Showing posts with label Rambly Post is Rambly. Show all posts
Showing posts with label Rambly Post is Rambly. Show all posts

15.11.14

Queue Queue Queues.

Somewhere, something incredible is waiting to be known.
Carl Sagan
The new expansion is upon us, the Iron Horde are bashing their shields in a threatening manner, the draenei of Draenor are draenei-ing, and millions of player are clamouring to make their mark on a new world that represents the some of the best content that we've yet seen.

Or that's the rumour, at least.

A friend of mine who used to play WoW hardcore but left the game after Wrath asked me how the new expansion was. I replied honestly and said, "I have no idea".

Like many people I haven't had an opportunity to see the grand vistas of Draenor first hand due to server instability, DDOS attacks by script kiddies with nothing better to do, and obscenely long server queues to get into almost all realms; with the highly populous realms being hit the hardest.

All of this you know already, assuming that you're reading this and not playing WoW right now you're probably staring at something like this:



Now, I think most people expect that a launch day is going to be busy. When Cataclysm launched the fields of Mount Hyjal were packed with people all trying to do the same quests and getting in each others way, while the quest-givers themselves (Malfurion was the worst) were buried alive under the weight of half a server's population trampling them with their mammoth mounts. In Pandaria I was trapped in a never-ending wave of hozen that would respawn before I finished killing them, leaving me stationary and in constant combat for half an hour.

These sorts of problems are expected and not a real issue. It's all part of the fun of launch day.

But the queues. Oh the horrible, horrible queues.

Can there be anything worse than waiting to play a game that you've been waiting for months to play? Is there anything more disheartening than seeing a line of 5100 people in front of you, and the queue timer telling you that by the time you'll be allowed in you'll need to leave for work because 8 hours will have passed?

Better hope your chair is comfortable.

Patience is not simply the ability to wait - it's how we behave while we're waiting.
Joyce Meyer

Having been watching Twitter and some of the forums over the past couple of days, most people have taken this with a fairly good-natured, if somewhat frustrated manner. The DDOS attacks that the servers endured didn't help matters, but I for one assumed that launch day would have some issues--too many people, lots of lag, some bugs that escaped the crucible of beta, and other such inconveniences.

I did however, expect to be able to log in. It's frustrating to hear people talking about their garrisons, their level-ups, and how great everything looks and oh-by-the-way these new heroic dungeons are awesome, while I am staring at the Queue timer blocking me like a bouncer at an exclusive nightclub who won't let me in because I'm wearing the wrong brand of shoes.

A lot of criticism has been levelled at Blizzard because of these issues, most of which is unfair, in my opinion. From what it sounds like, DDOS attacks aside, the demand for players to play WoW is more than they've seen in years and more than they ever could have planned for. It seems that something about this expansion has caught the imagination of the playerbase in a way that hasn't happened since Wrath of the Lich King. Maybe it's the concept, the artwork or the relentless TV ads, but it seems that a lot of people are talking about WoW again and more importantly, actively trying to play it.

It's just a pity that the loading screen boss is the first fight that they're wiping on. 


4.5.12

To Beta or Not to Beta


"It is my desire ... to do nothing which I cannot do with my whole heart. Having said this, I have said all." - Ralph Waldo Emerson

I'm sure this post will frustrate a lot of people who have been anxiously awaiting their Mists of Pandaria beta invite, if there is anyone left who doesn't have one.

As a Annual Pass subscriber I knew that I was going to receive a Beta Invitation eventually as it is one of the perks of committing to keeping a WoW account active for a year. It ain't all about shiny horsies, after all. When it finally did arrive I was thrilled; I had never had a closed-beta invite to anything before so this was something new. I was always a little jealous of people who could claim that they started WoW in the beta, so this was my chance to get into something at the very beginning.

Of course, as a blogger, the beta of a new expansion provides a vast new range of subjects to talk about. There are a lot of changes coming that need to be discussed and opined on, not to mention entirely new and gorgeous vistas that are awaiting my virtual, gnomish-engineered camera. There are endless topics in the beta to write about because the beta itself changes constantly. No blogger in their right mind would pass up the such a rich source of writing material, would they?

Well, perhaps I'm not in my right mind, but after the initial excitement I've decided not to participate in the Beta.

Don't hate me if you don't have one yet, let me explain...


NO TIME FOR LOVE, DOCTOR JONES

With the great heaving chaos that is my life right now, any chance I get to play WoW is a rare and beautiful thing. It often comes in the few fleeting moments between when the Dwarfling is put to bed and the daily chores are done (which means cleaning up the swath of destruction that she leave in her wake) and when I go to bed. Sometimes it's an hour, sometimes less. And sometimes all I can manage is to stagger to the couch and pass out, leaving the great, menacing evil-doers of Azeroth unmolested for a night.

There are two great drawbacks to spending my very limited amount of playtime on a Beta server as opposed to the Live servers. One is that everything that is done in the Beta is transient because it will be reset to zero when the Beta ends and the expansion is launched. So any time and effort that I put into a Beta character is wasted and I think better spent progressing my characters on the Live Realms.

The other drawback has to do with the eternal frustration of crashes and inconvenient bugs. There is nothing more infuriating than having a glitch cost precious time when on a limited play schedule. I don't think I could handle the instability of the Beta. I think it would create far more tension than it would solve for me. And I get enough of that with the low level PVP that I've been indulging in lately.


THE TEXTURE OF ANTICIPATION AND EXPERIENCE

The other, less concrete reason has to do with spoilers. I'm the type of person who values the quality of the experience as much as the experience itself. How something is done is just as important as doing the thing itself. A Beta, with all the bugs and unfinished bits, is not a great way to see content for the first time if the texture of the experience is a primary concern. Seeing things perfectly polished in their final forms is what I'm after, and if that means waiting, then so be it.

However, the other side of this particular coin is that on launch day it is going to be virtually impossible to see things the way they should be seen. The giant crush of people descending on the new zones will make things chaotic and mucky, as has happened with every expansion so far. The Pandaren starting zone is going to be wall-to-wall bear butts competing for the same quest mobs and objectives, people will be griefing with their gigantic mounts on top of quest-givers and things are going to be in a general state of higgledy-piggledy. Not really the best way to experience brand new content either, is it?


ON THE OTHER HAND...

Of course, when I see things like this I can't help but be tempted by the Beta.

Taken from the official WoW site.

From what I've seen so far I am incredibly impressed with the quality of the visuals of Mists of Pandaria. It looks simply amazing; the best work that Blizzard has done so far, I think. I would love to experience it first hand and create some stunning Images of Azeroth posts, but time simply is not on my side.


15.2.12

An End to Madness

Deathwing is dead.

Actually, he's been dead for a couple of weeks now. I'm just damned tardy in my progression updates these days.

My guild, Mountain Top, cleared normal Dragon Soul for the first time just before the 5% Power of the Aspects nerf hit at the end of January. Sadly, I wasn't there due to a family crisis, but I'm proud that our guild managed to down Dragon Soul before it's difficulty was reduced. And we managed it despite losing key members of the team and not having a regular raid night.

Did I mention we're recruiting?

I got my own first Deathwing kill on the first week after the nerfs, and am going in again tonight for my third. We've also begun working on Heroic Morchok, whom we got down to 10% on our first night before time constraints forced us to kill him on normal difficulty so we had enough time left to clear the instance that night.

At the beginning of this expansion I set a raiding goal for myself; I wanted to clear each raiding tier while it was current, something that I didn't manage to do in Wrath of the Lich King. With Deathwing's demise at the hands of my Shaman I have now managed to accomplish that on the last two of the three raiding tiers this expansion.

I view Raiding Progression as a very personal thing. As much as I share the accomplishments with my guild and couldn't do it without them, I look at the raid bosses I've downed as my measuring stick as to how well I've experienced the content and how I am personally progressing. I was enormously disappointed that I didn't clear all of Tier 11 while it was current, only going 9/12; I didn't get Nefarian or either of the Throne of the Four Winds encounters down before 4.2 brought the nerfbat to them. Despite that disappointment, I'm very happy to have accomplished what I have done.



