Showing posts with label post written by facerolling. Show all posts
Showing posts with label post written by facerolling. Show all posts

15.11.14

Queue Queue Queues.

Somewhere, something incredible is waiting to be known.
Carl Sagan
The new expansion is upon us, the Iron Horde are bashing their shields in a threatening manner, the draenei of Draenor are draenei-ing, and millions of player are clamouring to make their mark on a new world that represents the some of the best content that we've yet seen.

Or that's the rumour, at least.

A friend of mine who used to play WoW hardcore but left the game after Wrath asked me how the new expansion was. I replied honestly and said, "I have no idea".

Like many people I haven't had an opportunity to see the grand vistas of Draenor first hand due to server instability, DDOS attacks by script kiddies with nothing better to do, and obscenely long server queues to get into almost all realms; with the highly populous realms being hit the hardest.

All of this you know already, assuming that you're reading this and not playing WoW right now you're probably staring at something like this:



Now, I think most people expect that a launch day is going to be busy. When Cataclysm launched the fields of Mount Hyjal were packed with people all trying to do the same quests and getting in each others way, while the quest-givers themselves (Malfurion was the worst) were buried alive under the weight of half a server's population trampling them with their mammoth mounts. In Pandaria I was trapped in a never-ending wave of hozen that would respawn before I finished killing them, leaving me stationary and in constant combat for half an hour.

These sorts of problems are expected and not a real issue. It's all part of the fun of launch day.

But the queues. Oh the horrible, horrible queues.

Can there be anything worse than waiting to play a game that you've been waiting for months to play? Is there anything more disheartening than seeing a line of 5100 people in front of you, and the queue timer telling you that by the time you'll be allowed in you'll need to leave for work because 8 hours will have passed?

Better hope your chair is comfortable.

Patience is not simply the ability to wait - it's how we behave while we're waiting.
Joyce Meyer

Having been watching Twitter and some of the forums over the past couple of days, most people have taken this with a fairly good-natured, if somewhat frustrated manner. The DDOS attacks that the servers endured didn't help matters, but I for one assumed that launch day would have some issues--too many people, lots of lag, some bugs that escaped the crucible of beta, and other such inconveniences.

I did however, expect to be able to log in. It's frustrating to hear people talking about their garrisons, their level-ups, and how great everything looks and oh-by-the-way these new heroic dungeons are awesome, while I am staring at the Queue timer blocking me like a bouncer at an exclusive nightclub who won't let me in because I'm wearing the wrong brand of shoes.

A lot of criticism has been levelled at Blizzard because of these issues, most of which is unfair, in my opinion. From what it sounds like, DDOS attacks aside, the demand for players to play WoW is more than they've seen in years and more than they ever could have planned for. It seems that something about this expansion has caught the imagination of the playerbase in a way that hasn't happened since Wrath of the Lich King. Maybe it's the concept, the artwork or the relentless TV ads, but it seems that a lot of people are talking about WoW again and more importantly, actively trying to play it.

It's just a pity that the loading screen boss is the first fight that they're wiping on. 


27.7.13

The Mocking Smirk of the Loot Gods

"What's your luckydo?" - Every Grummle ever

There are some days when I just have to shake my head and smile at the weird way that things work out.

The thing about random loot drops is, obviously, that they are random and impossible to predict. You might go for weeks without getting drop, or get three great pieces in a row. Call it RNG Hell, the Loot Gods, Bad Luck or whatever, but blame random chance for that one item of gear that you've been unable to upgrade.

That's where I was last night. My gear was looking pretty good; 522 or better on every single item except for Boots (502 Raid Finder, so at least current tier) and my Shoulders.

The shoulders were embarrassing: [White Tiger Mantle], my LFR shoulders from last Tier that stubbornly refused to upgrade themselves. Weekly LFR runs of Iron Qon and Primordius and almost daily Heroic Scenario runs in the hopes that I would beat the miniscule odds and get a 516 drop with stats that weren't entirely useless.

