Showing posts with label recruiting. Show all posts
Showing posts with label recruiting. Show all posts

2.7.11

Fitting Into a New Guild

"Céad míle fáilte" - Irish Gaelic greeting
Imagine being invited to a party and walking into a room full of people you've never met before who are chatting amongst themselves as if they have known each other their whole lives, but the person who invited you is no where to be found. Finding oneself in a new social setting can, for a lot of people, be one of the most intimidating social nightmares possible.

Well, you know that new druid in the questing greens and blues that just joined your guild? That's what he's going through right now. He is the WoW equivalent of the guy standing in the corner of your guild's party trying to pretend he's interested in the photo of your Great Aunt Olga that's hanging on the wall. Which, depending on the expression on his face, can be extremely uncomfortable for everyone involved.

I started this article while dealing with helping new recruits fit into a very old, established guild as part of my role as the recruiter. Ironically, I now find myself in a new guild as well, trying to make new friends and fit in. In this article, I'm going to talk about this topic from both perspectives.


THE RECRUIT'S PERSPECTIVE
Or, Making Friends for Fun and Purples
"If a man does not make new acquaintances as he advances through life, he will soon find himself alone. A man should keep his friendships in constant repair." - Samuel Johnson
Join the Right Guild in the First Place

The first step to fitting into a new guild is to make sure that you are compatible with each other. Sadly, while Blizzard has added a lot of new functionality to make finding a guild easier there is no such thing as eHarmony for guilds, so finding a good match takes a bit of work.

Before joining up with that guild with the cool name that you've been eyeing up, do a little research to find out what they're all about. Whisper one of their members and ask what type of guild they are. Do they PVP, Raid, or just sit around in Guild Chat telling dirty jokes in character? No one is going to think less of you for asking questions about their guild, and they are likely going to be asking some questions about you as well. It's important stuff to know, because joining up with a guild that doesn't do what you're looking at doing is just a waste of everyone's time.

Blizzard's new Guild Finder tool is decent, but doesn't really tell a potential recruit much about the inner workings of a guild, and certainly won't help you determine if you'll fit into their culture. By all means, send in a Guild Request using it, but follow that up with a PM or in-game mail to the recruitment contact of that guild and ask them some questions. If nothing else, it shows that you are genuinely interested and not just clicking the Apply button randomly.

Don't Join a Guild Hoping it Will Change
"Happy families are all alike; every unhappy family is unhappy in its own way." - Leo Tolstoy
A player that is mismatched to the guild they're in is an unhappy player who is unlikely to stick around. A guild with unhappy players is an unhappy and drama-filled guild. The best and happiest guilds are the ones which have a membership that is all on the same page as to what they want to do in-game.

As a potential recruit, make sure that the guild you are looking at joining is doing the things that you want to be doing before you join, and don't expect the guild to change just because you show up with different plans. A casual guild will always be casual, a PVP-oriented guild will always want to eat the opposing faction's faces, and coming into that type of guild with a different mindset will eventually cause problems.

Be Social!

As a recruiter, nothing annoyed me more than inviting someone to the guild and then have them remain stone-cold silent in Guild Chat only to quit the guild the next day. Going back to the party metaphor, if someone walks into a room full of people and then doesn't make any attempt at all to interact with the other guests... well, it's kinda creepy.

What I always want to see is a new recruit start interacting in Guild Chat immediately, even if it's just something simple as introducing themselves or asking more questions about the guild and how things are done. It's very hard to jump into a new social group and instantly be the life of the party, and no one expects anyone to do that, but the only way to begin to fit into a new guild is to start talking to people.

I think that the internet has skewed normal social rules to a degree, and it's become normal when going into a new social situation (forums, for instance) to lurk for a while to get a feel for the culture. Imagine yourself back at that party and the new guy is hiding behind a potted plant listening to your conversation: what would be considered strange and abnormal behaviour in the context of normal, face-to-face social rules is now the norm on the Internet. I understand the desire not to jump into a social scenario until you understand the dynamics, but Lurkers in a new guild tend to forget one, simple and important fact:

These people wouldn't have let you join if they didn't want to talk to you.

So talk to them! Ask questions about the guild, or about their Raiding or PVP habits. Tell them a little about yourself. Ask them if they like kittens or puppies or My Little Pony. Jump into a conversation with a joke or an observation. Just say something so that you're not just another anonymous and silent name in the guild roster.


