Showing posts with label Sweet Memories. Show all posts
Showing posts with label Sweet Memories. Show all posts

19.7.12

Sightseeing and Raiding Achievements

"The distinction between the past, present and future is only a stubbornly persistent illusion." - Albert Einstein
Perhaps one of the more lamentable facts of life when it comes to World of Warcraft raiding is that as each new tier of content comes out, the raids and dungeons of previous tiers tend to get quickly abandoned like an awkwardly phrased metaphor. This phenomena typically gets worse the older a raid is until the only time people will visit is to do the raiding equivalent of sightseeing. Now that's all fine and good if the purpose is simply to revisit a raid that has been completed previously for the sake of nostalgia, but what about someone going in to see a dungeon for the first time?

There are some magnificently complex and wonderful encounters in these old raids. The truly sad thing is that the typical sightseer will go in as an overlevelled and overgeared wrecking machine and rip through these old bosses with the same level of delicacy as it would take to open a Chunky Soup can with a stick of dynamite. Bosses die and encounters are completed with no regard to the very mechanics and elements that make the fights actually interesting. The end result is that the player smacks around some poor, lonely, underpowered bosses and gets the achievement for completing the raid, but doesn't actually experience or understand the raid on anything but the most superficial level. It's rather like going to Paris and never leaving the McDonalds in the airport; you get the stamp on your passport to say you've been there but can't really say much other than the hamburgers are awful.

Sadly, this essentially renders the Raid achievements and the titles that are associated with them meaningless.

Take my Shaman and Paladin as examples. My shaman wears the Starcaller title for defeating Algalon. She got it long after Ulduar was relevant, as an 85 in a full raid of level 85s. I defeated the encounter but really don't have an appreciation of what the fight is all about, nor does the title have any true emotional value; it just looks neat.

My Paladin, Thosif, on the other hand, typically wears his Kingslayer title with pride. I earned that title with my previous guild Shadowgarde through a lot of hard work and effort while the encounter was still the pinnacle of raiding (Halion just doesn't count and everybody knows it). The title and the achievement have meaning to me precisely because I feel that I earned them. The fact that a person can take a group of 85s and blitz their way through Icecrown Citadel in an hour and get the title makes it feel a little less special as well; I know I earned it, but others would probably just assume I got it the easy way.

Now, before anyone gets huffy and starts calling me an elitist, this is just how I feel about it personally. There are lots of reasons that people like going into old raids and dungeons at high levels, and I am certainly don't want to take anyone's fun away. But for me, the thrill of raiding comes from the challenge, and if I'm going to experience a raid for the first time, that's how I'd prefer to see it.

The obvious problem is that it's virtually impossible to get a group of people at the appropriate level in the appropriate gear together at the same time to run an old raid. Very few people will halt their levelling progress on a new alt long enough to gear him to run a raid, and even if someone did it's unlikely that they would be able to find enough other people who were doing that at the same time. It comes down to motivation: There simply is no incentive to do an older raid at the proper level. It's much simpler to either get a guildmate or two to run your alt through it, or wait until you're maximum level.



THE TEMPLATE: HERALD OF THE TITANS

There is, however, one singular achievement (technically a Feat of Strength) that a sightseeing raider can't get: Herald of the Titans. This little gem of an achievement requires a player to be the appropriate level as well as have the appropriate gear for the encounter. No overpowered tourists allowed.

This title is unique in that it is only available for a limited time while a character is level 80 and once you've passed that threshold you're out of luck on that character. If you want the title now, you're going to have to pause your XP, gear up your level 80 alt and find a group willing to go with you and kill the encounter the old fashioned way.

In essence, what this achievement does is make this single old raid encounter permanently relevant.

This achievement is not new—it's been around since Ulduar itself—but as we move into the new expansion I think it can give Blizzard a template for future raids. Why couldn't each new raid tier have a meta achievement with similar requirements to Herald of the Titans, each one with a unique and desirable vanity reward such as a mount or pet? The players that are running it while it's current would get it as a matter of course, but it could give people reasons to run the previous tier with their alts using the proper gear even after it is no longer the cutting edge. This would allow people to get the feeling of Burning Crusade and Vanilla raiding (of having to progress through each tier sequentially) if they want it, but would not actually require anyone to do it if they didn't feel like it.

And while we're on the subject, why couldn't Blizzard add similar achievements to older raids? Why not bring the Hand of Adal title back, but require that only a level 70 in a level 70 raid group could get it? How difficult would it be to reinstate the Immortal and Undying titles from Naxxramas with a character and item level restriction? What would be the effect of a Karazahn achievement that awards a miniature Wolfman or Strawman pet? Would there be a massive move towards creating level 70 raiding teams on Twitter to farm this beloved raid instance? If the rewards were unique enough, the hardcore would likely start frothing at the mouth to get alts to the proper level to get them.