Nothing. The Loot Gods were displeased, apparently.

I had given up hope completely of ever getting a drop. I was convinced that the drops didn't exist (much like the Shield from Tortos and the Twins, but that's another ranty, Gear QQ post). So I resigned myself to grinding towards Exalted with the Shado-Pan Assault and just buying a set.

And last night, right after Ji-Kun fell over dead into her own green slime, this popped up:


Finally! I was so excited. I wanted to teleport out immediately and buy them, but my raid leader told me to have some damned patience and wait until the end of the raid.

The Loot Gods are bastards, though. After more than two months of waiting and hoping and begging, once I was Exalted and could just buy the damned things and get the suffering over with, what did Primordius drop? Yup: [Spaulders of Primordial Growth].

My raid team all laughed and told me that at least I hadn't spent the money on the reputation gear and would I please finally shut the hell up about shoulders, already?

Now, you're probably saying, "So what?" This sort of thing happens to us all at one point or another. Random is random, after all.

But the Loot Gods have a real flair for the ironic. Guess what Iron Qon dropped? Yup! [Shoulders of the Crackling Conquerer].

I didn't even bother to roll on them. Yes, they're my best in slot and I would absolutely love to have them...

But three sets of shoulders in one night is just too much for any Paladin.

22.5.13

The Bottom End of the Learning Curve


In Which the

DWARVEN BATTLE MEDIC

Comes to the

STARTLING AND EMBARRASSING REALIZATION 

That he has Been Playing his Class

LIKE A TOTAL NUBCAKE.





Mists of Pandaria has introduced a lot of changes to all the classes, as is normal with any expansion. When Cataclysm launched I spent hours obsessively scouring each PTR patch note and news release for any change. So I had a pretty clear idea of how the rather fundamental changes to the game, and healing in particular, would play out. 

Come Mists and I did none of that. In fact, since it's launch I've spent far more time in my Protection Levelling/Questing/Pull-Twenty-Mobs-And-Mow-Them-Down spec than I have healing.

So the past few weeks have been spent not only in a frenzied effort to raise my gear level from its former barely-enough-for-LFR level to something that wouldn't completely embarrass me in a normal mode Throne of Thunder 10-Man, but it's also been a steep learning curve to fully understand my class again.

Big things like Talents I had a pretty decent grasp on, at least in the broad strokes, but in reading up on them in the excellent Bossypally Talent Guide I realized that some of my choices were less than optimal. Particularly Hand of Purity, which had been transformed from middling to awesome since the beginning of the expansion, a talent that I had never really considered before that I now consider an essential tool.

I also didn't fully appreciate the effect that normalizing Mana would have on Paladins. In all previous expansions, Intellect was a Paladin's no-brainer, don't-even-think-of-gemming-anything-else-dumbass, best Stat. Not so for Mists. Now the once lamented Spirit is a Holy Paladin's best friend, to the point that the once useless Blue Gems are pretty much all I need now. That was a head-scratcher when I first read about it, let me tell you, and it went against two expansions worth of common sense.

Similarly, Mastery is now such a viable gearing strategy that Ask Mr. Robot considers it the default way to build a Holy Paladin, relegating a Haste-heavy build to the status of the Ugly Cousin that ain't quite right in the head.

I admit, I took the lazy route this expansion: at the start of Mists I didn't do much in the way of homework on my class, and just kept gearing and gemming and playing the same way I had in Cataclysm.

But there's nothing like a Raid Boss to quickly show a person just how bad the lazy way is.


FEET WET IN THE THRONE OF THUNDER

Staring a progression boss in the face for the first time
in a long time. Please ignore the skeletons.
I have officially been a Raider again for three weeks now. My new guild Acquired Taste is full of excellent people who were more than willing to help me get geared up, as well as hand-hold me as I learned the new fights. Their help, as well as some getting some long-awaited good loot-luck in LFR, has seen my iLVL rise from 476 to 501 in three short weeks, still on limited play-time. I'm managing to keep up with the other healers, despite my still-inferior gear.