ON DIFFICULTY

I promised myself that I would not make this post a discussion on the difficulty level but I need to at least mention that compared to Lich King, Nefarian or Ragnaros, Madness of Deathwing was a hell of a lot easier. It didn't take my guild very many attempts to finally kill him. I think I saw about five pulls on normal difficulty before I got my first kill. Even Ragnaros after the savage nerfs that he received seemed more difficult than Madness.

The question that I pose to you, dear reader, is: Was the Madness of Deathwing encounter inherently easier than previous end boss encounters, or did it simply seem easier because the vast majority of us had already seen and defeated a simplified version of it on the Raid Finder?



6.2.12

On Flexibility, Emotional Attachment and Mister Spock. With Ice Cream!


"Thus, flexibility, as displayed by water, is a sign of life. Rigidity, its opposite, is an indicator of death." - Anthony Lawlor, A Home For The Soul
Those of you who follow this blog closely and spend just a little too much time obsessing over it (and you know who you are) may have noticed that there has been a distinct lack of Paladin related posts around here recently. In fact, looking back at my archives the last post that talked about Paladins specifically was way back in July.

There is a good reason for this: I'm not raiding with my Paladin any longer.


A DISCLAIMER

You know, I started this post with the best of intentions: A short, to-the-point post about what I've been up to in WoW and why I'm not posting about or playing my Paladin. Half-way through it turned into something completely different. I guess you and I will both find out what the hell I'm talking about when we get to the end because I have no idea where this is going any more than you do. Maybe there will be Ice Cream and Whisky. Goodness, that would be nice, wouldn't it?


SHAMAN: The new Battle Medic? At least this one's actually a Dwarf.

With Dragon Soul on the PTR, I was approached by our Guild Master who asked me a question that took me by surprise: Would I be willing to switch my raiding main in order to help with raid healing? It turns out that our guild is so full of main-spec Holy Paladins that it is a little bit like a large, overfilled doughnut—taking a bite of which will get Holy Paladin goop all over your shirt. And that shit is hard to get out.

In the interests of trying to avoid a 10-man raid with three Holy Paladin healers—which would strain just about anybody's tolerance for egocentrics in a raid, I imagine—I switched my Raiding Main to my (then) newly 85 Restoration Shaman.

My GM's reasoning was pretty straightforward: Dragon Soul looked to be a very raid healing intensive series of fights and even with the strength of the 4.3 Holy Radiance changes it seemed as if our normal Paladin/Paladin/Priest setup wouldn't be ideal. This was made especially clear when we found that some of the fights would require only two healers, and neither Paladin had a DPS off-spec. My Shaman provided my GM with a different option.

So, the week before Dragon Soul opened I was running through Firelands, healing on my Shaman. I admit, it felt odd at first. Even though I had levelled her completely through dungeons I was woefully unprepared to take her on a raid. My understanding of the subtleties of the class were at a very basic level, my UI was not set up properly and her gear was, shall we say, eclectic; an odd mix of items cobbled together from every possible source and not powerful enough to even qualify her for the new Looking For Raid feature.

She's nicely geared now, although there are still some problem spots due to some very bad loot luck in Dragon Soul. I'm not sure why, but in our raids the only Tier Token that ever drops is Vanquisher tokens—we literally had a new Death Knight alt get his 4 piece in a single night, and the only reason he got each token was because all the other Vanquisher eligible players already had theirs. Meanwhile, I, along with a lot of other people in my raid group, are organizing strange voodoo rituals to influence the gods to drop something—anything that we can use. Now, I know that no one really cares about other people's loot problems, but that night made me want to roll a Druid just so I could actually get a drop.


THE SPOCK PRINCIPLE: The Needs of the Many, blah blah blah

Imagine, if you will, a dwarf lying on a brown leather couch, a worried expression showing through his beard and his armour poking holes in the leather and setting it smouldering because the shoulder piece is on fire, which for some inexplicable reason is perfectly normal. Next to him, seated at a comfortable armchair is a bald man with a white goatee neatly trimmed into a point and a notepad on his lap. He leans over towards the dwarf, and in a thick German accent asks, "Und how doez ziz make you feel?"

A long time ago I wrote an article entitled What Makes a Main?, in which it I talked about the emotional connection to a character as the fundamental element that determines which character would be a person's "Main Character". While that criteria certainly wouldn't apply to everyone (there are people who change their mains constantly due to many different factors, for instance), but it is absolutely true of me. My Holy Paladin is my main because I am emotionally invested in him, both in terms of character as well as the play-style and mythos of the Paladin. My Paladin just feels right.

So when Mylindara asked me to switch for the good of the raid, I felt a little conflicted. From a dispassionate point of view he made a lot of sense because even while temporarily undergeared, my Shaman brought something to the raid that we were lacking. Emotionally, however, my main is still my Paladin, and is the character that I am most interested in playing and progressing. Not only that, but I enjoy healing on the Paladin more than the Shaman.

So the real question that I, or anyone in a similar situation must ask themselves is: When does the needs of the group trump the desires of the individual? Should we always be selfless in order to help the group, or is it alright to say "No" so we can play the game the way we want to? Do the needs of the many outweigh the needs of the one when the ultimate goal of the game is individual entertainment? What would Spock do?


FLEXIBILITY: When is it okay to take one for the team?

I think the answer greatly depends on what type of player a person is. I believe that there are two extremes to this question where the answer is obvious and unchanging, and then there is a vast grey area in between where a large percentage of the player base sits.

The Activity-Centric people amongst us will look at this question as absurd because min-maxing every aspect of an encounter is fundamental to their play-style. Changing their character to bring that one extra buff or cooldown to the raid in order to gain any advantage—regardless of how small—is far more important than the attachment to a certain character or class. For them the emotional need is to progress at a personal level, and which character they do it on is only a secondary consideration; a tool used to achieve the desired end.

"Please don't shoot me"
The other extreme is the Character-Centric people. These folks form an incredibly strong emotional attachment to their characters, and asking them to switch their Main Character—or even to change their character's hair-style—is like asking them to shoot a puppy. It'll break their heart and the aftermath will be very messy to clean up. Not to mention that I like puppies, and well, shooting them is just wrong. I mean, look at those eyes.

The vast majority of us, I think, fall somewhere in the middle. I have always considered myself more of the activity-centric type, but again, if I am to be truly honest with all of you, I tend to let myself get attached to my characters quite a bit and was a little bit annoyed when I was asked to not bring my preferred character to the main raids. There is a constant battle raging between the two sides when I'm making the decisions as to what to play.

In the end I made the change and the raid team is the better for it, I think. We have a good core of raiding healers now, with a lot more flexibility than we would have had otherwise. I may not be playing the character I would like, but the decision was right because the activity, in this case, was more important than my personal need to play the character.

And I suppose that's the fundamental answer to the question of when it's okay to make a personal sacrifice for the team, and the answer is a lot more simple than the length of this post would suggest. Simply put, if the goal is more important than which character accomplishes it, make the change and be happy about it.

Now, as I'm writing this I'm thinking to myself, "Damn, you've really outdone yourself in stating the blindingly obvious. Should we do a section talking about the different ways water is wet? Way to spend 1400 words talking drivel, dumbass".

It is a pretty straight-forward concept, but I think that everyone is going to approach it differently and everyone is going to have a different reaction to being asked to change the way they like to play the game. It all depends on the balance between the activity and the character within a person.

For me, the activity of seeing our raid progress smoothly won the day over my own desires to play the Paladin. So for now at least, the Battle Medic is a Shaman.

Have you ever been asked to play a class or role that you didn't prefer so your group could move forward? How would you react? What sort of balance to you have?


