Showing posts with label Holy Crap I'm Tired. Show all posts
Showing posts with label Holy Crap I'm Tired. Show all posts

5.9.12

A Good Day


Over the past month or more I admit that I have been neglecting poor, ol' Battle Medic, and not without more than a little guilt. I have not, however, been neglecting the game entirely. I have been sneaking and conspiring, negotiating and stealing rare moments to indulge in Azeroth playtime whenever there was an opportunity.

And the majority of that time has been spent blowing stuff up. Mage-style. Warlocks beware.

My little gnomish pyromaniac has slowly and painstakingly progressed into the mid-60s and is slogging through the mire that is the Outlands.

Anyway, today was a good day. I have been intermittently fishing the high, lonely lakes of Terrokar Forest for the Mysterious Mr. Pinchy for a long time now. Every single skill point in Fishing that my Shaman has achieved has come in the futile hunt for this nearly-mythological crustacean. But no luck. Never even a sniff.

Until today.

Today was a good day.




10.5.12

The Joy of Lowbies

"It strikes! one, two,
Three, four, five, six. Enough, enough, dear watch,
Thy pulse hath beat enough. Now sleep and rest;
Would thou could'st make the time to do so too;
I'll wind thee up no more."
- Ben Jonson The Staple of News



As I mentioned in my last post, I don't have much in the way of free, unimpeded time to dedicate to WoW these days.

The only raid boss that I attempt these days;
believe me, this is a fight with a lot of movement.
I'm sad to say that such an odd, irregular and easily interrupted schedule is not one that is conducive to raiding. Over the past couple of months or so my level 85s have withered due to neglect. My regular raiding has completely ground to a halt after going 8/8 on two toons with no heroic bosses down at all.

With only an hour or so of available time in an evening, running dungeons or LFR seem like an exhausting, implacable mountain to climb and not worth the effort. Doing daily quests gets very boring very quickly. Maximum level PVP is new and scary and intriguing, but would require a fair bit of effort to get the gear that would allow me to survive for more than the brief moment between when an enemy sees me and when he decides that I should be dead.

So what's a Dwarf to do?


THE JOY OF LOWBIES

I am an Altaholic, but not in the usual way. I am in a guild with several people who I would consider the norm for extreme cases of Altaholism: They tend to create an alt and focus intently on it until it reaches max level before giving a new one any real attention. Consequently, they have a lot of max level characters and characters that are well on their way there.

I am a little different. I have dozens of low level characters of every race and every class scattered around 10 or 12 different servers. Not including the Death Knights (only one of which I've ever gotten out of the starting zone; he's level 62), only a couple of these characters are above level 25. My highest level Horde character ever just dinged 18. Seriously.

I really enjoy low level characters and low level questing. There is something very compelling about boiling a class down to its very essence and seeing it naked and helpless in its infancy. In those initial levels each class is very similar: Uncomplicated, pure, and a joy to play. To see which skills are learned and when, and to discover how to use each new skill and see the way a class gradually becomes more complex is very intriguing.

I'm not really clear as to why, but I seem to hit a brick wall between level 14 and level 20. In the mid-teens the class will have taken shape and while many important and class defining abilities are yet to come, the fundamental structure of how the class is played is evident. For me, at least, this is when the experiment to test my attitude towards a class feels as if it's run its course.

As well, it's at that point that a character is out of the starting zones and into the next areas (Barrens, Westfall, etc). These zones are larger and more involved than the starting zones and feel more general and less specific to the character. This is when my mindset changes from, "This is a fun toy to play with," to "Oh gawd, I have how many freakin' levels to go?!?". Taking a character through these zones begins to firmly cement the notion in my head that I'm committing to the grind to get the character up to max level; a long and daunting process, especially for someone who levels as slowly as I do. Therefore, any character that makes it past that barrier and hits 20 is one that—in my head, at least—has been selected to survive and make the slow journey to level cap.

I have really only levelled a couple of different characters past this breaking point. My first character, a hunter, got to level 48 before he was abandoned and left to rot as I switched servers. My Warrior, Priest and Paladin all got to max level in Wrath, and two of them have gone onto 85. Thallie, my Shaman and current raiding main (the cobwebs on her are, at least, fresh) was the first character I created when Cataclysm launched and is the only one that I have managed to take to max level since then. So many more have failed this litmus test and remain unlevelled and unloved.

It seems that the decision to go past the level 20 barrier is a significant one for me. It is a mental commitment to that character; a commitment to learn and master the nuances of the class at the very highest levels. However, if the class, or the character's name or the server or anything else doesn't feel right, then that character is doomed to a shadowy half-life of neglect. Not to be deleted, but doomed to sit in the Inn at Sentinel Hill or at The Crossroads with pitiful white or grey gear, never to be the hero that they could be due to the capriciousness of my whimsy.

So having said all that, with a fervent desire to play but with limited play time in which to do it, I have been spending a lot of time with my low level Alts lately. Some have pushed past the elusive and mysterious Level 20 and have become, at least in my mind, actual characters, whilst some are still merely interesting toys to experiment with. It's been a lot of fun, and I've been indulging myself by seeing areas of the game and doing activities that I've never done before. It's as good a way as any to ride out the end of this expansion, at least until the raid healing bug bites me again.