But lordy, it's been a challenge. Walking on to a raid team that had three bosses on farm that I had never before encountered or even studied, being expected to contribute in a meaninful way and not hold the raid back, all while sporting several blues and one or two PVP gear pieces. Not to mention that this is a brand new guild for me and I'm still in my probation period, so if I don't impress I run the risk of losing not just my raid spot but potentially my new guild as well. But hey, no pressure, right?

In the end I think I've done pretty well. The first week we downed Tortos for the first time, and we followed it up with a last pull of the night, three-people-left-standing Megaera kill the week after. Our third week saw Ji-Kun fall, with the Battle Medic on nest-healing duties.


FEELIN' GROOVY

It's felt great to be back raiding again. The people I'm with are great, the Throne of Thunder raid is excellent and it's nice to finally be caught up with the game again and to feel like I've got things under control.

What? Patch 5.3 dropped today? It's got a whole bunch of new stuff to figure out, two new epic questlines and dozens more dailies to do?

Son of a bitch.



5.9.12

A Good Day


Over the past month or more I admit that I have been neglecting poor, ol' Battle Medic, and not without more than a little guilt. I have not, however, been neglecting the game entirely. I have been sneaking and conspiring, negotiating and stealing rare moments to indulge in Azeroth playtime whenever there was an opportunity.

And the majority of that time has been spent blowing stuff up. Mage-style. Warlocks beware.

My little gnomish pyromaniac has slowly and painstakingly progressed into the mid-60s and is slogging through the mire that is the Outlands.

Anyway, today was a good day. I have been intermittently fishing the high, lonely lakes of Terrokar Forest for the Mysterious Mr. Pinchy for a long time now. Every single skill point in Fishing that my Shaman has achieved has come in the futile hunt for this nearly-mythological crustacean. But no luck. Never even a sniff.

Until today.

Today was a good day.




4.5.12

To Beta or Not to Beta


"It is my desire ... to do nothing which I cannot do with my whole heart. Having said this, I have said all." - Ralph Waldo Emerson

I'm sure this post will frustrate a lot of people who have been anxiously awaiting their Mists of Pandaria beta invite, if there is anyone left who doesn't have one.

As a Annual Pass subscriber I knew that I was going to receive a Beta Invitation eventually as it is one of the perks of committing to keeping a WoW account active for a year. It ain't all about shiny horsies, after all. When it finally did arrive I was thrilled; I had never had a closed-beta invite to anything before so this was something new. I was always a little jealous of people who could claim that they started WoW in the beta, so this was my chance to get into something at the very beginning.

Of course, as a blogger, the beta of a new expansion provides a vast new range of subjects to talk about. There are a lot of changes coming that need to be discussed and opined on, not to mention entirely new and gorgeous vistas that are awaiting my virtual, gnomish-engineered camera. There are endless topics in the beta to write about because the beta itself changes constantly. No blogger in their right mind would pass up the such a rich source of writing material, would they?

Well, perhaps I'm not in my right mind, but after the initial excitement I've decided not to participate in the Beta.

Don't hate me if you don't have one yet, let me explain...


NO TIME FOR LOVE, DOCTOR JONES

With the great heaving chaos that is my life right now, any chance I get to play WoW is a rare and beautiful thing. It often comes in the few fleeting moments between when the Dwarfling is put to bed and the daily chores are done (which means cleaning up the swath of destruction that she leave in her wake) and when I go to bed. Sometimes it's an hour, sometimes less. And sometimes all I can manage is to stagger to the couch and pass out, leaving the great, menacing evil-doers of Azeroth unmolested for a night.