Forums


Virtually every guild has a webpage with forums, and every guild that has forums complains that their members don't use them enough. 

If you must Lurk or feel more comfortable getting the lay of the land before jumping into a conversation, the Guild Forums are a great way to get an idea of your new guild's personality without having to actually communicate with them. The variety of posts will tell a new recruit whether the guild is serious and business-like or whimsical and fun-loving. Most times the forums will also let you in on a lot of the inside jokes and past accomplishments of a guild, helping a new recruit feel more a part of it.

The forums are also a great place to post an introduction to yourself so that the guild can get to know you. Oftentimes it is easier and far less intimidating to post something like that rather than typing it in Guild Chat or saying it in Voice Chat. If your new guild has an introduction thread that other people have used, so much the better, as the previous posts will give you a good idea who these people that you've signed up with are, and what they would like to know about you in your own introduction post.


Groups

Of course, the best way to get to know people in a game is to play together. There are many different ways to group up with your guildies: Dungeons, Raids, Battlegrounds, Arenas or questing, among others.

Sharing an activity is the easiest and most comfortable method - in game or out - to get to know someone. It gives everyone involved something in common to talk about which, given time, will allow openings into other, non-activity related conversation topics. And if nothing else, grouping with your new guildies and sharing a gameplay activity will show them what kind of a player you are, even if nothing is said.

It's unlikely, depending on the guild and how friendly and welcoming they are, that a new recruit will be swamped with group invites upon joining. In my experience, most guilds are friendly to new people but don't go out of their way to try to immediately include them in spontaneous guild activities, and it's left up to the recruit to find a way in. This really is a horrible way to welcome a new member into your social group and in my opinion, the worst mistake that most guilds make with their new recruits.

The best way that I've found to get involved in your guild is to simply ask. Let people know what you're doing and ask if anyone wants to join you. Or, if someone is organizing a group for something, offer to join in. I feel that a brand new recruit in guild is still queuing for Random Dungeons or Battlegrounds by themselves without at least asking for company in Guild Chat is not doing themselves any favours - both in terms of fitting in socially and showing the guild that they are a team player.

Remember, if you've done your homework right and are in a guild with compatible goals to your own then there should always be people willing to join you in doing whatever it is you want to do. All you need to do is ask.

Voice Chat

Ahh, Voice Chat. For a person who is nervous or uncomfortable in new and unfamiliar social situations, chatting in Ventrilo or Mumble can produce a lot of anxiety. Who do you talk to? Which channel? Is it okay to listen into a conversation in a channel, or will you be thought of as that creepy guy behind the ficus tree again? Is it okay to jump into a conversation between two people? Oh god, oh god what the hell do you say?!?

Every guild will have a different culture when it comes to Voice Chat, and it's a lot harder to generalize than Guild Chat. Some guilds will use it only for organized guild activities such as Raiding or PVP, others will use it as the primary means of communication, with a dead silent Guild Chat and a buzzing, lively Voice Chat server.

Everyone knows that Guild Chat is public and available to anyone in the guild to see and therefore the rules are understood to everyone without being spoken. Voice Chat can seem like it's completely different, but it really isn't. Here are some basic things to keep in mind:

Get in there and start chatting! It's surprising how much of some guild's social interaction goes on in Ventrilo or Mumble. If your guild is like this then get in the channel and jump into a conversation!

Voice Channels are public forums unless they are marked private in some way. Normally, as a member of a guild you will have every right to join any of the public channels in your voice chat server. Any channel that you're not supposed to be in will be marked Private or password protected. These are normally reserved for Officers or specific functions, but often there will be specially marked channels for people who want to have a private conversation.

If you interrupt or join a private conversation, the people involved will either stop talking, find somewhere else to chat or ask you to leave. It's important to remember that this doesn't mean that they're anti-social or that they don't like you, it simply means that they are talking about something that should have been done in a private channel. You had every right to be in the channel, but out of respect for the people involved it's best to say sorry and find a different channel. In this scenario, don't worry about it if they're a little rude asking you to leave; you don't know whether or not they are talking about something personally upsetting.

There's no point to being in Voice Chat if you don't talk. If you're in Voice Chat, by all means, say something. Even if you just break in now and then to offer a comment on what other people are talking about. Talking to someone is the best way to get to know each them, and they you.