4.5.12

To Beta or Not to Beta


"It is my desire ... to do nothing which I cannot do with my whole heart. Having said this, I have said all." - Ralph Waldo Emerson

I'm sure this post will frustrate a lot of people who have been anxiously awaiting their Mists of Pandaria beta invite, if there is anyone left who doesn't have one.

As a Annual Pass subscriber I knew that I was going to receive a Beta Invitation eventually as it is one of the perks of committing to keeping a WoW account active for a year. It ain't all about shiny horsies, after all. When it finally did arrive I was thrilled; I had never had a closed-beta invite to anything before so this was something new. I was always a little jealous of people who could claim that they started WoW in the beta, so this was my chance to get into something at the very beginning.

Of course, as a blogger, the beta of a new expansion provides a vast new range of subjects to talk about. There are a lot of changes coming that need to be discussed and opined on, not to mention entirely new and gorgeous vistas that are awaiting my virtual, gnomish-engineered camera. There are endless topics in the beta to write about because the beta itself changes constantly. No blogger in their right mind would pass up the such a rich source of writing material, would they?

Well, perhaps I'm not in my right mind, but after the initial excitement I've decided not to participate in the Beta.

Don't hate me if you don't have one yet, let me explain...


NO TIME FOR LOVE, DOCTOR JONES

With the great heaving chaos that is my life right now, any chance I get to play WoW is a rare and beautiful thing. It often comes in the few fleeting moments between when the Dwarfling is put to bed and the daily chores are done (which means cleaning up the swath of destruction that she leave in her wake) and when I go to bed. Sometimes it's an hour, sometimes less. And sometimes all I can manage is to stagger to the couch and pass out, leaving the great, menacing evil-doers of Azeroth unmolested for a night.

There are two great drawbacks to spending my very limited amount of playtime on a Beta server as opposed to the Live servers. One is that everything that is done in the Beta is transient because it will be reset to zero when the Beta ends and the expansion is launched. So any time and effort that I put into a Beta character is wasted and I think better spent progressing my characters on the Live Realms.

The other drawback has to do with the eternal frustration of crashes and inconvenient bugs. There is nothing more infuriating than having a glitch cost precious time when on a limited play schedule. I don't think I could handle the instability of the Beta. I think it would create far more tension than it would solve for me. And I get enough of that with the low level PVP that I've been indulging in lately.


THE TEXTURE OF ANTICIPATION AND EXPERIENCE

The other, less concrete reason has to do with spoilers. I'm the type of person who values the quality of the experience as much as the experience itself. How something is done is just as important as doing the thing itself. A Beta, with all the bugs and unfinished bits, is not a great way to see content for the first time if the texture of the experience is a primary concern. Seeing things perfectly polished in their final forms is what I'm after, and if that means waiting, then so be it.

However, the other side of this particular coin is that on launch day it is going to be virtually impossible to see things the way they should be seen. The giant crush of people descending on the new zones will make things chaotic and mucky, as has happened with every expansion so far. The Pandaren starting zone is going to be wall-to-wall bear butts competing for the same quest mobs and objectives, people will be griefing with their gigantic mounts on top of quest-givers and things are going to be in a general state of higgledy-piggledy. Not really the best way to experience brand new content either, is it?


ON THE OTHER HAND...

Of course, when I see things like this I can't help but be tempted by the Beta.

Taken from the official WoW site.

From what I've seen so far I am incredibly impressed with the quality of the visuals of Mists of Pandaria. It looks simply amazing; the best work that Blizzard has done so far, I think. I would love to experience it first hand and create some stunning Images of Azeroth posts, but time simply is not on my side.


12.1.12

Encouraging Infidelity: On Burn-Out and Blood Bowl

"The universe is, instant by instant, recreated anew. There is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it." ― Terry Pratchett

When I was in high school, O those many years ago, my best friend and I would spend countless hours in my basement sitting on our billiards table playing games. It was an old, heavy commercial pool table, originally used in some bar somewhere, and very sturdy. We would sit on it—inadvertently destroying the felt in the process—and endlessly play a game that captured my imagination fully and completely. The game was Blood Bowl; a tabletop fantasy football miniatures game from Games Workshop. It was (and still is) a game of mayhem and bloodshed, all about the unfettered joy of bashing the living hell out of someone all in the name of good fun.

Back then I was completely hooked on Blood Bowl and pulled my friend Mike along with me. We had a large league just for the two of us, and we played literally hundreds of games against each other. I kept detailed statistics, agonized for hours trying to come up with names for new characters to replace fallen players and created logos and back-stories for my teams and players.

Yes, I was a massive Blood Bowl geek. Needless to say I didn't have a girlfriend at the time.