There are two great drawbacks to spending my very limited amount of playtime on a Beta server as opposed to the Live servers. One is that everything that is done in the Beta is transient because it will be reset to zero when the Beta ends and the expansion is launched. So any time and effort that I put into a Beta character is wasted and I think better spent progressing my characters on the Live Realms.

The other drawback has to do with the eternal frustration of crashes and inconvenient bugs. There is nothing more infuriating than having a glitch cost precious time when on a limited play schedule. I don't think I could handle the instability of the Beta. I think it would create far more tension than it would solve for me. And I get enough of that with the low level PVP that I've been indulging in lately.


THE TEXTURE OF ANTICIPATION AND EXPERIENCE

The other, less concrete reason has to do with spoilers. I'm the type of person who values the quality of the experience as much as the experience itself. How something is done is just as important as doing the thing itself. A Beta, with all the bugs and unfinished bits, is not a great way to see content for the first time if the texture of the experience is a primary concern. Seeing things perfectly polished in their final forms is what I'm after, and if that means waiting, then so be it.

However, the other side of this particular coin is that on launch day it is going to be virtually impossible to see things the way they should be seen. The giant crush of people descending on the new zones will make things chaotic and mucky, as has happened with every expansion so far. The Pandaren starting zone is going to be wall-to-wall bear butts competing for the same quest mobs and objectives, people will be griefing with their gigantic mounts on top of quest-givers and things are going to be in a general state of higgledy-piggledy. Not really the best way to experience brand new content either, is it?


ON THE OTHER HAND...

Of course, when I see things like this I can't help but be tempted by the Beta.

Taken from the official WoW site.

From what I've seen so far I am incredibly impressed with the quality of the visuals of Mists of Pandaria. It looks simply amazing; the best work that Blizzard has done so far, I think. I would love to experience it first hand and create some stunning Images of Azeroth posts, but time simply is not on my side.


16.2.12

6x6x6: The Challenge of Sixes

There is a new meme going around, started this time by Gnomeageddon. It's the Meme of Sixes and is an interesting one. It turns out this has been around for a long time; a little casual link-surfing took me back to February 2009 and a swedish blog and a photo of a dog cuddling a baby. It's now making the rounds again in the WoW blogosphere and I have been tagged by both Navimie of the Daily Frostwolf and Karagena the Reluctant Raider to participate in it. It's so nice to be loved.


THE RULES
  • Go into your image folder
  • Open the sixth sub-folder and choose the sixth image.
  • Publish the image! (and a few words wouldn’t hurt, though I dare say I couldn’t stop a blogger from adding a few words of their own).
  • Challenge six new bloggers.
  • Link to them.

Of course, those rules are nice. They're simple and easy to do. Honestly, I could have this post done in minutes if I wanted to. But that wouldn't really be in the Battle Medic tradition, now would it?

So let's complicate things a bit.


THE BATTLE MEDIC RULE OF SIX BY SIX BY SIX

If there was a TV show for people who are incapable of deleting things on their computer, I would be featured on the premier episode. We'd call it Hard Drive Horders: Buried in Megabytes. I have all sorts of files and images that go back years, and quietly get transferred from hard drive to hard drive as I upgrade and then sit there collecting layers upon layers of virtual dust.

Consequently, I have many, many folders on my hard drive with images so picking just one doesn't seem quite right. Picking six would make sense, given the nature of this particular challenge, but that might take this innocent little challenge into deep, dark places of my computer that are better left unexplored. Who knows what one might find while picking through the decrepit ruins of my digital projects from the distant past.

Sounds like fun. Let's get started, shall we?


#1 - World of Warcraft Screenshots folder

Delving into my WoW Screenshots folder reveals a lot of subfolders. For simplicities sake, the source images of each panorama that I do get their own folder, and the sixth one happens to be Netherstorm. This beautiful panorama was featured in my Images of Azeroth: Outlands Part 2 post a few months ago.

However, the sixth image in this sixth folder turns out to be probably the least interesting image on my hard drive.