Don't worry about it. Seriously, there is nothing that anyone can say to you in Voice Chat (or Guild Chat for that matter) that will change who you are. If someone is saying or joking about something that you don't like, simply leave the channel. If you say something stupid that you immediately wish you could take back, don't worry about it - ignore it or make a joke about it or apologize then move on. I guarantee you that everyone you're talking to has said something completely asinine themselves at one point or another.

Surviving the Trial Period

Most guilds will have a Trial or assessment period of some sort, and all of them will have different rules on how they run it. It's a good idea to know about these before you join, or at least ask about them after.

Offering specific advice on how to survive the trial period is impossible because each guild is looking for something different. A Raiding Guild will evaluate you based on raid performance while a PVP Guild will rate you based on how proficient you are at melting Horde faces. Study up on your class, Enchant and Gem your gear the best you can and play as well as you are able is about all you can do.

Outside of game performance, however, there are things you can do to make yourself stand out, and a lot of it is simply following the advice I've detailed above. Be friendly, have a great attitude and play your best. Regardless of performance, it's much harder to kick a friend out of a guild. It may not help you get your raid spot, but a good, friendly attitude will never ever hurt your chances.


THE GUILD'S PERSPECTIVE
Or, How Not to be a Dick to the New Guy
"Ah, beware of snobbery; it is the unwelcome recognition of one's own past failings." - Cary Grant
As an established member or officer of a guild, there are a lot of things you can do to help a new recruit feel at home. Most of them are common sense and blindingly obvious, but rarely done. I can't even count the number of times that I've invited a new person to a guild only to have Guild Chat remain frustratingly silent and unwelcoming.

Include the New Guy

Assuming the goal of guild recruiting is to create stable, happy, long-term members, the most important thing that a guild can do to make their new members feel at home is to actively go out of their way to include them in guild activities. A new recruit that is invited to a Raid, or a Rated Battleground or even a simple Random Dungeon will immediately feel more comfortable and have a much greater likelihood of sticking around than if they were left to their own devices. Think of it as offering to get that new person at your house party a drink when they arrive instead of just pointing them in the general direction of the fridge and telling them to figure it out for themselves.

One of the most intimidating things that a new member of a guild has to do is ask to be included in group activities. Since a recruit doesn't really know who any of the people in the new guild are, running a dungeon or a battleground with a guild group is not a whole lot different than a PUG. And while it's in the recruit's best interests to be sociable and start or ask to be included in groups, it's much friendlier if the guild offers and attempts to make the recruit feel welcome and included.

Engage Them Socially

What is a recruit to think when the rousing and encouraging chorus of "Welcome!" that he gets in Guild Chat when joining is followed by nothing but intimidating, icy silence? Just as with grouping, starting a conversation with a new group of people is intimidating as the new person. It's much more natural and comfortable if the established members of the guild take the initiative and try to get to know the new recruit. Even simple questions like, "Where are you from?" or "How long have you been playing?" will go a long way to breaking the ice and help the recruit feel more comfortable.

This is especially important in guilds that are old and established or composed primarily of real life friends. Guilds like these are very hard to fit into successfully for a new person. Inside jokes fly around constantly, leaving the new recruit on the outside with no idea what anyone is talking about. Large guilds that have been around for a long time also tend to have cliques - groups of people who primarily talk within their own group - which are extremely hard to break into as a new recruit. If a guild like this doesn't make an effort to include the new recruit in some way or give him some kind of acknowledgement that his input and participation is desired, the odds of him sticking around and making the large effort required to be accepted by these groups on his own is slim.


Tell Them How Things Work

You've been a great host at your party so far, you've pulled the new guy away from starting at Aunt Olga and introduced him to a few of your guests and they're chatting away like old friends and getting to know one another. But then you make a mistake and say something like, "Help yourself to a drink in the cooler, but don't take one of Jack's or he'll rip your teeth out with a Yellowstone National Park commemorative spoon". Great advice, unless you neglect to mention which drinks are Jack's.