OH MY GAWD, WHAT WAS THE POINT OF THIS POST AGAIN?

Oh yes, Ice Cream and Whisky. Excellent.

There ya go. Ice Cream and Whisky all in one.
It doesn't get much better than that.

25.1.12

Scribblings of the Clueless Noob

"There are old heads in the world who cannot help me by their example or advice to live worthily and satisfactorily to myself; but I believe that it is in my power to elevate myself this very hour above the common level of my life." - Henry David Thoreau
Earlier this month I wrote a rather long essay on the feelings of burn-out that I've been dealing with lately in which I offered ten different things to do to combat them. For those of you with the fortitude to actually read through all 3300 words, I congratulate you; that post was a monster.

Like many people, I don't always follow my own advice. As I was writing that post and thinking about the different things I could do to clear my head and find a happy place with WoW again, I realized that at the time I wasn't really doing any of them. Oh sure, I was playing a different game and taking a bit of a break—which was what the post was all about, after all—but the other things I talked about were merely theoretical. So I figured that I should put a few of those ideas into practice and see what happened.


SCRIBBLING ON THE CAVE WALL

I'm not sure anyone has noticed but I have been on a bit of a posting renaissance lately. This post marks the fourth post in January, two more than I managed in the whole of October, and I still have two more posts that I would like to get done this month. It seems as if my brain has a WoW infection and has been using my fingers to vomit all over my blog. Gross.

I started out this year with the idea of getting Battle Medic back to where I'd like it to be by posting smaller posts more frequently. Ideally I'd like to get back to doing about ten to twelve posts per month, so the frequency is better but still not where I would like it. The length, on the other hand, I've failed utterly and completely. So far in 2012 (not including this post), I have written over 5700 words and seem completely incapable of keeping a post under 1000. I guess we'll see how this one turns out, although with the amount of things that seems to get added in as I go I'm not hopeful—I'm already at 400!

Either way, writing about WoW is a wonderfully self-sustaining process.  I've got more to write about WoW because I've been writing about WoW, which in turn makes me more interested in WoW and makes it easier to write about WoW. It's a positive feedback loop that has done wonders in making me feel better.


LOOK AT ME! I'M THE CLUELESS NOOB AT THE BOTTOM OF THE DPS CHART

Virtually every second of my WoW experience at maximum level has been spent healing. My first max-level character was a healing priest, the main that I ended Wrath with was my Holy Paladin and now, as Cataclysm draws to a close I've added a Resto Shaman to the mix as well. I love healing, and I have no plans to stop doing it any time soon, but in retrospect, my entire WoW career has been extraordinarily one-dimensional.

Oh sure, I've fooled around with other roles. I even managed to get my warrior tank into a couple of raids back in Wrath—an experiment that ended rather badly, I might add. Retribution, likewise, was used for levelling and then discarded upon reaching level 85. My Paladin has been unable to kill anything efficiently by himself ever since. I am the guy that always hears, "Oh, Fannon's on so we've got a healer" when he logs into Mumble. Simply put, healing has been the absolute focus of my attention for a long time now. And even as experienced as I am I still find it challenging and realized there is a lot for me to learn and improve upon.

However, doing the same thing for two years can get a bit monotonous. Imagine eating the same sandwich for lunch everyday for two years; I don't think you'd end up looking forward to the noon hour if that same damned ham on pumpernickel with yellow mustard was the only option. I think at least some of the reason that I was feeling burnt-out in the first place was because every time I was in a group setting I was doing the same thing that I always did.

And so I decided to do something completely different—for me, at least. I dusted off my badly geared, poorly understood Enhancement off-spec on my Shaman and took it for a spin in some dungeons and the raid finder.

Oh my, what a different world. As a healer, I have the luxury to say away from the boss where it's relatively quiet and I can play undisturbed. Not possible in melee range. It's wonderfully chaotic; at times the sheer amount of spell effects that are going off completely obscure both the mob I'm hitting and my character.  It feels odd trusting the health of the party to someone else, and I get damned nervous when my health dips. But then I realize that I'm only DPS, so I'm expendable, which makes me giggle to myself and want to hit the boss even harder.

I suck at it though. Yes, I am that noob at the bottom of the DPS meters in that heroic you're doing. Yes, I am in your dungeon group wearing that gear, horrible as it is. You'd better believe that I'm the one standing in fire or accidentally pulling mobs or doing any one of a hundred things that would make me pull my hair out if I were healing me. Yup, that's me.

And yes, I'm laughing the whole time I'm doing it. Sorry.

But I'm really enjoying whacking things with my giant beer steins. I'm enjoying the new challenge and the new responsibilities (or lack thereof) that come with dealing damage. It's given me something completely different to look forward to when I log into the game.

I'm still raiding as a healer, and it will always be my first, passionate love. But, if I can encourage infidelity to the game itself, why not cheat on my preferred role, too?

After all, unlike real life, in the gaming world, monogamy isn't good for the soul.

This post weighs in at 1029 words (not including the opening quote or this postscript). Close enough to call this one a win for brevity.

14.12.11

One Year Later...

And in the end, it's not the years in your life that count. It's the life in your years.” - Abraham Lincoln 
One year ago Sunday, I was sitting in my office at work. It was a cold, snowy, miserable Saturday in December, ensuring that only the bravest and most motivated customers would dare visit the lot. In an attempt to stave off a level of boredom that would have resulted in me falling asleep at my desk, I started casually fooling around with Blogger to see if I could find a blog design that would catch my eye. An hour and a half later, I had the basic look that you see here now (unless you're on a feedreader) and my first post up. The rest, as they say, is history.

I've talked before about what motivated me to begin writing Battle Medic, why I chose the name and who my influences were - all really excellent topics for an anniversary post, but I'm not going to go into all that again. But I have been doing some pondering on my experiences and feelings about this whole blogging thing.


SOME VITAL STATISTICS

Because I'm sure there are people out there dying to know...

Over the past year, as of this writing Battle Medic has seen over 41,500 pageviews according to Blogspot's statistic's page. The best month I had was June with 6,136 views. As well, I have a good number of subscribers to my feed, although I don't really have an accurate way to track that. Google Reader tells me that 188 people are subscribed to the blog.

4 of my Top 5 all-time posts in terms of traffic are unsurprisingly due to being linked by the 800 pound gorilla of the WoW blogosphere, WoW Insider, which always results in a 20-fold increase in traffic for a day or two. However, the post that is hanging on in fifth place is my most controversial post, but also the one that I am most proud of writing: On Raiding Disappointment: An Open Letter to Blizzard. Although some people didn't agree with the content of the post, I think that in terms of the way in which the ideas are expressed it is my most powerful bit of writing. I'm glad that it's managing to hold on to a top spot, despite not being linked by WoW Insider.

I'd like to give a shout-out to my top referrers while I'm at it. WoW Insider is, of course, the site that has sent me the most traffic, although it's not as extreme as you might think. Blessing of Kings - the big daddy of Paladin blogs - is second, even beating Google. It appears that a lot of you use Rohan's Blog Roll to find your way here, and I credit getting listed on his site as what really got Battle Medic off the ground in terms of traffic and exposure. Thanks, Rohan! Orcish Army Knife, Bossy Pally and the Giant Spoon round out the top referrers.

I am extremely proud that Battle Medic is listed on so many Blog Rolls around the blogosphere, and I thank everyone who thinks enough of my writing that they would add me to their site. It's a thrill every time I run across a blog that I'm unfamiliar with and see my blog listed there as something that they read and recommend.

All told, I have been extremely satisfied with the amount of people that are seeing what I write.

Traffic, however, is not that important if the people visiting are not finding the content engaging, and the only way to really know what you, the reader is thinking is the comments. There are a lot of reasons why a person wouldn't write a comment, but the only thing that is going to make someone (especially someone viewing a post in a reader) to stop what they're doing and respond to a post is if it has a compelling message. Agree with me or not, I value every single comment that I have received on Battle Medic, and over the course of the past year people have commented 572 times on the blog. Now I just need to be better at responding to them.