Yup. Nothin' but purple rocks. It's the sort of scene that makes your computer's video card wonder why the hell it's spending its considerable processing power rendering such a pointless, prosaic set of pixels. There really isn't much you can do with an image like this. Well, unless we decide to make it all about the textures instead of the objects. Hmm... let's try making it a black and white and then playing with the cropping and see what we get.


A little bit of creative blurring later, and suddenly we have something interesting and worthy of being featured on Battle Medic. Mind you, it's still not exactly a Monet.


#2 - Screenshots folder: Six Down and Six Across

Ach! This option puts me right in the middle of an unfinished Images of Azeroth panorama that I was saving for a later post.

Dude, you got your Deathwing all over my Tower. Ewwww.
One unexpected benefit to having a max-level Shaman at my disposal is the ability Far Sight. It gives me options for screenshots that I simply can't do on my Paladin. This image, for instance, was done after completing an End Time run and is a perspective that is not normally available to most other classes because it's half-way up a mountain on a completely vertical slope.

Look for the full image in an upcoming post.


#3 - Battle Medic sub-folders

The Battle Medic folder contains the very bones of this blog. Each image that I have created for Battle Medic, whether used or not, lies here in a state of perpetual readiness. This folder illustrates my image hoarding tendencies perfectly because I literally have no need for any of the images in this folder; the ones I needed have already been uploaded to the blog and are stored online, and the ones that didn't make the post aren't needed at all. It is an interesting archaeological dig through my blog's past, though.

The sixth subfolder of the Battle Medic folder happens to house the raw images from the photo shoot that I did with Ophelie of Bossy Pally and the Giant Spoon back in June.

Digging through the layers of this folder is a little frightening. One of the fundamental truths that one learns very quickly as a professional photographer is that only about 1 in 10 portraits that are taken is worth keeping. The rest have closed eyes, weird expressions, strange homeless people wandering in the background or some other flaw that necessitates editing that image in favour of another. Randomly picking an image out of this folder could be disastrous.

As luck would have it, however, the sixth image in this folder was one of my favourites.


As a photographer, an image's success depends as much on your personality as it does the subject's; how people respond to you shows up very clearly in the finished images. A laugh is always photographic gold. I like this image because it feels incredibly genuine.

The image above is the unaltered version and is just how I took it. Below is the finished image once I was done with it.

Ophelie, probably laughing at my bad Austin Powers impression,
"IGNORE ME DOING THIS! IGNORE ME DOING THIS!"


#4 - Battle Medic folder: Six Down and Six Across

Like I said, I hoard my image files, and this illustrates it perfectly. This Blood Bowl image was pulled off the Cyanaide website for my post Encouraging Infidelity: On Burn-out and Blood Bowl, and I did use a portion of it in the article. I certainly don't need the full image any longer, so any sane, rational, non-hoarding person would simply delete it and move on. Not I. I kept it.

But not only that, I ended up keeping two of them. Because of the way that Chrome downloads files (possibly the only thing I don't like about the web browser), I accidentally downloaded an extra one; this is the second one.
"Some people think Blood Bowl is a matter of life and death. I assure you,
it's much mor... ARRRRRRGHsplorch."
And my wife wonders why I need to buy hard drives so often. Little does she know...


#5 - Artwork folder

The sixth subfolder in my Artwork folder lands us conveniently in the place where I store the finished work of my Portfolio. The sixth image in this folder is one that some of you will be familiar with already, as it was featured during my Images of Azeroth: 50,000 Words series of posts.

Sunset in Motion
Of course, the actual sixth image in that folder was the printer-ready version of this file which weighed in at a hefty 11 megabytes, so this is obviously a slimmed down version for the blog. I actually gave a 20" x 30" print of this to my sister this Christmas, and it should be hanging on her wall by now.