Having a new recruit that is fitting in but that doesn't know the rules or how things work in your guild is asking for trouble. Let them know the things that they need to know. Are there any restrictions on using the Voice Chat server? What are the Guild Bank rules and does the recruit even have access? If not, when will he? How do the promotions work? How does one sign up for raids? Is there something to never bring up around Jack lest he go postal on your bicuspids? Whatever taboos or unusual policies your guild has should be communicated to a new recruit. Most guilds will have a post on their forums detailing a lot of this stuff, so make sure that the recruit knows where that post is.


CONCLUSION

The guests have left, your house is a mess and your liquor cabinet was emptied around 2am to create a "Super Cocktail" in your dearly departed mother's favourite fruit bowl, but the party was a rousing success. Judging from the fact that one is passed out in the corner with a lampshade on his head and drooling into the azaleas, the recruits fit in fantastically, had a great time and left Aunt Olga's picture unmolested.

Fitting into a new guild, or helping a new recruit get comfortable in an existing guild really just boils down to commonsense and friendliness. The best way to get accepted by any new group is to simply be social, and conversely, the best way to make someone feel accepted is to talk to them and include them in activities. Remember that the people on the other side of the computer screen have the same fears and insecurities that you do. Being friendly and open will, in the long run, make everyone feel that the guild is a safe, comfortable home that they would be crazy to leave.
 
   

17.6.11

An Accusatory Slash and Five Harsh Letters

Well, I don't know what will happen now. We've got some difficult days ahead. But it really doesn't matter with me now, because I've been to the mountaintop. - Dr. Martin Luther King Jr.
I posted a month ago about the difficulties that Shadowgarde was going through as this tier of raiding winds down. I'm sorry to say that things haven't gotten any better.

Since that post I feel like I've tried everything I could think of to get my guild raiding again. I attempted to recruit and organize a new raid team, which proved only marginally successful. We did manage to get a few raids off the ground by utilizing a fairly random cross-section of PUGers as getting guild members to show up was near impossible. The results were not quite disastrous, but hardly high-end progression. I really felt like we were spinning our wheels and sliding backwards.

Short of cattle-prods or cash bribes, I don't really know what else to do to get people motivated and raiding again. Shadowgarde has always been a casual and social guild that raided, but it seems as though almost all of the core group of raiders have drifted away from the game or from raiding to other things, so staying is not an ideal situation for someone who still has the Progression Bug. Moving my main to a more active raiding guild was the logical choice, rather than trying to turn a guild into something it's not.

However, I am glad that I decided to try to get raiding back on track. I feel like it would have been discourteous to sneak out in the middle of the night when our raiding stumbled without at least giving it a solid effort to turn it around.

Typing /gquit felt decidedly harder than I thought it would. That slash at the front of the word seemed very accusatory, and the five letters that followed it have a nasty, unsavoury look about them.

END OF AN ERA
"Today is your day! Your mountain is waiting. So... get on your way." - Dr. Seuss
I admit that I've been quietly shopping for a new raiding guild since I wrote Unfamiliar Waters, just in case things didn't work out. Even before writing it I had started paying attention to the Guild Recruitment spam in Trade Chat again, and I had been checking out the odd guild website but not really finding anything that really intrigued me enough to put in an application.

However, the real impetus to actually make the move was when my good friend and Shadowgarde guildie mentioned to me that he was thinking of finding a more active raiding guild as well. Having some support really kicked things into high gear, and two days, one Mumble interview and one exceptionally smooth run through five of the Blackwing Descent bosses, I am now a member of Mountain Top


Mountain Top is a new guild created by a couple of people that I've come to know from the WoW Twitter community: Gniesha and Mylindara. I approached Gniesha (who is a regular reader and commenter of Battle Medic and Dear Dwarfling, a blogger, and a very flirty Twitterer) about her new guild and before long, we were in their Mumble channel chatting away like old friends. These folks seem like a lot of fun to be around, and seemed to be genuinely excited about having me come on board, which fells really great.
"We will stomp to the top with the wind in our teeth." - George Mallory, English mountaineer who died climbing Mount Everest.
One of the nice things about joining a newly formed guild is the opportunity to get in on the ground floor. While it seems as if Mountain Top's goals and attitudes are compatible with my own, there is a much greater chance to have an influence on the direction of a new guild than there would be if I joined up with a large guild that already had their culture, policies and attitudes established for a long time. This new guild will evolve and grow as it establishes itself, and I get to be there from the beginning (well, practically, they started two weeks ago) to see where it goes and perhaps nudge it's direction now and then with a suggestion or two. That's almost as exciting as starting my own guild, but without all the paperwork and ulcers.