Still, the time I spend with Mike playing Blood Bowl was well spent. An absurdly high number of inside-jokes were created on the top of that billiards table and each square of that polystyrene pitch that we played on has a great memory attached to it—often involving the death of some innocent Goblin or Halfling who unwisely chose to try his hand at football one afternoon. In fact, the phrase, "squit like a pimple" was used often to describe the precise way that a Halfling dies when faced with a large, angry Ogre. A lot of these jokes have stuck with me, and thinking about any one of them can send me into a giggle fit. The name Steve Tuttle, for instance, cannot be spoken around me unless you want our conversation to be cut short by a lot of frantic chortling. Best not to ask why.


THE WHEREABOUTS OF A CERTAIN DWARF

Why am I writing about this on Battle Medic, an unashamed WoW-centric blog? Clearly, reminiscing about games played during high school has no relevance to slinging healing spells during Spine of Deathwing, right?

However, the excitement that Blood Bowl filled me with has only ever been matched by one game: World of Warcraft. When I first started playing WoW it engulfed my imagination like nothing else had since those long lost days on the pool table, and in my excitement I yearned to learn everything I could about the game; to get a deep, fundamental understanding of everything that Azeroth contained. This blog is the result of that passion.

Lately, though, I have been feeling a little tired of WoW. Looking at the character selection screen made me feel like I was going to work―doing something I had to do, not necessarily something that I wanted to do. Obviously, that is a counterproductive feeling towards a recreational activity. The last thing I want to do when I get home from work is to go to another job. I want to have fun, damn it.

Now, please don't misunderstand me, I am not quitting World of Warcraft. Far from it, actually. I am still raiding regularly, and my guild and I are progressing nicely. In fact, on Monday night, Mountain Top went into Dragon Soul and managed to down 7/8 in a mere three hours. Aside from a couple of hiccoughs on Zon'ozz, it was a very smooth raid, really. But I wasn't truly excited about it. Not like I was when we got the good Majordomo down, nor did I feel the exhilaration of when Cho'gall fell for the first time. It was just... something to do.

Dwarven cheerleaders come prepared
with their own kegs.
I contrast this to the joy that I felt playing WoW when I first started raiding, and there is definitely something missing. This was crystallized in my mind over the New Year holidays when I installed a new game to try out: The video game version of the game that absorbed so much of my youth, Blood Bowl. When I tried it for the first time on New Year's day, I was enthralled. All those old feelings and memories came flooding back and I remembered what being truly excited about a game felt like. And I also realized that it had been a while since I sincerely felt that way about WoW.

(Then again, he thinks, as his silly Dwarf team fumbles the bloody ball yet again, this damned game is the stupidest, most frustrating, damned, arrrrrrgh, fargin' greasy bastich son of a ...)

Burn-out is a mental state. I think it happens when one perceives that the effort expended to do a task becomes greater than the reward one expects to receive upon it's completion. Considering that the reward for playing WoW are intangible things such as relaxation, enjoyment and a sense of accomplishment, it's a tricky thing to gauge. At what point do I think that my playing time could be better spent doing something else?

WoW is an interesting game in the sense that it becomes somewhat like a relationship. Time needs to be spent to maintain the relationship or else it will begin to decay—manifested by characters falling behind in progression, gear or daily quest rewards and the like. The more developed the relationship becomes the greater the feeling of obligation to maintain the relationship. For me, at least, it's this sense of obligation that has contributed more than anything to my burn-out.

And I don't know about anyone else, but WoW is unique in that, like a relationship, it creates a feeling of monogamy unlike any game I've ever played before. The notion that the characters in the game need to be constantly maintained leads to the feeling that playing anything else is like cheating on your spouse. I think this is the reason that a lot of WoW players get upset when their fellows begin dating another game such as Rift or Star Wars: The Old Republic. Faithful spouses are the ones that are most likely to look down upon infidelity. Frankly, this idea is kind of insane; it's just a game after all.

I think it's normal and unavoidable that after doing an activity like playing WoW for a long, continuous period of time to feel less enthusiastic about it than when it was fresh and new. I've been playing it to the exclusion of just about anything else for over three and a half years now, and at least for me, right now, the lustre of the game has worn off a bit.

And given that it's unrealistic to play the same game for three years and still remain as excited about it as when it was new, yet not wanting to give up on it, means that I need to manage my feelings of disinterest.

I have been giving some thought as to what can be done to take a break from WoW, get refreshed and get one's mojo back while still maintaining the relationship.


FIVE THINGS TO DO IN A GAME THAT YOU'RE BURNED OUT ON

1) SET A GOAL THAT YOU WANT TO DO, NOT THAT YOU HAVE TO DO

The first step for me is to remove the feeling of obligation. I want to play the game because I want to play it, not because I have to play it. During the Firelands patch the prospect of grinding out a month of dailies was an incredibly unappealing thought that made me want to think twice about logging in until eventually I just stopped doing them and felt a lot better. Same goes for capping Valor Points; it's something that is nice if I can do it, but if I don't manage it every week I'm not going to fret about it.

Once I realize that I don't need to play if I don't want to, I need to find a goal that makes me want to log in. I realize how much stuff that I haven't actually seen or done in the game, so there are lots of potential goals or achievements to go for. For instance, I decided that I wanted to get Jeeves for my engineer, and while it was a grind to try and get the recipe, I actually enjoyed the process knowing that the reward at the end would be something that I and my raid team would find extraordinarily useful.