IMPRESSIONS AFTER THE FIRST YEAR

I can honestly say that Battle Medic has not quite turned out the way I anticipated. Don't get me wrong, I am very proud of the posts that I have written, but I hoped that it would have turned into more of a Kurn-esque resource blog rather than the personal game journal that it is now. While I would like to do more analytical posts, I think one of the most important lessons that I learned is that while those how-to and resource posts bring in a lot of views from the search engines, regular readers are more interested in what a blogger thinks about something. It's the personal opinions and viewpoints that keep bringing readers back.

That idea has shaped the evolution of Battle Medic more than anything.

Well, aside from the Dwarfling. I've written about this numerous times - it's almost to the point of getting quite stale - but my life, and consequently my ability to focus on my blog, has changed remarkably since I started a year ago. There have been far too many of the "I'm tired, no time to write" posts for my liking. The last thing I want is to turn this post into another of those, but the Dwarfling certainly has had a big effect on my posting and gameplay.

Still, I have enjoyed writing this blog more than I ever would have thought possible. Before starting it, I didn't realize how much I enjoyed the process and creative release of writing. More importantly, though, I didn't realize that I had something to say. I have opinions on this game and my experiences playing it, and I had no idea that there was a burning need to express them until I started writing about them. It's made me think about the game quite differently.


COMMUNITY

Writing a blog is fun, but interacting with the readers is much more rewarding. It's that interaction that begins to build a community, and the WoW Blogging community is great. It's diverse, engaging and very supportive. I don't think there would be much point in blogging in a void.

Everyone I talk to, whether it be on Twitter, forums or through comments, has been amazing. Support, advice and sympathy have been offered whenever I've been feeling like a grumpy Dwarf, and congratulations are never in short supply when something good happens. And, of course, there is nothing that will generate conversation and comments like posting a picture of the Dwarfling; the internet certainly seems to be taken with her.

I was planning on doing a list of people who have been influential to me and the blog and thank them, but honestly, there are far too many to list. The post would either get too long (it already is... this was supposed to be a short post!), or I would end up forgetting someone important, and I would hate to do that.

However, if you are reading this blog regularly, I thank you. I appreciate how special it is that someone takes time out of their day to read the drivel that I spew onto the interwebs. I hope that what I write is informative, enlightening or at the very least entertaining.

If you have ever commented on Battle Medic, I thank you. Believe me, I know how hard it is to comment on a post. Personally, I find it much harder to write an interesting comment than I do an interesting article. Know that each and every comment, regardless of whether I get off my tuckus to respond to it or not is read and appreciated. In fact, I get a shiver of anticipation every time I see that there is a new one.

If we have ever interacted on Twitter, I thank you. I jumped on the Twitter bandwagon quite late - I still haven't had one year on that yet - but I have a really good number of followers. In my wildest dreams I didn't think that there would be that many people interested in what I have to say.

If you are a blogger and have added me to your Blog Roll, I thank you. If you've ever ReTweeted, linked or written a response to one of my posts, I thank you.

If I have influenced you in some way - to start a blog, join Twitter, think about screenshots differently, or even to ditch all the other races in favour of the clearly superior Dwarves - I thank you. I write this blog for myself, but to know that there are people out there who enjoy what I write enough that it inspired them to do something themselves is very satisfying. I'm glad I could help, and I thank you for valuing what I do here.

And if you read this blog and didn't like it, well, I thank you anyway. Honestly, I get a lot of positive feedback here (the WoW blogosphere is very supportive), and I would love to get some idea of what I'm doing wrong. So thank you for all the constructive criticism in advance.

There... I think that covers just about everyone.


THE FUTURE OF BATTLE MEDIC

Back on that blustery day last December when I pushed the Publish button for the first time, I had no idea whether I would enjoy blogging or whether I would keep up with it. So many of the projects that I take on start out so brilliantly and then fizzle into a small, grey lump of nothing, and I'm glad that I've managed to keep Battle Medic as active as I have, given the circumstances.

I will continue to write this blog as long as there are people reading it. I'm hopeful that I'll be able to increase the frequency of the posting around here, as it's been much quieter than I'd like since August. I look forward to writing another of these posts next year!


13.7.11

Elusive Purple Wrist Candy

It's no secret to anyone of the Holy Paladin persuasion that bracers were a huge problem in Tier 11. Only 4 sets of PVE Intellect Plate bracers were available when Cataclysm first launched: two heroic level 346 bracers, a set that dropped from Cho'gall and finally a heroic-only set that dropped from Sinestra. None of these were terribly common drops, and throughout the entirety of Tier 11 not a single one dropped for me.

Not one.

Early on I had picked up the blue PVP bracers as a stop-gap. Even with the utterly useless Resilience, the Intellect upgrade was more than enough reason to choose them over the iLvl 333 Bracers of Umbral Mending that I was sporting since regular Grim Batol. They were not ideal, but I figured that they would do until something else dropped.

I wore them for six months.

And it's not like I didn't have opportunities to get them, either. I ran Grim Batol until my eyes were bleeding since the Dungeon Finder had a particularly evil habit of choosing no other dungeon for me. The bracers never dropped. Cho'gall didn't drop his either, but since I only ever got him down two or three times it's not nearly as surprising.

Fast-forward to Patch 4.1 and the Zandalari Troll instances and we see two new dungeons, dropping iLvl 353 gear that was designed to fill in the gaps between normal Heroic gear and normal-mode Raid gear. I was very excited when I learned that the Bracers of Hidden Purpose would be available in Zul'Aman; even more so when I learned that it would be off Akil'zon, the first boss in the instance. No more struggling with end bosses to get the nifty Plate Intellect bracers!

I figured I'd have them in a week.

Sadly, the same, familiar story was repeated with these bracers, only with an twist. The Dungeon Finder, with it's cruel, anti-Holy-Paladin bias, would choose nothing but Zul'Gurub for me when I would queue up for a Random Zandalari dungeon. And the odd time that it did choose Zul'Aman I would invariably zone into a group who had already downed Akil'zon and thus not even have a chance to get them. In the whole time that Zul'Aman has been back as a 5-man dungeon I think I have seen and killed the Eagle Boss 3 or 4 times total.

It's enough to drive a Dwarf to drink. Not that we need much of an excuse, mind you.

Jump ahead again to 4.2 and a new guild: Taking my own advice, I was running a lot of guild groups into the Troll-roics and I finally managed to snag the ever so elusive purple wrist candy. I should have been excited as I enchanted them for our first raids into the Firelands, but I wasn't. I was fairly ambivalent, actually, because I knew that not 5 days later I would acquire enough Valor Points to simply go and buy the Bracers of Imperious Truths.

So after eight months of struggling to get decent bracers, within the span of a week I now have two. Admittedly, the new Valor Point bracers are vastly and unquestionably superior, but since they are Bind on Equip the temptation to sell them for a ridiculous amount of gold is extremely hard to resist. There are none of these on the Auction House on my realm, nor have any been listed to my knowledge. Can I live with these troll-rific bracers for another week or so to get a huge, potential payday right now?

I think I can, as long as the money is truly, epicly ridiculous.

So I put them up on the Auction House. I couldn't believe I was doing it even as I was clicking the Post Auction button. The thought of 50,000 gold makes a boy do silly things.

As a responsible raider, however, I set the Auction to time-out just before our raid starts tonight. If they don't sell - and at 50k gold I figure it's a low probability that they will - I'll enchant and reforge them and rock them in Shannox's face tonight.

And if they do sell, then I'll try use the money to craft some of the great gear that's available. I'm sure it won't last long, but the start of a Patch like this is a golden opportunity to cash in. It's not like these bracers will be hard to obtain, after all.