A POTENTIAL CATCH

If there is one thing that I'm worried about, it's that their raiding schedule is not yet set. When my guidie and I talked about leaving Shadowgarde, we made a pact that no matter where we went, we would go together. His schedule is even more hectic and uncertain than my own, so finding a raiding guild that will not only welcome both of us together, has the attitude and skill we are looking for, and yet still works for both of our schedules is a daunting challenge. Time will tell all, but I'm hoping Mountain Top is that guild.

Mountain Top

19.1.11

This Week In Raiding: Magmaw, Omnotron and Maloriak.

Welcome to the first post of This Week In Raiding; a (hopefully) weekly feature discussing the raiding encounters that my guild tackled this week, the lessons learned from them, as well as any news or thoughts on raiding in general.  I am hopeful that this feature will be full of a lot of useful information and general thoughts from my perspective on raiding, with less focus on "Oooo, look who we killed this week" and pretty kill shots.  

That being said, that's totally what the first post is going to be.

This Sunday was the first raid for our new raiding group led by Xzidor and Oath.  Our first target was Blackwing Descent.  Our guild had downed Magmaw last week with a different group, so this was the first time seeing this boss for a few of the raiders, and the first time that this group with these Raid Leaders fought together.

Magmaw went down after a few attempts with very little trouble. Our only real issues were coordination and getting people to move at the right time in the right places.  We again used a one tank strategy that allows the healers to pretty much stand still and focus on their jobs without worrying about the Pillars of Flame.  Next week on TWIR, I'll detail our Magmaw strategy in more detail.

On we went to the Omnotron Defense Council. This was the first time that a lot of us, including myself, had seen this fight, and it showed.  We had a lot of issues trying to get everything under control.  There were lots of mistakes all around, but everyone kept plugging away and we eventually had a couple of very good attempts. We even tried having our Resto Shaman solo the bosses for a while, but decided that probably wasn't going to work out so well.  Things got much better once the Holy Paladin (that would be me) stopped running around the room with Magmatron's giant laser beam on him, wiping half of the raid.  The biggest problem was with the blobs of poisoned poop that Toxitron spawns, which gave most of our raid fits while trying to avoid them.

We reconvened on Monday night, but started an hour late due to the fact that I was running incredibly late getting home from work.  This raid group has a hard time cap and stops the raids at 10pm server time, meaning we only had an hour and a half to get whatever progression we could before the reset on Tuesday morning.  Luckily, they only called me a few nasty names in raid chat before we were off and running.

It's amazing what a difference a day makes.  Knowing we had limited time we quickly called for resets as soon as we ran into a major problem, so we managed to get quite a few attempts in a short amount of time.  A lot of the mechanics that we were having so much difficulty with the day before worked themselves out very quickly.  Target switches were crisp and quick, AOE damage from shields was minimal and Poison Protocol was less of an issue with the slimes going down quickly and people actually managing to avoid them long enough for the DPS to burn them down.  Within an hour of starting we had our kill.  I was very proud of our Raid Group when those pesky golems finally toppled over.

With only about 30 minutes left until our time ran out we moved on to Maloriak.  If you have never done this fight, it's a complex encounter with adds and a spread-out/collapse mechanic that is on a semi-random pattern.  So there is a lot of movement and a lot of buggers adds that want to beat the off-tank into the ground who, of course, can't be tanked anywhere near the boss or else everybody pretty much dies instantly.  I know this because we failed at all of these mechanics at one point or another.  That being said, our final attempt of the night got Maloriak down to 31%, which I am very pleased with, considering our limited time working on him.


SHADOWGARDE NEEDS HEALERS

I'm very glad that my guild waited for me on Monday night, as I would have regretted missing the raid, especially since we got Omnotron down (still no loot-love for my Holy spec yet, though).  However, it should never have happened... I should have been benched and replaced by another healer so as to give the raid more time to have better chance at moving our progression further forward.  The sad truth is that as of right now we have very few raid-ready healers and need to recruit more.

If you are on the Sargeras-US server and are looking for a good, yet casual raiding guild, send me an email at symbology AT rocketmail.com or apply at Shadowgarde.net.