Showing posts with label Progression Update. Show all posts
Showing posts with label Progression Update. Show all posts

22.5.13

The Bottom End of the Learning Curve


In Which the

DWARVEN BATTLE MEDIC

Comes to the

STARTLING AND EMBARRASSING REALIZATION 

That he has Been Playing his Class

LIKE A TOTAL NUBCAKE.





Mists of Pandaria has introduced a lot of changes to all the classes, as is normal with any expansion. When Cataclysm launched I spent hours obsessively scouring each PTR patch note and news release for any change. So I had a pretty clear idea of how the rather fundamental changes to the game, and healing in particular, would play out. 

Come Mists and I did none of that. In fact, since it's launch I've spent far more time in my Protection Levelling/Questing/Pull-Twenty-Mobs-And-Mow-Them-Down spec than I have healing.

So the past few weeks have been spent not only in a frenzied effort to raise my gear level from its former barely-enough-for-LFR level to something that wouldn't completely embarrass me in a normal mode Throne of Thunder 10-Man, but it's also been a steep learning curve to fully understand my class again.

Big things like Talents I had a pretty decent grasp on, at least in the broad strokes, but in reading up on them in the excellent Bossypally Talent Guide I realized that some of my choices were less than optimal. Particularly Hand of Purity, which had been transformed from middling to awesome since the beginning of the expansion, a talent that I had never really considered before that I now consider an essential tool.

I also didn't fully appreciate the effect that normalizing Mana would have on Paladins. In all previous expansions, Intellect was a Paladin's no-brainer, don't-even-think-of-gemming-anything-else-dumbass, best Stat. Not so for Mists. Now the once lamented Spirit is a Holy Paladin's best friend, to the point that the once useless Blue Gems are pretty much all I need now. That was a head-scratcher when I first read about it, let me tell you, and it went against two expansions worth of common sense.

Similarly, Mastery is now such a viable gearing strategy that Ask Mr. Robot considers it the default way to build a Holy Paladin, relegating a Haste-heavy build to the status of the Ugly Cousin that ain't quite right in the head.

I admit, I took the lazy route this expansion: at the start of Mists I didn't do much in the way of homework on my class, and just kept gearing and gemming and playing the same way I had in Cataclysm.

But there's nothing like a Raid Boss to quickly show a person just how bad the lazy way is.


FEET WET IN THE THRONE OF THUNDER

Staring a progression boss in the face for the first time
in a long time. Please ignore the skeletons.
I have officially been a Raider again for three weeks now. My new guild Acquired Taste is full of excellent people who were more than willing to help me get geared up, as well as hand-hold me as I learned the new fights. Their help, as well as some getting some long-awaited good loot-luck in LFR, has seen my iLVL rise from 476 to 501 in three short weeks, still on limited play-time. I'm managing to keep up with the other healers, despite my still-inferior gear.

But lordy, it's been a challenge. Walking on to a raid team that had three bosses on farm that I had never before encountered or even studied, being expected to contribute in a meaninful way and not hold the raid back, all while sporting several blues and one or two PVP gear pieces. Not to mention that this is a brand new guild for me and I'm still in my probation period, so if I don't impress I run the risk of losing not just my raid spot but potentially my new guild as well. But hey, no pressure, right?

In the end I think I've done pretty well. The first week we downed Tortos for the first time, and we followed it up with a last pull of the night, three-people-left-standing Megaera kill the week after. Our third week saw Ji-Kun fall, with the Battle Medic on nest-healing duties.


FEELIN' GROOVY

It's felt great to be back raiding again. The people I'm with are great, the Throne of Thunder raid is excellent and it's nice to finally be caught up with the game again and to feel like I've got things under control.

What? Patch 5.3 dropped today? It's got a whole bunch of new stuff to figure out, two new epic questlines and dozens more dailies to do?

Son of a bitch.



15.2.12

An End to Madness

Deathwing is dead.

Actually, he's been dead for a couple of weeks now. I'm just damned tardy in my progression updates these days.