UPDATE: For better or for worse, the Bracers of Imperious Truths didn't sell for my rather ambitious asking price before our raid last night, so I equipped them for our fight against Shannox. The irony is, of course, that Shannox - should we ever kill the fucker - drops bracers too.
 
 

5.5.11

Catching Up

"The time has come," the walrus said, "to talk of many things: of shoes and ships - and sealing wax - of cabbages and kings." - Lewis Carroll
Unless this is your first visit to Battle Medic (and if so, welcome!), you are aware that the month of April was dominated by the 20 Days of WoW Challenge. I wasn't really able to do much posting on topics other than the challenge itself, so I figured that it might be nice to pull up a chair, pour ourselves a drink and catch up on what's been going on.


LESSONS LEARNED FROM THE CHALLENGE
"Reading the quotes you chose for the beginnings of these posts is awesome sprinkles on a cupcake of win." - Glorwynn of Heavy Wool Bandage via Twitter
Of all the comments and reactions that my 20 Days of... blogathon generated, the one quoted above is my absolute favourite.

I learned many things during the last month while I tackled the Challenge. I learned that I like writing and posting everyday. And even though I didn't accomplish my goal of posting each and every day, I like the feeling of frequent posts. I have never in my life written as much or as often as I did last month. It was a lot harder than I thought to consistently churn out quality content, even when the topics were set ahead of time. Overall, however, I am extremely happy with how the Challenge went.

There are several posts that I am unsatified with (Day 7 and Day 19 were fairly lackluster efforts), but there are many more posts that I am very proud of: Day 5, talking about the books of Azeroth. Day 15 surprised me since the post ended up having nothing to do with WoW at all, but reads well and felt really good to write. The post on Day 17 is special because I had a lot of fun doing the images of Southshore and Loch Modan for it.

I also realized that I really enjoy writing the little in-character fiction pieces that I included in Day 20: Denouement, and the older post Pushing a Boulder Uphill. It is a completely different style of writing; one that is quite compelling and something that I want to explore further. I am very pleased with how Denouement turned out, even though I wish I would have given it one final edit before hitting the publish button - I think the prose could be a bit tighter.

The 20 Days of WoW Challenge also taught me that I have a long way to go in terms of engaging my readers and generating more interaction through the comments. I was blown away by the reader response to these posts when it came to pageviews - I averaged about 120 pageviews per day, not including people using readers - but those views didn't translate into comments. It's something that I would like to improve on, but am not entirely sure how.


THIS WEEK MONTH IN RAIDING

After several weeks of working on it to the exclusion of everything else, Shadowgarde finally managed to down Cho'gall a couple of times, bringing us to 9 of 12 bosses down in normal progression. Cho'gall still refuses to drop Holy Paladin gear, however, which puts him on my naughty list.

I find it amazing that once I got comfortable with what I needed to do and when I needed to do it, the fight becomes quite easy. The trick for me as the Paladin assigned to the tanks was to learn to anticipate the moments during the add phases that the Cho'gall tank would be taking extreme damage and to time the use of cooldowns accordingly. As well, convincing the Add Tank to stay within Line-of-Sight so that my Beacon of Light could heal him helped tremendously.

Unfortunately, we've had a bit of a setback in raid attendance. Our two tanks and several of our regular raiders have gone AWOL since Easter, leaving us scrambling for alternatives. We've been doing fine; we're still managing to get our farm bosses down without too much fuss, but our progression work on Nefarian has completely ground to a halt. And with Patch 4.2 looming on the horizon and with it the imminent appearance of the next raiding tier, time is running out to accomplish my 12/12 goal.


LOWBIE ADVENTURES IN TANKING

What does it mean when there are a dozen mobs running all over the place, spells flying every-which-way, so many things going on that I can't even begin to keep track of them all, and through it all somebody is constantly punching me in the face?


Oh yes, it must mean that I'm tanking.

I took Fannon 2.0 into the Scarlet Monastery Library last night to get the last experience points needed to finally ding level 40. In the process I dipped my foot into tanking for the first time since the Elemental Invasions that preceded Cataclysm, and for the first time ever on a Paladin.

Now, firstly, I was a full five levels above the next highest in the group and going into the SM Library at the very last level that I was eligible to do so in the Dungeon Finder, so I expected it to be a complete faceroll. I wasn't disappointed, either. We steamrolled the dungeon, and I was doing double the DPS of the next highest person - again, not unexpected given the level discrepancy.

I mention it because even given all that, Tanking is just as chaotic and insane as I remember. Trying to keep track of where the mobs are, who they're attacking and still keep up a threat/DPS rotation was a lot of work, whereas healing the same dungeon on my lowbie Shaman, Thallie, was a snorefest.

We succeeded and completed the dungeon without any casualties, or really even any real scares, even when I pulled Arcanist Doan somewhat prematurely. But the lesson learned here is that I need to do a lot of work before I can call myself an accomplished Tank. It gives me a new appreciation for what those meat-shields go through every raid.

On the other hand, my main's Protection off-spec (which arguably has better gear than my main spec), is a lot of fun to play doing dailies on Tol Barad.


THE FAST AND FURIOUS FOURTEEN LEVELS... WITH BUNNIES

The wife and Dwarfling went to visit family for six days over the Easter holidays, which allowed me the unprecedented opportunity to binge on WoW like I haven't done in months. And while I spent a fair bit of time raiding and instancing on my main, I also dedicated a great deal of time to my young, dungeoneering Shaman.

When we last left Thallie she still had the Level 30 achievement banner hanging off of her, and when the Easter weekend started that's just where she remained. Twenty-four hours after my wife left for her trip and dozens of random dungeon runs later, however, Thallie was sitting at a very pretty level 40. All told I probably spent about Eight or Nine hours running dungeon after dungeon and having an absolute blast.

Scarlet Monastery Library, Armory and Cathedral, Razorfen Kraul, Maraudon, Dire Maul Warpwood Quarter, and Uldaman were all knocked down in exceptionally short order.

In the process I was fortunate to run into a couple of extremely good groups of people. On two separate occasions the random groups were fun and chatty and above all competent, and so stayed together for multiple instances. As fast and anonymous as the Dungeon Finder can tend to make instance runs, it's still a wonderful feeling when you run across that great group that is a lot of fun to play with. It's a pity that it doesn't happen very often.

Aside from the dungeons, though, I also decided to get Thallie her first title. Noblegarden has been my favourite WoW holiday ever since I did it for the first time on my priest, and "The Noble" is probably my favourite title as well. I ended up gaining about two levels just from doing the holiday quests and the few quests required to get the boat needed to cross Thousand Needles so I could do [Desert Rose] and [Hard Boiled].

Bunnies! Bunnies, it must be bunnies!
The tricky part of the Noblegarden meta achievement for me was finding an Orc female, which apparently are as rare as a Blood Elf with a mullet on my server. I even tried running Battlegrounds to see if I could find one there (which ended up getting me another 2 levels). I ended up riding to Orgrimmar (Water Walking for the win) and using Far Sight (also, FTW) to spy on the entrance to see if I could spot one. It took me two evenings of searching, but I eventually found that green, fanged goddess, stuck bunny ears on her and got my achievement. The Hordies that were outside Orgrimmar only killed me a little.

They were rather short-sighted considering Thallie is a relatively rare Dwarf Female, and was also wearing the Elegant Dress - perfect for their holiday achievement needs.

Oh well... say hello to Thallie the Noble, level 44.
 
 

4.5.11

Trolling for PUGs: Adventures in Zul'Aman and Zul'Gurub

The doors to Zul'Aman, which no one
will ever see from the outside again.
I must admit that I was a little late to the Zandalari party. I always try to stay away from new content when a major patch like this drops for a day or so to let the servers stabilize, so I didn't attempt a run on patch day even though my pocket Tank was asking me to.

I probably should have, however, since my wife and daughter got home the next day after almost a week away visiting relatives, and the Dwarfling was making sure that she was the centre of attention. I didn't actually get a chance until Sunday to try one out.