Make the goals small and doable in easily accomplished chunks. There is no point in taking on a task with a grand scale that will simply increase the feeling of obligation or force you to quit before it's done. Failure to accomplish a goal will only make the burn-out worse.

2) DO SOMETHING IN GAME YOU'VE NEVER DONE BEFORE

While there are some people who have been playing this game so long that they have literally done and seen everything, I cannot even begin to list all the things that I have yet to do. I have never levelled a horde character past level 15, and there are whole zones that I have never experienced other than riding through to get the explorer achievement. PVP is still more-or-less a mystery to me. There are more than a few raids I haven't seen, and I really haven't raided seriously in any role other than as a healer. I could go on as the list is extensive.

When burnt-out from doing the things that one normally does, it's time to change it up. Find something—anything that you haven't done before and try it out. The worst thing that can happen is that you won't like it.

3) INTRODUCE SOMEONE NEW TO THE GAME

Enthusiasm is very infectious; if it caused sneezes it would be considered a Level 4 Biohazard and very serious men in very serious suits from very serious government agencies would be present to monitor the situation any time a 13 year-old girl told her friend about Justin Beiber in case a pandemic broke out and doomed the Earth. It's serious shit.

It's interesting to see a game that I'm so intimately familiar with through the eyes of someone new to the game. I watch my young nephew play, for instance, and am amazed at the things that he finds interesting and fun. Fishing, for instance, is tremendously entertaining for him. And he would happily have his character swim for hours in the rivers and lakes. Seeing the things that he finds interesting and fun is fascinating, and allows me to see the game through the eyes of a 9 year-old.

So try finding someone who hasn't played the game before and show it to them. Even if they don't go and pick up a copy, show them how to play and let them give it a try. Sharing their experiences as they see things for the first time is a fantastic way to rediscover the magic yourself.

Alternately, help someone learn to do something that they don't know how to do. Try showing a guildmate the ropes of a role they don't often do. I have often found that they best way to discover new ways to do something is to try to teach another person how to do it. It can be a lot of fun, and is very rewarding.

4) BE MORE SOCIAL WHILE PLAYING

It cannot be argued that the most compelling feature of any MMO has nothing to do with graphics or quests or gameplay, but rather in the people that play the game. Whenever I log onto WoW and see our guild chat silent, it's a little bit deflating. I love lively chatter, and having a fun conversation is a great way to get me in a great mood.

Meeting and talking with someone new is a great way to reinvigorate interest in an MMO, and can potentially expose you to a different way of thinking about it. There are literally thousands upon thousands of potential friends online at any particular moment; all it takes is a little bit of effort to meet them.

5) TALK ABOUT IT. WRITE ABOUT IT. SCRIBBLE SOMETHING ON CAVE WALLS USING CHARCOAL ABOUT IT

There are a gazillion support groups out there for just about every conceivable problem that a person can possibly have, and they work. Talking about feelings and problems with people who share them is a great way to begin to get a grip on them.

So talk about how you're feeling about the game. There are any number of places you can do it: Post on forums; comment on blogs (like this one!); write a blog or hell, even talk about it in trade chat if you're desperate. The point is, don't keep it bottled up. You'll feel better. Honest.

As a blogger, Battle Medic has been my outlet for a lot of things when it comes to WoW. This post has been wonderfully cathartic in getting some of this stuff off my chest and feeling better about this game. I plan to do this more often, and focus more on the things I really enjoy about this game.


FIVE THINGS TO DO WHEN YOU DON'T WANT TO DO THE THING YOU LIKE TO DO BUT REALLY WANT TO DO SOMETHING

I think I may need to tweak that title somewhat. It's not exactly pithy, is it?

There comes a point when it's just time to get the hell out of dodge for a while and actually take a break. Even though I don't plan to quit WoW any time soon, the past week or so of not really playing WoW very much has been nice. A little distance has been a very nice thing, indeed, and I'm starting to feel the irresistible urge to return to the sunny shores of Azeroth.

So what can be done to take a break from the game and reinvigorate the gamer's soul?

1) PLAY SOMETHING ELSE FOR A WHILE

Feelings of infidelity aside, there is no reason why anybody needs to be a monogamous gamer. WoW's feelings won't be hurt if you start seeing something else on the side, regardless of whether it's a single player game or another MMO. I flirted with Lord of the Rings Online for an afternoon, and other people have dived into other games head first, and through it all WoW has soldiered on and is always ready to take back it's players who have strayed. Variety, as they say, is the spice weasel of Neptunian cooking.

Games—all games—are a lot of fun. Over Christmas my Dad and I played a game of Tiger Woods golf on his Wii (the fact that my father has a gaming console and I don't felt a little odd, honestly). As we were starting up the game he said, "I didn't take you for a golfer."

My reply was simple, "I'm not a golfer, Dad. I'm a gamer. Let's rock." And despite the horrifically bad slice in my golf swing, we had a blast that night (and the whisky helped, certainly).

Exclusively playing a single game—even one as vast and deep as WoW—is very limiting. Expand your horizons and try something new. You may find, as I have, that cheating on your game may just remind you of why you fell in love with it initially.

