nice to be able to talk about something that I'm passionate about that is related to the game but not necessarily about the game - if that makes any sort of sense at all. It's been nice to get back into my image archives and show my faithful Battle Medic readers some of the other images that I work on and to talk a little about how I make them.


WHAT'S UP IN WARCRAFT, DWARF?

I have still been playing WoW over the past while, even though I haven't really been posting or Tweeting about it. I have a lot of posts in the works with my thoughts and reactions to the upcoming 4.3 patch and the new expansion which will hopefully be insightful even if they aren't exactly timely. Raiding is proceeding well enough, and I'm starting to get the itch to take my recently 85 Resto Shaman into the Firelands now that her gear is approaching acceptable levels. Not that I have time to raid with another character, mind you.

What I have been doing with my playing time is to work on some side projects.


The Deadman's Challenge

I started Vrykerion and Pysnister's Ironman Challenge as well, creating a soon-to-be-dead Orc named Grykthar. I plan to post more about this in a bit, but my spin on it makes it a perma-death challenge. So no items other than white and grey, no heirlooms, no dungeons, no nothing - and when the character dies he's dead for good.

I don't think that Grykthar will ever survive to be max level - in fact I fully expect to be writing many tales of woe and misery as I kill off character after character in ever more gruesome and entertaining ways. Look for a detailed introduction to Grykthar and my Deadman's Challenge coming soon.


Gnome Clone

Lillifleur the Gnome Clone
Fear our spiky and flirty Hair-dos!
More recently I have joined the Gnome Clone Army of [ Punt This ] with my lovely little clone mage Lillifleur. If you haven't heard of this before, it's a project started by Alas; the goal of which is to create an army of Gnome twinks, all with the same look, "uniform" and similar names, that will run roughshod over the Level 24 Battlegrounds. The idea has exploded on Twitter, and the Glorious Clone Army has surpassed 100 members, none of which are more than three feet tall.

Personally, I've been having a blast with my little clone. Levelling as a mage is fun and I think I may become addicted to blowing stuff up. She's an absolute beast and has already reached level 20 - by far my highest mage to date. Not only that, but the Clone Army is filled with scores of intelligent, witty and fun people, mostly culled from Twitter. Guild chatter is fun and lively, and I have been enjoying the levelling process.

Given my current state of mind, this project couldn't have come at a better time. I've tried starting other lowbie characters (my Druid is still languishing at level 24), but the prospect of levelling a character to 85 is a very daunting thought when time is an enemy. Getting a character to a "Level Cap" of 24, on the other hand, is simple, quick and painless. I'm excited to log in and play my little clone and I'm looking forward to getting her into some Battlegrounds and burning some Horde faces. I can't say that I have been excited about much of anything lately, so this feeling is a nice change of pace.

The highlight so far happened last night: A spontaneous flash mob of Gnome Clones descended on the unsuspecting denizens of Stormwind and entertained the bewildered spectators with Gnomish dancing and formation marching accompanied with loud and vociferous proclamations of gnomish supremacy. It was probably the most fun I've ever had in game, to tell the truth. By the end we had about 20 Lilli's precision marching from the Dwarven district to the Cheese Shop by the main gates, followed by a large crowd of very curious and fun-loving converts to the gnomish cause.

The Gnome Clone Army invades Stormwind to start a Dance Party
Quite a sight to see.


WHAT'S UP, DWARF?

Hopefully, my spirits. It's funny, but since I started writing this post several weeks ago, I have hit lows and highs - my mood has been quite variable and unpredictable - but I'm feeling a little better these days. Work has been less than completely awful the past few weeks, and the constant stream of house-guests, events and other time-sinks that have been eating away at my soul are done at least for the near term. And last night I actually managed to force a little alone time where I could just sit back and enjoy myself. It was nice and desperately needed.

With any luck your favourite Battle Medic will be back in good spirits and posting more soon. Thank you all for your patience, and perseverance to actually read through this rather whiny post. Writing it seems to have helped; I hope it wasn't too painful to read. But at least you've got a bit more insight as to what I've been going through personally the past while.


18.4.11

News From the Lower Levels

Over the past several weeks while I have been working on the 20 Days of WoW Challenge, I have kinda been neglecting writing about anything else. While I managed to sneak in my take on Call to Arms, it's been hard to find the time to write about other topics, even though my mind and my notebook are bursting with ideas.

While playing, I have been spending much more time these days on my alts and yet oddly, I still only have one 85. My lowbie Shaman and the other Fannon have been keeping my attention these days at the expense of my higher level alts. Fannon the Second is about to hit level 40, and Thallie the Shaman just dinged 30 last night.