I was excited to hear that they were bringing these two raids back as extra-difficult 5-man heroics, similar to the Icecrown Citadel heroics. I didn't get a chance to run either of these raids when they were relevant, and somewhat stupidly didn't run them before Blizzard whisked them away from us, so I was going into them completely blind - with only a Wowhead breakdown of the bosses to guide me.


BRING A LUNCH - THIS IS GONNA TAKE A WHILE

Zoning into Zul'Gurub for the first time, it's immediately apparent that it feels a little different than most other 5-mans. It felt big. And though Blizzard was clever to make most of it avoidable, there is a ton of trash there; the place actually feels populated, like a giant troll city should. Seeing it for the first time it's very easy to imagine this place as a raid.

The first run through this incarnation of Zul'Gurub was with a guild group of more casual players: The tank and I are regular raiders, but the DPS, though raid experienced, are not regular raiders these days. Regardless, everybody's gear was more than adequate to run these dungeons, so there was no problems there.

My impressions of this dungeon are that each of the bosses is considerably more difficult than the other Cataclysm heroics. The first boss Venoxis gave us quite a bit of trouble, and feels like it's a test aimed at the healer. The panther boss, Kilnara, gave us a lot of grief as well; it almost feels like that fight could use two tanks. Zanzil was tough as well for our group, but it felt like we were going to get it. Unfortunately I had to quit before we finished him off and I didn't get to see the last boss.

In looking back, it really did feel like a raid. Not just because it took us almost 3 hours to get to Zanzil - by which time Mrs. Fannon was giving me dirty looks, sharpening her kitchen knives and laying out old sheets around my computer to soak up the blood - but because the difficulty of the encounters and the co-ordination required was a lot higher than I was expecting. Thank goodness we were on Ventrilo.


OH DEAR LORD A PUG

The real fun in Zul'Gurub came yesterday when I tried to PUG it using the LFD tool.

Call to Arms was asking for both Tanks and Healers, so I muttered the immortal last words, "What the heck, it can't be that bad, can it?"

Suffice it to say, an hour and several wipes later, we were not past the first boss and I ditched the group. The tank, while her gear was sufficient, had never seen any of the fights before and had no idea what she was doing. In addition, she was completely uncommunicative and so bloody slow; and not she's-just-being-a-cautious-puller kind of slow, either. It was more like the pause-for-five-minutes-with-no-communication-between-each-pull type. I think that she was reading up on the fights while she was tanking the trash. It was quite painful.

At Venoxis, the DPS seemed to think that Green=Good and made sure to stand in it frequently. Neither the tank or the Death Knight seemed to have their interrupt ability bound, or didn't have the first clue when to use it even after I explained the fight and which ability to interrupt.

And a note to the hunter: Jumping over the toxic maze lines will still get you killed. Don't do it, please.

So, yeah, it can be that bad. Best to wait to PUG this instance for a few weeks until people get a handle on it.


FINALLY, SUCCESS!

Can you tell which
items are new?
HINT: They are Brown.
A guildie and I queued up for a random last night and got Zul'Aman. Firstly, what a beautiful instance! Assuming that Zul'Gurub looks more-or-less the same as it originally did, you can really see a difference in visual quality between the two of them.

It was slow - we certainly didn't get the timed run - but successful. Our tank was good for the most part, and while there were a lot of mistakes on the trash, we got though it in reasonably good time - about an hour or so.

It's hard to compare them after only doing each one once, but Zul'Aman definitely seems like the easier of the two. The mechanics of the fights seemed less complex, and the bosses felt like they weren't hitting quite so hard. And the Eagle boss is just plain fun.

The run was made all the more worth it when I handed in the quests at the end and received replacements for a couple of problem areas in my gear: Shoulders and Legs. 353 isn't as good as what Cho'gall drops, and they're not itemized perfectly, but they're a damned sight better than what I replaced. That makes me a happy pally.

The only drawback to these new epics is that they don't go with the Tier 11 armour at all. Still, the skulls are very stylish; I'm sure that they will be all the rage this season.


THE VERDICT

While I agree that these instances are quite difficult and very long, they are a lot of fun. The difficulty will not be all that horrifying once everyone knows what to do, but they certainly aren't instances that can just be facerolled through. There is a silly amount of damage being spewed out of everything in these places, and if someone is not paying attention death will come all too swiftly.

I'm very happy that Blizzard gave us another gearing path as well. It was painfully obvious that there were some glaring holes in the loot distribution, with bracers being the worst. These instances, dropping gear that is halfway between heroic level blues and Tier 11 epics, fill that gap nicely - making for a much smoother and easier gear progression. As well, having quests inside the instances that give very useful gear means there is much less griding required to replace a piece. And is it just my imagination, or do these quests give rewards based on your class?

I'm very happy with what I have seen of the new dungeons so far. They're challenging and fun and provide some much needed loot. I'm also glad to have a chance to see them as relevant content - even if they are not exactly the same as the old raids. I'll talk more about recycling content in another post that I'm working on which should be finished in a few days.
 
 

27.4.11

Day Eighteen: Favourite Outfit?

This post is part of a series "20 Days of... WoW Blogging Challenge", a blogging challenge suggested by Saga at Spellbound. She proposes twenty questions to be answered in twenty days. We're on the home stretch now!


DAY EIGHTEEN: FAVOURITE OUTFIT?
“Fashion is a form of ugliness so intolerable that we have to alter it every six months.” - Oscar Wilde
I can honestly say that I don't have the first clue how to respond to this question, so this post will be nice and short.

Being a Wrath Baby, I don't have any tier sets from Vanilla that I keep to memorialize the sixty-seven Molten Core runs that I did. Tier 9 was the first set of tier gear that I ever even had the opportunity to collect, and it was sharded or sold as soon as it was replaced with something better.

Robes by Armani. Shoulders by Gucci. Off-Hand by Louis Vuitton
Not Pictured: Christian Loubouton Combat Boots
As such, I don't really have a Favourite Outfit for any of my characters. If I was held at gun-point and forced to choose one under threat of death or worse (like hearing a Rebecca Black song), I would probably choose the one that Fannon finished off Wrath of the Lich King in and is still wearing today.

There is no real reason for this: It doesn't match, it's not best-in-slot or particularly noteworthy in any way other than the fact that I've had it and been looking at it for so long. Although, that being said, I do think the Tier 10 Shoulder designs are far nicer than the T11 ones: Who wants to carry around bowls of water on their shoulders, anyway?

This outfit is in the photo in my Blog Header, my Twitter profile picture, and in my "signature" on my guild forums; so I've become very familiar with it. And because I've used it so much it has become almost a logo of sorts.

In the end, it will be sold off as I begin levelling Fannon through the Cataclysm content and finding replacement gear. In fact, there are already a couple of new lvl 80 items sitting in the mail waiting to be equipped, so very soon Fannon will have a different look. I don't really get all that sentimental over my gear or what my characters are wearing.

Yesterday, DAY SEVENTEEN: FAVOURITE PLACES IN THE WORLD (OF WARCRAFT)
Tomorrow, DAY NINETEEN: THE STUFF IN THE VIRTUAL ATTIC

18.4.11

News From the Lower Levels

Over the past several weeks while I have been working on the 20 Days of WoW Challenge, I have kinda been neglecting writing about anything else. While I managed to sneak in my take on Call to Arms, it's been hard to find the time to write about other topics, even though my mind and my notebook are bursting with ideas.

While playing, I have been spending much more time these days on my alts and yet oddly, I still only have one 85. My lowbie Shaman and the other Fannon have been keeping my attention these days at the expense of my higher level alts. Fannon the Second is about to hit level 40, and Thallie the Shaman just dinged 30 last night.