Hell, a new Lady Vashj title might even make Kurn resubscribe for Mists.

Blizzard has made a big fuss about making sure that there is lots of things to do at maximum level, but adding a couple of these little achievements and rewards scattered through the beloved and excellent older content would give people things to do before max level that are equally important to do. Right now, the content is massively weighted towards the maximum level, and that is by design, but that also means that—by design—there is a massive amount of content that the vast majority of people will never get a chance to experience properly.

With the advent of Cross-Realm Raiding and soon Cross-Realm Zones there will potentially be lots of players who might be interested in halting their levelling progression on an alt in order to do some older raiding for their one shot at a unique reward. It may help remove the pressure to level as quickly as possible just so that there's something that they can do with their friends, and allow people to stop, smell the roses and actually experience the content that's out there in this big, virtual world of ours.


4.4.11

Day Four: The Fondest Memory

This post is part of a series "20 Days of... WoW Blogging Challenge", a blogging challenge suggested by Saga at Spellbound. She proposes twenty questions to be answered in twenty days and I, foolishly, have decided to take up this most daunting task because clearly my schedule is not full enough.


DAY FOUR:  THE FONDEST MEMORY

"Every man's memory is his private literature." - Aldous Huxley

Three years of playing WoW has produced a lot of great memories for me.  I've met a lot of great people in the various guilds I've been in throughout the years and done a lot of cool things, so there are a lot of potential candidates when I start thinking about my greatest World of Warcraft memory.  I wrote yesterday about how my first steps into Azeroth were some of my fondest memories and today I'd like to share some others.

One of the best memories that I can recall is of my original guild back on my original server, Shandris shortly after I started playing.  I was in the guild Gondor Army, which was the first real social contact that I had in the game.  I admit, I was a complete noob at the time.  I think it was a levelling guild - I don't think there were any level capped players in it - but since I didn't know the difference at the time I can only speculate now.

The particular memory that came to mind regarding this guild was a guild meeting that was called.  They didn't hold it in Ventrilo (I don't think they had a server), or in guild chat; no, they had everybody bring their characters to a building in Stormwind on the Canal Side of the Dwarven District.  We all took a seat and started chatting.  We really didn't need to be present with our characters, but it added a homey, personal feel to the gathering, and gave me the chance to entertain myself by trying to take screenshots of our Draenei guild leader's butt.  I remember the conversation was very light-hearted and fun, and it was a great time.

The first time I stepped foot into a raid was also very memorable.  I hit level 80 as Trial of the Crusader was winding down, just before patch 3.3 hit.  The first raid that I was into Naxxramas for the weekly raid quest to kill Anub'Rekhan.  I admit, I had no clue what was going on; I merely stood in the back and healed my little tooshie off.  It really wasn't needed.  The group overpowered the boss so much that we utterly laid waste to him and the fight was over in under a minute.  Still, it was exhilarating.  It was at that point that I knew I was hooked on raiding, and so tearfully quit my levelling guild and joined my raiding guild, Shadowgarde.


"Things that were hard to bear are sweet to remember."  - Seneca

"BETRAAAAAAYS YOU!"  It still haunts
 my dreams to this day.
It was with Shadowgarde that my fondest and most treasured memory happened. Downing Sindragosa for the first time is the moment that I feel that I became a real raider. It represented the end of my adolescence in WoW, and the instant where I transformed (at least in my own mind) from a bewildered, slightly wide-eyed nubcake to a seasoned, veteran WoW player.

Sindragosa was the first progression raid encounter that I participated in. My guild had not downed her yet, and - perhaps because no one in my guild knew quite how noobly I was at the time - I was asked to heal on Fannon, my priest.

We spent several weeks working on Sindragosa, with more wipes than I could possibly count.  For the first time in my experience playing World of Warcraft I felt like I was truly part of a team trying to accomplish something.  I invested myself fully into that fight, and I knew it down to the last detail.  I was thrilled when we finally got the first phase down perfectly and started consistently getting to phase 2.  I was excited when we inched ever closer to our goal as we began to understand how to maneuver and place the ice tombs in the second phase.

And I remember how much fun it was to scream "Betrays you!" along with the boss on Ventrilo.

The night that we got her down for the first time was exhilarating.  I remember screaming into the microphone on vent.  The elation I felt seeing her die was something I had never felt before in this game, and not something that I think could ever be felt again in quite the same way.  Some of my innocence died with her.  I could no longer think that I didn't or couldn't know what I was doing in this game.  And as I and my raid team stood in front of the Lich King for the first time about to be slaughtered like kittens in an Orcish restaurant, I knew that this game and that particular moment was something special.

Dragon of pale bone,
buffets frost, screams betrayal.