My guild, Mountain Top, cleared normal Dragon Soul for the first time just before the 5% Power of the Aspects nerf hit at the end of January. Sadly, I wasn't there due to a family crisis, but I'm proud that our guild managed to down Dragon Soul before it's difficulty was reduced. And we managed it despite losing key members of the team and not having a regular raid night.

Did I mention we're recruiting?

I got my own first Deathwing kill on the first week after the nerfs, and am going in again tonight for my third. We've also begun working on Heroic Morchok, whom we got down to 10% on our first night before time constraints forced us to kill him on normal difficulty so we had enough time left to clear the instance that night.

At the beginning of this expansion I set a raiding goal for myself; I wanted to clear each raiding tier while it was current, something that I didn't manage to do in Wrath of the Lich King. With Deathwing's demise at the hands of my Shaman I have now managed to accomplish that on the last two of the three raiding tiers this expansion.

I view Raiding Progression as a very personal thing. As much as I share the accomplishments with my guild and couldn't do it without them, I look at the raid bosses I've downed as my measuring stick as to how well I've experienced the content and how I am personally progressing. I was enormously disappointed that I didn't clear all of Tier 11 while it was current, only going 9/12; I didn't get Nefarian or either of the Throne of the Four Winds encounters down before 4.2 brought the nerfbat to them. Despite that disappointment, I'm very happy to have accomplished what I have done.



ON DIFFICULTY

I promised myself that I would not make this post a discussion on the difficulty level but I need to at least mention that compared to Lich King, Nefarian or Ragnaros, Madness of Deathwing was a hell of a lot easier. It didn't take my guild very many attempts to finally kill him. I think I saw about five pulls on normal difficulty before I got my first kill. Even Ragnaros after the savage nerfs that he received seemed more difficult than Madness.

The question that I pose to you, dear reader, is: Was the Madness of Deathwing encounter inherently easier than previous end boss encounters, or did it simply seem easier because the vast majority of us had already seen and defeated a simplified version of it on the Raid Finder?



1.12.11

This Week in Raiding: Dragon Soul First Impressions


Alrighty, now that the 50,000 Words project is done (and so help me if I see another screenshot again...) I can get back to writing about the game that I've been photographing for the past month. I would hate for Battle Medic to be known as just a screenshot blog.

There will be no screenshots in this post. I think I'm imaged out for a while.

As everyone knows, Patch 4.3 dropped Tuesday. Between a cranky computer that chose a horrible time to have a software glitch, a cranky baby that was overtired and dealing with a cold, and a cranky wife dealing with said baby, I didn't have a whole lot of opportunity to run the new content. I did manage to run End Time twice, once on my Paladin and once on my Shaman. End Time was a lot easier than I was expecting; very straightforward mechanics and what felt like low damage. I didn't really feel pushed all that much on either of my healers. End Time, at least, feels a lot easier than the Zandalari heroics and I am okay with that.

Last night Mountain Top went into the new raid instance Dragon Soul on Normal Mode for the first time. Our realm already has a number of 8/8 guilds, which made me optimistic that we would be able to get through it without too much trouble. From what I've heard, Dragon Soul is a lot easier than Firelands was, so long as the raid can manage the various different mechanics.

Without extensive preparation we managed to get three bosses down before we wiped to the Real Life boss. We spent about an hour and a half in a brand new, never-before-seen raid instance and yet still managed to easily one-shot Morchok and Yor'Sajh the Unchallenging Unsleeping. In addition, Zon'ozz fell after three or four pulls once we got the ball rolling, so to speak.

That's kinda nuts, really.

I really like the new 5-mans; they are short, well paced, absolutely stunning to look at and have the right amount of trash, I think. The boss encounters are easy enough to explain to a random group, and the entire dungeons can be completed quickly enough that they can be farmed without too much hassle. Which is what they are for, after all.

A raid, on the other hand, has to last. There is absolutely no reason that bosses should be killed on the first pull on the first attempt in the first week of a new raid - at least not by the non-hardcore crowd. Hell, some guilds have already 9-manned Morchok.