LEVELLING

I must say that the levelling experience after Cataclysm is superb. The pace seems fine tuned; it's quick and fun, but doesn't overreach the level of the zone unless you use heirlooms or run dungeons. The quests themselves are executed better as well, with a vast majority of the tedious and time consuming running back and forth between quest-givers and quest areas removed. Duskwood in particular has benefited from getting rid of the need to run back to Darkshire from the Raven Hill graveyard every 10 minutes.

The two alts that I am levelling up simultaneously are both using a different approach: Fannon, my Protection Paladin on Azuremyst, is questing and trying to amass as much gold as possible, while Thallie, my Shaman on my main server is in full heirlooms and levelling up through the random dungeon finder.

FANNON THE PALADIN AND THE QUEST TO GET STINKIN' RICH

Firstly, I am finding it damned confusing to have two characters the same name. Normally, all of my characters have unique names and, while I don't do any roleplaying, in my head at least they are all unique individuals. When I created a new character on Azuremyst, I named him Fannon because the guild I was joining is full of people from the Blogosphere and Twitter who know me by that name.  However, I'm finding it annoying when referring to the two Fannons in writing, and calling the Paladin "Fannon 2.0" kinda ruins the immersion for me.

Anyway, attempting to put aside my own mental problems, I am astonished at how quickly Fannon of Azuremyst is progressing through the levelling content. Obviously, starting on a new server means that this Fannon doesn't have access to any Bind to Account Heirlooms or any help other than the perks that being a member of a Level 11 guild will bring.  However, even lacking heirlooms I am plowing through the levels.

Same-level quest mobs get mowed over like tall grass in front of a riding mower piloted by a cocaine fiend. Quests are turned in by the bunch. Quest hubs are squeezed and used up like limes during a tequila drinking contest. The quests and the levels just fly by.

In what seems like very little time (in fact it's a little over a day of actual playtime), my little Effin' Paladin is about to ding 40. All of these levels were done with questing; he hasn't stepped foot into a dungeon yet. It's a little hard to believe he's that high, because the levelling process has seemed completely effortless.

The other bit of interest with Azuremyst Fannon is my goal of becoming wealthy by level 85. This isn't going as fast as the levelling, unfortunately. As of this writing, he is sitting at 440g with another 100g or so on the Auction House. I'll talk more about this in another post (hopefully this week) and give some more details on how I've gotten to where I am.

THALLIE: THE DUNGEONEERING SHAMAN

Note: I was too lazy to take another screenshot of her.
Thallie, as you may recall, is my little levelling Resto Shaman on Sargeras. At some point she has managed to acquire a full set of heirlooms - although her shoulders are cloth and her mace is the wrong itemization for healing. She has been spending her time sitting in the Dwarf District of Stormwind next the the Shaman trainer and faithfully running dungeons to gain experience. I haven't spent as much time playing her as I have with Fannon of Azuremyst, but she's been packing on the levels too.

Over the past week or so, any chance I get I log onto Thallie and hop into the Dungeon Finder. I must say that I am pleasantly surprised with how well these low level instances have gone. Admittedly, some of the lowest level dungeons go by extremely quick and they sometimes remind me of the final days of Wrath when Tier 10-wielding 10-man PUGs would storm into Naxxramas for the weekly raid quest and steamroll over the bosses in 30 seconds.

She has seen more low level dungeons than any of my other characters ever have, and I've done a few that I had never seen before. Ragefire Chasm, Wailing Caverns, Stockades, Gnomeregan and most recently Scarlet Monastery Graveyard have all been conquered by this intrepid little braid-wearin' healer. Oddly enough I have never got Deadmines or Shadowfang Keep. Go figure.

With full purchasable heirlooms - Cloak, Shoulders, Chest, Hat and Weapon - in addition to the experience bonus that comes with being in a level 24 guild, each dungeon is easily a full level or more. And with the way Blizzard has restructured the dungeons, most of them are very quick runs. And her gear is fantastic. She has gained seven or eight levels in the past few days with 5 or 6 dungeons and very little effort.

The biggest problem I've seen is just trying to keep the same group throughout the dungeon. People drop out after defeating a boss, finish a quest they need or dinging the level they wanted then leave, and new people quickly take their place. Maybe I'm just lucky, but I have had very few long waits for a group, and most of the tanks I have had have known their stuff well enough so as to not cause any problems. Running all these dungeons has been quite enjoyable.

QUESTING OR DUNGEONEERING: WHICH IS FASTER?

It's not exactly a fair comparison given the heirlooms, but even so there is no question in my mind that levelling through questing is much faster than levelling through the dungeon finder - assuming you are playing a non-healing spec. Mobs melt like butter in front of my Protection Paladin, but are not surprisingly quite a bit tougher to my Restoration Shaman.

The questing zones are just so incredibly well designed that there is virtually no downtime while questing. The quests are varied and fun, and proceed in a logical, story-driven manner which is completely engrossing. I have not felt as if I were grinding once since I started taking Fannon 2.0 through his journey.

The biggest advantage to running dungeons during the levelling process is the same as it always was: gear. For a minimal investment of time and effort there is a whole lot of great, blue quality gear available. Thallie's gear is a lot better than Fannon's paladin gear was at the same level. On the other hand, having great gear is far less important during questing than it was (or it may be that Protection Paladins are just ridiculously overpowered), and the mobs die just fine in quest greens.

17.3.11

Professing On Professions

This post is a response to the Blog Azeroth Shared Topic "What is your Favourite Profession?" as suggested by Amaranth of Specced for Drama.

After playing WoW for more than two years, I have a guilty secret.

I have never had a maxed out crafting profession before - on any of my characters.

I know, I'm ashamed.  How can I be a progression raider if I don't have my professions maxed out?  How can I be a blogger - someone that people come to for advice - and have my main start the new expansion at <gulp> 110 Jewelcrafting?  The priest that I raided Icecrown Citadel with?  140 Alchemy.

Yikes.

Yes, I admit, I have always sucked at levelling my professions.  The highest crafting profession that I have ever managed, until recently, was Tailoring at 420.  The worst part about this is that my Tailor also happens to by my Protection Warrior.  I can just imagine this heavily armed Gnome sitting in a little shop in Ironforge near the Military Quarter, darning socks and hemming trousers for the victorious Alliance armies coming home from Northrend.  It's a little embarrassing, and the only reason I haven't ditched the profession is that it was my only crafting profession that was leveled to the point that I could craft something - namely bags - that people would actually want to buy.

So when the Blog Azeroth topic Favourite Profession turned up... well, let's just say that I wasn't quite sure how to answer it.

Do I say it was the one that I have levelled the highest?  That would be Jewelcrafting on my Paladin, which was power levelled just recently, although not quite to cap.  I can't say that I particularly enjoy Jewelcrafting, and frankly, the dailies get annoying after a time.  So, no.  Not that one.

Tailoring?  Again, no, because it brings up the shame of levelling it on a class that is just a horrible match for it. I created the Warrior when I moved servers and the biggest thing that pissed me off about the first server that I was on is that I had an awful time getting bags.  So I figured that a Tailor would be awesome, especially since the other profession I really wanted to do was Enchanting.

Well, then, what about Enchanting?  My Warrior - who was my main for a long time - levelled that up pretty high as well.  I do like the idea of Enchanting a lot, and some of the high-end Vanilla enchants are really quite cool:  Crusader, Life Stealing, Unholy Weapon, and so on.  It's cool, and I would say it would come in a close second, but it's not my favourite.

Cooking doesn't count.  Hell, the only reason that I managed to get any kind of a decent level - much less max level - is because of the Pilgrim's Bounty holiday.  If not for that I would have been stuck at level 230, again on my Warrior.

And don't talk to me about fishing.  Seriously.

Heck, even Archaeology could be considered.  I hate the mechanics of the profession, as I discussed before, but it was the inspiration for one of my favourite articles that I have written for Battle Medic, so I do have a fondness for it; similar to how you can't help but love the adorable puppy that keeps peeing all over the carpets and chewing up your vitally important tax forms.