LEVELLING

I must say that the levelling experience after Cataclysm is superb. The pace seems fine tuned; it's quick and fun, but doesn't overreach the level of the zone unless you use heirlooms or run dungeons. The quests themselves are executed better as well, with a vast majority of the tedious and time consuming running back and forth between quest-givers and quest areas removed. Duskwood in particular has benefited from getting rid of the need to run back to Darkshire from the Raven Hill graveyard every 10 minutes.

The two alts that I am levelling up simultaneously are both using a different approach: Fannon, my Protection Paladin on Azuremyst, is questing and trying to amass as much gold as possible, while Thallie, my Shaman on my main server is in full heirlooms and levelling up through the random dungeon finder.

FANNON THE PALADIN AND THE QUEST TO GET STINKIN' RICH

Firstly, I am finding it damned confusing to have two characters the same name. Normally, all of my characters have unique names and, while I don't do any roleplaying, in my head at least they are all unique individuals. When I created a new character on Azuremyst, I named him Fannon because the guild I was joining is full of people from the Blogosphere and Twitter who know me by that name.  However, I'm finding it annoying when referring to the two Fannons in writing, and calling the Paladin "Fannon 2.0" kinda ruins the immersion for me.

Anyway, attempting to put aside my own mental problems, I am astonished at how quickly Fannon of Azuremyst is progressing through the levelling content. Obviously, starting on a new server means that this Fannon doesn't have access to any Bind to Account Heirlooms or any help other than the perks that being a member of a Level 11 guild will bring.  However, even lacking heirlooms I am plowing through the levels.

Same-level quest mobs get mowed over like tall grass in front of a riding mower piloted by a cocaine fiend. Quests are turned in by the bunch. Quest hubs are squeezed and used up like limes during a tequila drinking contest. The quests and the levels just fly by.

In what seems like very little time (in fact it's a little over a day of actual playtime), my little Effin' Paladin is about to ding 40. All of these levels were done with questing; he hasn't stepped foot into a dungeon yet. It's a little hard to believe he's that high, because the levelling process has seemed completely effortless.

The other bit of interest with Azuremyst Fannon is my goal of becoming wealthy by level 85. This isn't going as fast as the levelling, unfortunately. As of this writing, he is sitting at 440g with another 100g or so on the Auction House. I'll talk more about this in another post (hopefully this week) and give some more details on how I've gotten to where I am.

THALLIE: THE DUNGEONEERING SHAMAN

Note: I was too lazy to take another screenshot of her.
Thallie, as you may recall, is my little levelling Resto Shaman on Sargeras. At some point she has managed to acquire a full set of heirlooms - although her shoulders are cloth and her mace is the wrong itemization for healing. She has been spending her time sitting in the Dwarf District of Stormwind next the the Shaman trainer and faithfully running dungeons to gain experience. I haven't spent as much time playing her as I have with Fannon of Azuremyst, but she's been packing on the levels too.

Over the past week or so, any chance I get I log onto Thallie and hop into the Dungeon Finder. I must say that I am pleasantly surprised with how well these low level instances have gone. Admittedly, some of the lowest level dungeons go by extremely quick and they sometimes remind me of the final days of Wrath when Tier 10-wielding 10-man PUGs would storm into Naxxramas for the weekly raid quest and steamroll over the bosses in 30 seconds.

She has seen more low level dungeons than any of my other characters ever have, and I've done a few that I had never seen before. Ragefire Chasm, Wailing Caverns, Stockades, Gnomeregan and most recently Scarlet Monastery Graveyard have all been conquered by this intrepid little braid-wearin' healer. Oddly enough I have never got Deadmines or Shadowfang Keep. Go figure.

With full purchasable heirlooms - Cloak, Shoulders, Chest, Hat and Weapon - in addition to the experience bonus that comes with being in a level 24 guild, each dungeon is easily a full level or more. And with the way Blizzard has restructured the dungeons, most of them are very quick runs. And her gear is fantastic. She has gained seven or eight levels in the past few days with 5 or 6 dungeons and very little effort.

The biggest problem I've seen is just trying to keep the same group throughout the dungeon. People drop out after defeating a boss, finish a quest they need or dinging the level they wanted then leave, and new people quickly take their place. Maybe I'm just lucky, but I have had very few long waits for a group, and most of the tanks I have had have known their stuff well enough so as to not cause any problems. Running all these dungeons has been quite enjoyable.

QUESTING OR DUNGEONEERING: WHICH IS FASTER?