Now, as a disclaimer, we haven't pulled 5 of the bosses yet, so this may be premature, but I'm really worried that Normal Mode Dragon Soul is going to be easy enough that we'll blow through it in a week or two. And if this raid can be cleared by casual raiding guilds like Mountain Top so quickly, then unless the Heroic Modes are brutally, butt-clenchingly hard, the next five or six months until Mists of Pandaria comes out are going to be boring as hell. How long until we're through Heroic Modes and thinking, "What now?"

Mountain Top has never been a Heroic Mode guild - we have trouble getting the same people together each week and even more trouble getting a decent amount of time to raid. Five hours a week is about all we can manage on a good week, and quite often we're struggling to get more than two or three. With those time constraints, Heroic Modes always seemed out of reach. Now, however, with Dragon Soul it seems like Blizzard has lowered the bar for a guild like ours to get into them.

End game content in WoW has always been gobbled up extremely fast by the top-end guilds, and short of extremely restrictive gating mechanics (releasing the raid slowly over time, as they did with Trial of the Crusader and Icecrown Citadel) that's never going to change. Now, it seems as if Blizzard wants everyone to burn through the content just as quickly. I think this is a mistake.

When the Firelands were nerfed, I brought up the idea of the Tourist, which was received with a bit of controversy. Personally, I thought that the Looking For Raid difficulty level was going to be tailored for those people who couldn't or wouldn't run normal raids and just wanted to see the content to experience the story, but now it feels as if the Normal Modes are going that way as well.

Tonight we go back into Dragon Soul to see the remaining encounters for the first time. I would be very disappointed if we don't end this week at least 6/8, and wouldn't be the least bit surprised if Deathwing falls. Really, the only sticking point is how much time we'll have before we have a raider needs to leave in order to deal with the far more difficult fights with girlfriends, wives, babies and work.

It will be interesting to see where the numbers are in a few weeks. Will there be far more Guilds at 8/8 than Blizzard was expecting? And if Guilds do burn through the content as quickly as I suspect that they will, what is that going to do to the subscriber retention between now and Mists? Or, with the advent of the Yearly Subscription Pass does Blizzard even give a crap anymore, since the bribe of a pretty My Little Pony means that people aren't going anywhere and Blizzard has a free ride until the next expansion.

Time will tell, I guess.

I will say this, though, on a more positive note: I am enjoying the new content. Aside from the ease, I think the mechanics of the new bosses are quite cool, the scenery is beyond gorgeous and the sheer amount of lore that is stuffed into the raid and new heroic dungeons is amazing and engaging. I will be writing a lot more about the good things that Blizzard has given us in the coming days, I'm sure.


13.9.11

This Week In Raiding: The Next Logical Step?

The last couple of weeks have been very exciting for Mountain Top progression. Two lockouts ago we got Alysrazor down for the first time in what can only be described as another "Click" moment. This week marked the first time that we killed all five Firelands bosses that we've downed so far, plus Heroic Halfus in a single night, leaving us a full raid night to work on Majordomo Fandral Staghelm.



I'm pleased to say that, for the first time this tier, Mountain Top took down a progression boss on the first night of attempts. I had heard that the Staghelm encounter was relatively easy, but that the transitions were quite tricky. I think that most of our raid group went into the fight not really expecting a kill, but hoping for some good, solid progress on learning the fight.

It really surprised me, then, when in the midst of a promising pull that was about to turn into a wipe, I look down at the good Majordomo's health and see it sitting at 5%. I was completely gobsmacked. At that point it really felt as if we had really just started working on it, and yet the bastard was already practically dead? For me, that was the moment of emotional elation, and the point that I knew it was only a matter of time before we get our kill. The actual event itself was an anticlimax in comparison.

All that remains.
THE NEXT LOGICAL STEP?

With the death of the Majordomo, Mountain Top is 6/7 and has the end of this tier in sight - at least in the normal modes. This brings up the question: Once a casual guild is 7/7, what's next?