In fact, it was cheating on Warcraft that inspired me to start writing this post. The days I spent transfixed to my computer pitting eleven stout Dwarven footballers against enemies on the Blood Bowl pitch were so exciting and so much fun that I was reminded of why I play games in the first place.

2) DO SOMETHING CREATIVE

Of course, there is more to life than gaming. Sacrilegious, I know, but perhaps the best thing to do when you're burnt-out on a games is simply not to play anything.

For me, whenever I'm feeling in a rut or depressed, I find that doing something creative will always lift my spirits. Writing, for one, is a phenomenally powerful power-scrub for my brain, and always helps me regain my emotional balance. Likewise, spending some time working and playing with photographs is always good for my soul, like eating a bucket of chocolate at Halloween.

Personally, I find that doing something that allows me to flex my creative muscles—especially if it produces something tangible, like a finished print I can hang on my wall—is a tremendous stress reliever. I don't ever do it often enough for my liking, but I always feel better after I'm done.

3) GET SOME EXERCISE, SLACKER

I am the single worst person you could ever imagine to give this advice given that I am one of the most sedentary people on the planet, but physical activity is a perfect way to change the switch in your brain from the CRANKY BASTARD mode to the ULTIMATELY CALM CENTRE OF THE UNIVERSE setting. It's good for the body and the mind.

Every Friday during the winter my wife and I go Curling. I always feel emotionally recharged when I get off the ice, especially if I've had to sweep hard and am physically drained. There is just something purifying about getting a good sweat on, especially if it is then followed up by a pitcher of lager at the bar that's attached to the rink.

Yes, I know, it's not the most effective diet and work-out plan. This could explain why I don't ever lose weight.

4) READ A BOOK

Likewise, giving the mind a workout is equally good for the spirit. Plopping down in front of a cozy fire, or on the couch with a glass of wine and a great book is a wonderful way to change your attitude. It always works for me. It's very peaceful, very zen, and allows me to put my mind in neutral and forget about all the crap that I have to deal with during the day.

Of course, when the Dwarfling insists that she wants some attention and oh my doesn't that book look like a fun thing to grab and see if it fits in her mouth means that I seldom get time for this particular option these days. But any chance I get to steal a bit of time to plant my face between two pages, I take it.

5) SPEND TIME WITH PEOPLE WHO INSPIRE YOU

The final, most obvious and infinitely most effective tip I have to combat burn-out is this: Go spend time with someone that puts you in a good mood. Hang out with your buddies, get a hug from your wife or a cute Holy Paladin that drops by your house occasionally, go play with your kid or even chase the dogs around the backyard. Just find someone who makes you smile and let them do the hard work of cheering you up.


BURN OUT IS A REVERSIBLE STATE OF MIND

Feeling burnt-out on WoW is an emotional state that can be reversed. Any of these tips can be utilized to get yourself in a better mood and back to doing what you want to be doing. The real trick is, and one that can't be answered by anyone but yourself, is to figure out what you really want to be doing. There is no point in forcing yourself to play a game you no longer find fun.

However, I think that most of us still enjoy World of Warcraft and don't want to leave the game permanently. I think it boils down to giving yourself permission to do something else, to remove the pressure of needing to maintain the high maintenance WoW relationship, and allow yourself the freedom to do other things.

Go ahead, cheat on WoW with another game or with your family. Take a step back from your sense of obligation and take it easy for a while. I think you'll find it will still be there when you have the urge to come back.

And I think that you will want to come back. It's been two weeks for me and I already do.


14.11.11

What's Up, Dwarf?

"Why, I feel all thin, sort of stretched, if you know what I mean, like butter that has been scraped over too much bread." - Bilbo Baggins, Fellowship of the Ring

It's been a while since I've posted anything substantial and I thought it time to catch you all up on what I've been up to lately. I have never been one to do the more personal posts, but I'm getting sick at seeing this blog wither and die like a spring flower in the harsh bitterness of an approaching winter. Cheerful metaphors aside, I need to get some things out of my head and onto the blog. I apologize in advance for the distressing lack of WoW content in this post.

"Omnomnomnom"
The face of pure destruction has never
looked so danged cute.
It feels like life is getting more and more hectic everyday around the Fannon stead. The Dwarfling is a very robust 9 months now, in perfect health and fully mobile; she's crawling and scuttling around like a famished Zoidberg going after a discarded hamburger. Nothing is safe from her wrath, and a rapid and frantic baby-proofing of our house is taking place at all hours of the day as she finds new and wonderful things to get her hands on to destroy.

I'm realizing that this parenting thing is a marathon that I have not trained for; my stamina is not nearly buffed enough to keep up with a rambunctious child. And it's only going to get worse as she realizes her legs are not merely for kicking the dogs when they get too close. Once she's walking, I'm doomed.

I know all the other parents out there are reading this with a bemused, knowing smirk on their face, and a feeling of pity mixed with a certain smug satisfaction that the hell that they went through is indeed universal.

Still, she's a treasure. The best part of my day is seeing her face light up when I get home from work. Nothing in this world beats a child that's happy to see you; I look forward to it all day.