No, the profession that I would consider my favourite would be the one that I started on my very first character, so long ago.  One that was such a rotten pain in the neck to level that I haven't even looked at it since.

Engineering.

Now, I've never actually levelled Engineering, but I love the concept.  Being able to build trinkets and robots and bombs is simply the coolest thing ever.  How can something like Blacksmithing compete with that?

Blacksmith:  "Hark!  I have beat this hot metal into an Axe!"

Engineer:  "Great!  While you were doing that I knocked together these random parts to build a motorcycle.  Listen to it roar, doesn't it sound cool?"

Blacksmith:  "My axe's name is Mittens."

Engineer:  "Umm.  Ok.  I'm going to go and hang out with all of those half-naked Night Elf girls, OK?  OK."

The list of gizmos and widgets and doo-dads that Engineers can make continue to amaze me.  To be able to drop down a portable mailbox in the middle of an instance is cool.  Jeeves is so incredibly useful that it is an essential tool to any raid group.  The Goblin Jumper Cables!  Parachute Cloaks!  Cool Goggles!  Helicopters and motocycles!  If the Engineers weren't all Gnomes, they'd get all the girls.
 
 

8.3.11

Favourite Weapon

This post is part of a Blog Azeroth Shared Topic "What is your Favorite Weapon" as suggested by Dangfool.


Throughout the course of levelling and raiding in World of Warcraft, it's safe to say that each character goes through enough weapons and gear to arm two small armies.  From ridiculously oversized maces, sexy swords, daggers, or gigantic, hideously dangerous looking axes, there are a plethora of awesome weapons.

And there is nothing more satisfying than bashing your enemies face with your favourite one.

I gave this topic a lot of thought.  I get emotionally attached to my characters, and especially to their appearance.  In thinking about it I realized that I did have a favourite weapon, and even though it is one that you can't put Crusader on it's great fun to bash people in the face with it.

Shields.

I was really disappointed when Blizzard took Shield of the Righteous away from Holy Paladins and made it only for those silly Protection Pallys.  During Wrath of the Lich King I tried to heal every heroic boss in melee range so that I could whack him in the bum with my giant, spiky piece of arm candy once in a while.  It was very satisfying.

I learned that I had a fondness for shields when I got to Northrend with my Warrior and decided to try out tanking.  I loved the way that Protection played, even during questing. The noise that Shield Slam made was the sound of distilled awesome.  I bashed and devastated my way all the way to level 80.

I turned out to be a lousy tank, but my warrior is still Protection, simply because I enjoy the playstyle and the fact that I get to wear a shield.  There is nothing cooler looking than a two-and-a-half foot Gnome carrying a six foot tall chunk of wood.

Equipping this shield gives +100 Awesome
My all-time favourite shield is the Grand Marshal's Aegis.  It is, by far, the best looking shield in the game.  The model is used by a lot of NPCs, but is only available for a player through PVP rewards at level 60 and again at level 70 as the Grand Marshal's Barricade.

I have this shield on my Paladin main, Thosif.  I levelled Thosif as a Retribution Paladin, but I armed him with the Battleworn Thrash Blade and a shield. In terms of levelling efficiency, spec synergy or common sense it didn't really work, and frankly I'm not sure why I didn't just pick up a Protection spec and go to town on 10 mobs at once.

But damn, Thosif looked cool.

In order to get this shield I spent the vast majority of levels 50-60 in Arathi Basin, farming Honor points.  I hate PVP with a passion, but I really wanted this shield so I sucked it up and spent a lot of time watching the Resurrection timer in The Stable graveyard.  I finally got it, and I kept it equipped for most of Outlands until I finally switched to Holy.  It is still in my bank, and it's one of the few items that I keep purely for sentimental reasons.

Luckily, Holy also gets to have a shield.  Probably my most thrilling drop of WotLK was when the Lost Pavise of the Blue Flight dropped off of Sindragosa, and one of the weirdest moment of Cataclysm so far was when I replaced it with a rather boring looking off-hand healing sceptre.

I'm now using the Elementium Stormshield, which has awesome stats but doesn't look anywhere near as cool as the Grand Marshal's Aegis or the Lost Pavise.

But I just wish I could bash someone in the face with it.

2.3.11

Gettin' Jiggy with the Shammies

Oh god, that title isn't dating me at all.  I was considering some variation of ShamWoW, but slapped myself and moved on in the nick of time.

Over the past two weeks since the arrival of the Dwarfling, I have been getting the Alt-itch.  You know the one; it's the itch you get when your main is geared up enough that nothing but raiding drops will help and you're looking for something else to do.  This feeling actually comes at a good time, since as I expected my play time has become much more restricted than before and I don't have as much time as I'd like to devote to heroics or extra raids.  I hear that they're working on an ointment to cure this, but it's not ready yet and all you can do as of now is to scratch it.

So this past Sunday, I asked the Twitterati which alt I should focus on:  The Dwarf Shaman or a Druid.  The replies were mixed.  It didn't get all that ugly, but do you ever get the feeling that if you put one hundred Druid players in the same room with one hundred Shaman players that eventually a no-holds-barred knife fight would break out?  We healers are a passionate bunch, aren't we?

In the end, to nobody's surprise, the Dwarf Shammie won the day.  You have read the title of this blog, right?

Thallie, looking badass in her mismatched heirloom gear.
This is Thallie, my newest and cutest dwarven battle medic.  She was created as soon as 4.03 dropped and the world changed, but has been languishing a little bit as I have been leveling and gearing my Paladin.  I took up the call of the elements and spent a little time leveling her on Sunday.

Oh, and just because I'm a little nuts, I've decided to level her as restoration.

The original plan was to level her through dungeons as a healer.  As an unrepentant Wrath Baby, I did not get the chance to see a lot of these dungeons at the level they were meant to be seen; either I soloed them at max level or was run through them by guildies while leveling.  The desire to see these dungeons and run through them as they were meant to be seen is very strong and would be a fun way to level.

The major drawback of leveling through dungeons and the thing that is really bugging me is that I am going to miss all of the lovely new quests that Blizzard has created for us.  I really enjoyed the changes to Dun Morogh  and Loch Modan and I am really torn about missing a large chunk of the rest of the zones.  The experience gains in dungeons are amazing and even with a mix of questing and dungeon running I'll end up out-leveling the zones extremely quickly.  I've run her through three dungeons now, pretty much doing levels 14 through 21 without questing at all and in doing so I completely outleveled Loch Modan and had to dump most of the quests and move to Duskwood (also as recommended by my Twitter peeps).

Riding into Darkshire took me back, however, since I was immediately ganked by a party of level 85 asshats burning down the town.  I've never understood what makes that fun, honestly.

Anyway, the low level dungeons are a lot of fun, even though there is not a great deal of healing required in them.  During the Wailing Caverns run that I did on Sunday I spent more time dealing damage than I did healing, letting Earth Shield do most of the healing work.  I had never been in that instance before, so it felt really good to see some "new" dungeon content.

By the way I am really a terrible DPSer.  Just plain awful.  "Please, Mr. Tank, take some damage so that I don't look like I'm being completely carried through this dungeon!"

I think in the end I'm going to end up doing a vast majority of dungeon leveling where I can squeeze in the time to do it.  The questing will naturally come when I either don't have time to do an instance, or while I'm waiting for the dungeon finder to get a group together for me.  But I just have to accept that with this plan I am not going to get the full story that is being told in each of the zones.  The lore nerd in me cries as the prospect, but that's the price for quick leveling, I suppose.

How do you level your Alts?  Do you prefer LFD leveling or questing?  Or are Alts something that you don't have time for?

I would like to give a special shout-out to Mylindara of  the Crimson Blades guild on Sargeras for helping me out with the screenshot featured in this post.  I was stuck at work with no access to the wow armory and he was good enough to grab it for me.  Check out his blog Cleansing Waters at http://mylindara.crimsonblades.info/.