Do we progress into Heroic Modes? Even at this stage in T12, we've only ever attempted Heroic Halfus (the easiest of the T11 Heroic bosses).

Or, do we continue doing regular modes, farming for gear and then bringing in Alts (of which there are plenty in our guild) and less experienced raiders so that they can get geared up?

I think that for a hardcore raiding guild, this question is so easy that it's not even asked. Heroic modes are not just an option, they're the entire point. I have always imagined that for guilds like these, regular modes are merely an inconvenience; a tedious chore that needs to be completed as quickly as possible so that they can get to the real fights.

For a more casual guild, on the other hand, the idea of Heroic Modes gets much more complicated. Questions need to be asked and the Raid Leadership needs to take a critical look at the raid team. Is the team dedicated enough to put in the extra work that Heroic Modes will bring? Will morale hold while relearning a boss that everyone knows can be beaten easily with just the flip of a switch? Does the raid team have enough gear to even make Heroic Modes feasible? At what point do you make the switch? And probably most importantly, Does the Raid Team even want to do Heroic Modes?

For myself, I think that I would like to see this group tackle something really challenging. I'm very impressed with the quality of people that we have in our Raid Team and how far we've managed to come in a relatively short time - despite the many challenges we've faced. We've had to deal with hurricanes, two different medical emergencies, scheduling conflicts, gear drama, raid spot drama and a host of other things that make organizing each raid an epic adventure all on its own. And yet we've managed to make it this far.

I think that we've got enough talent on the roster to make a very good showing on the Heroic Modes if we could get everyone - including myself - committed to working their butts off to sharpen our play.

What I'm afraid of though, is that the desire to do heroic modes - to continue on past 7/7 normal - just isn't there.

I think what happens in a lot of casual guilds is that once the final boss of the instance lies dead at the guild's feet and the rush of emotion dissipates, the idea that "we're done" sets in. Why bother going back once we've already downed the end boss? Oh, the raids continue, but some people take a break, while others start bringing in Alts to get those characters geared up. Raiding continues, but progression stops.

And that's okay, too. Heroic modes aren't for every guild or for every player. If desire and commitment to move forward isn't there, attempting heroic modes isn't going to accomplish anything other than frustrating everybody.

There are many ways to fail at raiding, but there is only one way to succeed: The entire team has to share the same goal, and be willing to put in the blood and sweat needed to make it happen. And this isn't just about raiding, this is true of life in general.


A REALISTIC LOOK AT LOFTY GOALS

At the beginning of Cataclysm, I set myself the goal of finishing the normal modes of each tier while they were still current. I missed out on accomplishing that in Tier 11, but it seems almost certain that my guild and I will succeed in Tier 12.

If Mountain Top does decide to move on to the Heroic Modes, I will be the first one to sign up and will give it every ounce of dedication I have. But I think that if we do simply stall at 7/7 and get no further, I will be satisfied with a job well done. For me, at least, it will be a first and an accomplished goal that I can be proud of.

But I would very much like to test myself against the really hard fights that this game has to offer. I think that doing those fights would make me a better player. Odd as it may sound, I really love working on a new and difficult fight, and there is no sweeter moment than the successful kill after weeks of hard disappointment. I really want to experience that feeling knowing that I'm working on the hardest content in the game.

The real trouble with normal modes is that, no matter how sweet the taste of victory is, there is always the niggling doubt in my head that knows I am working on second tier content. It's like sitting at the kids table at Christmas; you're there and eating the same food, but the experience is lesser.

I would like, just once, to sit at the adults table in WoW. To get the full experience. To look back at a Raiding Tier and say to myself, "Yeah, I've done that shit".

But if I were to look realistically at my ability to dedicate time and effort to working on Heroic Modes, I wonder if I would pass my own criteria for a Heroic Mode raider? Can I dedicate the time, or rather, will the wife and Dwarfling allow me to dedicate the time to be successful? Do I honestly have the skills to be valuable to a Heroic Mode raiding team? Never having tried, I can honestly say I don't know.

But damn, I really want to try.