Really, being tired from chasing a kid around isn't really the major stress source in my life at this moment. That honour definitely goes to my job. If you are a reader of my Twitter account you've no doubt read my many vitriolic tweets threatening to walk out. Well, dear reader, I am still in the same job I have been for the past two years. I haven't made a move yet because the hours are really quite cushy, but there isn't a day that goes by where I don't want to punch all the things, jump in a rather expensive vehicle and drive it through a plate-glass window. I'd love to just rage quit, but knowing that the Dwarfling is depending on me for everything she has means I can't be hasty when it comes to the major source of income in the family.

I bring all this up on Battle Medic because all this real life stress is affecting how I perceive this game. Frankly, I think it's clear that I've been going through a rather serious bout of depression for the past couple of months which has been negatively colouring my attitude and sucking the fun out of most everything in my life. I feel deflated and helpless when I log into WoW and look at the character screen these days - knowing that no matter what I try to do I will likely get interrupted by family matters and be unable to finish. I don't think I've done anything on my main other than raid in over a month because I just don't have the time. It's a terrible feeling and it has turned my stress-relief activity into an actual source of stress. I hate that.

Normally when I write something like this I try to broaden the topic a bit to make it less about me and a little more universal. But in this case I can't. I can't tell you how I'm going to work myself out of the funk that I'm in, nor can I offer any advice if you're going through something similar. I don't have any answers this time.

But what I can tell you is what I've been up to, trying to keep myself distracted.


WHAT'S UP WITH THE BLOG, DWARF?
(Are you still posting about WoW, or what?)

I'm not going to deny that I have been feeling very lackluster about posting Battle Medic these days. This post took me more than two weeks to finally finish, and I'm still not really happy with it. Looking at the blank post-entry page gives me the same feeling as when I'm looking at the character selection screen; a deep sigh and an immobilizing sense of panic.

The invent of the IntPiPoMo challenge that I have been tackling has been relatively lackluster in terms of generating traffic to the blog, but if it has accomplished nothing else it has got me posting again. It's been nice to be able to talk about something that I'm passionate about that is related to the game but not necessarily about the game - if that makes any sort of sense at all. It's been nice to get back into my image archives and show my faithful Battle Medic readers some of the other images that I work on and to talk a little about how I make them.


WHAT'S UP IN WARCRAFT, DWARF?

I have still been playing WoW over the past while, even though I haven't really been posting or Tweeting about it. I have a lot of posts in the works with my thoughts and reactions to the upcoming 4.3 patch and the new expansion which will hopefully be insightful even if they aren't exactly timely. Raiding is proceeding well enough, and I'm starting to get the itch to take my recently 85 Resto Shaman into the Firelands now that her gear is approaching acceptable levels. Not that I have time to raid with another character, mind you.

What I have been doing with my playing time is to work on some side projects.


The Deadman's Challenge

I started Vrykerion and Pysnister's Ironman Challenge as well, creating a soon-to-be-dead Orc named Grykthar. I plan to post more about this in a bit, but my spin on it makes it a perma-death challenge. So no items other than white and grey, no heirlooms, no dungeons, no nothing - and when the character dies he's dead for good.

I don't think that Grykthar will ever survive to be max level - in fact I fully expect to be writing many tales of woe and misery as I kill off character after character in ever more gruesome and entertaining ways. Look for a detailed introduction to Grykthar and my Deadman's Challenge coming soon.


Gnome Clone

Lillifleur the Gnome Clone
Fear our spiky and flirty Hair-dos!
More recently I have joined the Gnome Clone Army of [ Punt This ] with my lovely little clone mage Lillifleur. If you haven't heard of this before, it's a project started by Alas; the goal of which is to create an army of Gnome twinks, all with the same look, "uniform" and similar names, that will run roughshod over the Level 24 Battlegrounds. The idea has exploded on Twitter, and the Glorious Clone Army has surpassed 100 members, none of which are more than three feet tall.

Personally, I've been having a blast with my little clone. Levelling as a mage is fun and I think I may become addicted to blowing stuff up. She's an absolute beast and has already reached level 20 - by far my highest mage to date. Not only that, but the Clone Army is filled with scores of intelligent, witty and fun people, mostly culled from Twitter. Guild chatter is fun and lively, and I have been enjoying the levelling process.

Given my current state of mind, this project couldn't have come at a better time. I've tried starting other lowbie characters (my Druid is still languishing at level 24), but the prospect of levelling a character to 85 is a very daunting thought when time is an enemy. Getting a character to a "Level Cap" of 24, on the other hand, is simple, quick and painless. I'm excited to log in and play my little clone and I'm looking forward to getting her into some Battlegrounds and burning some Horde faces. I can't say that I have been excited about much of anything lately, so this feeling is a nice change of pace.

The highlight so far happened last night: A spontaneous flash mob of Gnome Clones descended on the unsuspecting denizens of Stormwind and entertained the bewildered spectators with Gnomish dancing and formation marching accompanied with loud and vociferous proclamations of gnomish supremacy. It was probably the most fun I've ever had in game, to tell the truth. By the end we had about 20 Lilli's precision marching from the Dwarven district to the Cheese Shop by the main gates, followed by a large crowd of very curious and fun-loving converts to the gnomish cause.