It's not exactly a fair comparison given the heirlooms, but even so there is no question in my mind that levelling through questing is much faster than levelling through the dungeon finder - assuming you are playing a non-healing spec. Mobs melt like butter in front of my Protection Paladin, but are not surprisingly quite a bit tougher to my Restoration Shaman.

The questing zones are just so incredibly well designed that there is virtually no downtime while questing. The quests are varied and fun, and proceed in a logical, story-driven manner which is completely engrossing. I have not felt as if I were grinding once since I started taking Fannon 2.0 through his journey.

The biggest advantage to running dungeons during the levelling process is the same as it always was: gear. For a minimal investment of time and effort there is a whole lot of great, blue quality gear available. Thallie's gear is a lot better than Fannon's paladin gear was at the same level. On the other hand, having great gear is far less important during questing than it was (or it may be that Protection Paladins are just ridiculously overpowered), and the mobs die just fine in quest greens.

2.3.11

Gettin' Jiggy with the Shammies

Oh god, that title isn't dating me at all.  I was considering some variation of ShamWoW, but slapped myself and moved on in the nick of time.

Over the past two weeks since the arrival of the Dwarfling, I have been getting the Alt-itch.  You know the one; it's the itch you get when your main is geared up enough that nothing but raiding drops will help and you're looking for something else to do.  This feeling actually comes at a good time, since as I expected my play time has become much more restricted than before and I don't have as much time as I'd like to devote to heroics or extra raids.  I hear that they're working on an ointment to cure this, but it's not ready yet and all you can do as of now is to scratch it.

So this past Sunday, I asked the Twitterati which alt I should focus on:  The Dwarf Shaman or a Druid.  The replies were mixed.  It didn't get all that ugly, but do you ever get the feeling that if you put one hundred Druid players in the same room with one hundred Shaman players that eventually a no-holds-barred knife fight would break out?  We healers are a passionate bunch, aren't we?

In the end, to nobody's surprise, the Dwarf Shammie won the day.  You have read the title of this blog, right?

Thallie, looking badass in her mismatched heirloom gear.
This is Thallie, my newest and cutest dwarven battle medic.  She was created as soon as 4.03 dropped and the world changed, but has been languishing a little bit as I have been leveling and gearing my Paladin.  I took up the call of the elements and spent a little time leveling her on Sunday.

Oh, and just because I'm a little nuts, I've decided to level her as restoration.

The original plan was to level her through dungeons as a healer.  As an unrepentant Wrath Baby, I did not get the chance to see a lot of these dungeons at the level they were meant to be seen; either I soloed them at max level or was run through them by guildies while leveling.  The desire to see these dungeons and run through them as they were meant to be seen is very strong and would be a fun way to level.

The major drawback of leveling through dungeons and the thing that is really bugging me is that I am going to miss all of the lovely new quests that Blizzard has created for us.  I really enjoyed the changes to Dun Morogh  and Loch Modan and I am really torn about missing a large chunk of the rest of the zones.  The experience gains in dungeons are amazing and even with a mix of questing and dungeon running I'll end up out-leveling the zones extremely quickly.  I've run her through three dungeons now, pretty much doing levels 14 through 21 without questing at all and in doing so I completely outleveled Loch Modan and had to dump most of the quests and move to Duskwood (also as recommended by my Twitter peeps).

Riding into Darkshire took me back, however, since I was immediately ganked by a party of level 85 asshats burning down the town.  I've never understood what makes that fun, honestly.

Anyway, the low level dungeons are a lot of fun, even though there is not a great deal of healing required in them.  During the Wailing Caverns run that I did on Sunday I spent more time dealing damage than I did healing, letting Earth Shield do most of the healing work.  I had never been in that instance before, so it felt really good to see some "new" dungeon content.

By the way I am really a terrible DPSer.  Just plain awful.  "Please, Mr. Tank, take some damage so that I don't look like I'm being completely carried through this dungeon!"

I think in the end I'm going to end up doing a vast majority of dungeon leveling where I can squeeze in the time to do it.  The questing will naturally come when I either don't have time to do an instance, or while I'm waiting for the dungeon finder to get a group together for me.  But I just have to accept that with this plan I am not going to get the full story that is being told in each of the zones.  The lore nerd in me cries as the prospect, but that's the price for quick leveling, I suppose.

How do you level your Alts?  Do you prefer LFD leveling or questing?  Or are Alts something that you don't have time for?

I would like to give a special shout-out to Mylindara of  the Crimson Blades guild on Sargeras for helping me out with the screenshot featured in this post.  I was stuck at work with no access to the wow armory and he was good enough to grab it for me.  Check out his blog Cleansing Waters at http://mylindara.crimsonblades.info/.