The Gnome Clone Army invades Stormwind to start a Dance Party
Quite a sight to see.


WHAT'S UP, DWARF?

Hopefully, my spirits. It's funny, but since I started writing this post several weeks ago, I have hit lows and highs - my mood has been quite variable and unpredictable - but I'm feeling a little better these days. Work has been less than completely awful the past few weeks, and the constant stream of house-guests, events and other time-sinks that have been eating away at my soul are done at least for the near term. And last night I actually managed to force a little alone time where I could just sit back and enjoy myself. It was nice and desperately needed.

With any luck your favourite Battle Medic will be back in good spirits and posting more soon. Thank you all for your patience, and perseverance to actually read through this rather whiny post. Writing it seems to have helped; I hope it wasn't too painful to read. But at least you've got a bit more insight as to what I've been going through personally the past while.


14.4.11

Day Twelve: A Day In The Life

This post is part of a series "20 Days of... WoW Blogging Challenge", a blogging challenge suggested by Saga at Spellbound. She proposes twenty questions to be answered in twenty days and I, foolishly, have decided to take up this most daunting task because clearly my schedule is not full enough.


DAY TWELVE: A DAY IN THE LIFE
"Woke up, fell out of bed, dragged a comb across my head. Found my way downstairs and had a cup; and looking up, I noticed I was late. Found my coat and grabbed my hat; made the bus in seconds flat. Made my way upstairs and had a smoke and somebody spoke and I went into a dream..." - The Beatles
In my mind, the true test of any writer is making an uninteresting topic read as if it's the last chapter of an epic novel.

Talking about my typical day is, at this point in my life, like writing a 400 page novel describing whaling in excruciating detail and expecting people to read it and stay awake.

Oh wait. Somebody already did that. Damn you, Herman Melville.

Anyway, literary criticism aside, my days right now are dull. I get up, I go to work, I try to sell stuff while I'm there. If there is nothing else to do I try to squeeze in some writing. Then I go home and take care of the Dwarfling for a while so my wife doesn't pull her hair out in great, screaming fits of exasperation. It's not exactly the stuff of great literature. In fact, I think I can hear the snores from here.

However, given that this is a World of Warcraft blog, I thought that it might be more interesting to let you in on how I squeeze WoW into my day. The Dwarfling has seen to it that my hours of WoW time are restricted, regardless of what plans or agreements I may have made before she showed up. She's the boss now.

I mentioned in a previous post that I am a car salesman at a luxury dealership. There can be an excruciating amount of downtime at my job, so I am able to spend some of my time thinking about WoW during the day. I follow Twitter (my follow list is almost exclusively WoW people) and am able to read a fair number of blogs when things aren't busy.

At about 4:30 or 5 o'clock in the afternoon, things slow down and most people who come in at that point are just there to pick up their vehicle from Service, which gives me a chance to write. This time of day is when I get the vast majority of my blogging done. I know, I'm horrible for doing this at work - but I don't often get a chance to do it any other time.

Baby aggro is much more
frightening than any Raid Boss.
Please don't ask about the wipes.
When I leave work at 6, I have a half-hour drive before I get home and immediately have a baby dropped into my arms. I love my daughter, and I love holding her, but she is needy in the evening; the price we pay for having her sleep through most of the night, I guess.

So the amount of WoW that I can play really is determined by the Dwarfling. She loves being held, and so putting her down to play results in getting screamed at by both baby and mommy (I'm not really sure which is worse, honestly). Playing WoW one-handed is tricky and not very efficient; especially if I want to run a dungeon or raid where I can't stop and turn it off at a moments notice.

I can normally slip in an hour or so of gaming spread throughout the evening whilst the Dwarfling is napping or feeding off of Mrs. Fannon. It's rare to get any uninterrupted gaming time, except for my two raid nights a week, which my wife has accepted somewhat grudgingly. I can count the number of heroics that I've managed to complete on one hand in the past couple of weeks.

Writing time is very hard to come by at home as well. There is rarely a moment that is quiet enough that I can let my mind wander into the creative space that I pull all of this gibberish from. Most of the time my mind is on other things - diapers, soothers, cranky wife or barking dog.

Still, Dwarfling smiles are worth it.  Azerwhat?

Yesterday, DAY ELEVEN: FAULTS, FLAWS AND BAD HABITS
Tomorrow, PEOPLE THAT I ADMIRE

24.3.11

Pushing a Boulder Uphill

or The Tale of a Dwarf, a Dwarfling and Not Enough Zees


The Dwarf had a fatigued look about him as he trudged along the path.  His formerly red hair, now streaked with enough grey to make his beard look snow-covered, blew wildly in the strong Dun Morogh winds.  His bright blue eyes were beset with creases and wrinkles but carried a determined squint, a defence against the stingingly bright snow of the mountains.  His head was bent forward as he pushed himself onward.

The last few weeks have been quite hard here at Battle Medic HQ.  The Dwarfling has been a part of my life for five weeks now and, as wonderful as she is, she is freaking exhausting.

My wife has been fantastic during this period, and has been trying her best to insulate me from the sleepless nights that come with a newborn baby so that I can perform well at work.  Still, I find myself up during the night fairly frequently rocking the baby to sleep or waking up when Mrs. Fannon gets up to look after her.

The snow was mercifully packed down from recent travelers along the road and it was no longer snowing, making each step the Dwarf took easier.  The Dwarf knew, however, that the journey would become more difficult.  With his hand he shaded his eyes and glanced upward towards the summit, grimacing.

The lack of sleep is really starting to get to me, and my brain feels like pea mush baby food – all green and squishy and not really all that appealing to think about.

This fatigue induced brain-fuzziness that I’m feeling lately has touched all aspects of my life and made even the most mundane tasks seem as daunting as pushing a gigantic boulder up a hill.  I find it very hard to concentrate at work, which given my profession is a very bad thing.  Most days it’s all I can do to stumble through until 6 o’clock.

He reached a fork in the road and paused for a moment.  In between the heavily snow-laden pine trees a path was visible leading up the slope.  It was apparent that it had been used recently and was kept well maintained, but the snow had blown in during the night and piled itself in deep drifts, covering much of the path so as to make any traveler’s journey up the hill arduous.  The Dwarf turned and started up the path, his feet sinking into the deep snow up to his knees, and began to slowly and painstakingly ascend the hill.

I find it extremely difficult to sit down and write for my blogs.  The words fight with me a lot more than I find they do when I have a clear head, and the wit and humour that I try to inject into each post has been missing, or at least hard to find.  I have started three or four posts over the past couple of days and all of them feel extremely tedious and repetitive and repetitive.  My normal technique of dealing with writer’s block by sitting down with my laptop and a glass of wine in a quiet room and just writing is hard these days because the house doesn’t get quiet for any length of time.

The other issue is figuring out just what to write about.  It’s a sad fact that my play time over the course of the past five weeks has been woefully restricted.  And when I have been able to play, the fatigue and fuzziness has ensured that I don’t get a lot done.  It’s tough to write a really compelling and personal WoW blog when you’re not actually playing WoW very much.

And before anyone panics, this is not a goodbye post.  I’m not leaving WoW for another game.  I’m certainly not quitting the blog – I enjoy this far too much.  I want to play, but life is conspiring against me.  I find it ironic that there are a lot of people who are leaving WoW because they’re bored with it, and I am desperate to play and can’t.

Seemingly after an eternity of backbreaking effort he reached a plateau and stopped for a rest.  He reached out his hand to brace himself against a large, gnarly pine tree; the rough bark feeling oddly warm in the frigid cold of the failing day.  He was breathing hard from the exertion of the climb and his breath had accumulated into icicles that clung to his beard, hiding any red hair that remained beneath a coating of frost.  A mountain hare sitting on a nearby stump considered him for a moment before hopping away.

The Dwarf smiled and looked up towards his destination nestled into the hillside at the far end of the plateau.  A warm and cheery glow was coming from around the sturdy, oaken door of the little stone home, and the smell of roasting boar was wafting through the crisp evening air.

The vast majority of my WoW time lately has been spent playing Fannon 2.0.  I’ve been really enjoying the levelling experience, but the most compelling thing is that I can play in small chunks with no consequences.  I find logging onto my main these days very stressful because I don’t feel like there is anything that I can do that is both fun and can be dropped at a moments notice when the Dwarfling decides that she wants daddy.  There is no pressure on Fannon 2.0.

I am still managing to raid twice a week, for the most part.  And while my wife and I have an agreement on my raiding time, Dwarfling Aggro has been a frequent occurrence.  More than once I have wiped the raid because the crying starts and I’m trying to heal and move with only one hand because I had to pick her up.  Ascendant Council is a pain in the butt with only one arm.

With a renewed vigour, he crossed the clearing and pushed open the heavy door.  The warmth from the cheery fire burning in the corner was a welcome sensation as he entered the little home.  White bear skins lined the floor and walls, and a table was set along one wall with crockery laid out for an evening meal, with two mugs of foamy ale already poured.

I suppose that I shouldn’t have expected less.  The exhaustion, the lack of time to do the things, the stumbling around like a zombie singing lullabies to your rather confused co-workers; these things are all normal when you have a newborn.

Still, I am looking forward to the day when I can play WoW and get a good nights sleep.

“Fannon, darlin’, is that yeh?” came a call from the next room over and presently a Dwarf woman carrying a bundle appeared in the doorway, her ample braids bouncing.

“I’m so glad yer finally home.  Everythin’ all righ’?” she said, passing the bundle to Fannon.

The Dwarf looked down at the tiny dwarfling face poking out of the swaddled blankets. The dwarfling’s eyes were closed, and her small, wrinkled face squirmed from the cold that radiated from her father. A drop of water from the melting icicles dangling off his beard dripped onto the dwarfling’s forehead and she began to cry.

“Aye, lass,” he smiled, his tired eyes twinkling.  “Everythin’ is just perfect.”