#6 - Dwarfling folder

This is what most of you were waiting for, I'm sure. Admit it, you're here for baby photos.

Of course, I have a folder of images of the Dwarfling. There are literally hundreds, maybe thousands of images in there. However, the sixth image in the sixth folder is this one:

The Dwarfling at 18 Weeks
Yikes. My daughter loves the camera and, at least in her father's eyes, is very photogenic. This one, on the other hand, is certainly not her best photo. It was taken by her mother and due to the camera-shake and the rather bizarre, doll-like quality of her expression this image would likely never have seen the light of day if not for this challenge. It would have been deleted except, as I mentioned above, I am an incurable image hoarder. It's times like this it can come and bite me in the ass.

Here are a couple of better, non-random images of her to keep you all happy.

One year old...
...and cute as hell.


PASSING THE TORCH

And in keeping with tradition, I hereby pass the torch along to these fine folk.


15.2.12

An End to Madness

Deathwing is dead.

Actually, he's been dead for a couple of weeks now. I'm just damned tardy in my progression updates these days.

My guild, Mountain Top, cleared normal Dragon Soul for the first time just before the 5% Power of the Aspects nerf hit at the end of January. Sadly, I wasn't there due to a family crisis, but I'm proud that our guild managed to down Dragon Soul before it's difficulty was reduced. And we managed it despite losing key members of the team and not having a regular raid night.

Did I mention we're recruiting?

I got my own first Deathwing kill on the first week after the nerfs, and am going in again tonight for my third. We've also begun working on Heroic Morchok, whom we got down to 10% on our first night before time constraints forced us to kill him on normal difficulty so we had enough time left to clear the instance that night.

At the beginning of this expansion I set a raiding goal for myself; I wanted to clear each raiding tier while it was current, something that I didn't manage to do in Wrath of the Lich King. With Deathwing's demise at the hands of my Shaman I have now managed to accomplish that on the last two of the three raiding tiers this expansion.

I view Raiding Progression as a very personal thing. As much as I share the accomplishments with my guild and couldn't do it without them, I look at the raid bosses I've downed as my measuring stick as to how well I've experienced the content and how I am personally progressing. I was enormously disappointed that I didn't clear all of Tier 11 while it was current, only going 9/12; I didn't get Nefarian or either of the Throne of the Four Winds encounters down before 4.2 brought the nerfbat to them. Despite that disappointment, I'm very happy to have accomplished what I have done.



ON DIFFICULTY

I promised myself that I would not make this post a discussion on the difficulty level but I need to at least mention that compared to Lich King, Nefarian or Ragnaros, Madness of Deathwing was a hell of a lot easier. It didn't take my guild very many attempts to finally kill him. I think I saw about five pulls on normal difficulty before I got my first kill. Even Ragnaros after the savage nerfs that he received seemed more difficult than Madness.

The question that I pose to you, dear reader, is: Was the Madness of Deathwing encounter inherently easier than previous end boss encounters, or did it simply seem easier because the vast majority of us had already seen and defeated a simplified version of it on the Raid Finder?



30.11.11

Images of Azeroth: 50,000 Words (52/50)



End Time

The Well of Eternity

Dead in the Caverns of Time




Pines #2

Well, this is the final post of my Images of Azeroth: 50,000 Words challenge for November. And of course, being me I couldn't just do the challenge, I had to overachieve; so I posted 52 images. 

This challenge was a lot harder than I thought it was going to be, actually. Putting together the images - both from in game and out - took a lot of time and effort. I almost hope I don't see another screenshot for a while! But I really enjoyed doing it. I hope that you've enjoyed these images!



Angelya over at Revive and Rejuvenate has come up with another Challenge that I, as a Photographer and self-styled Visual Artist, am very excited about. It's IntPiPoMo, or International Picture Posting Month. As a picture is worth 1,000 words, the goal for this challenge is to post 50 pictures during the month of November. I will be posting 25 Images of Azeroth and 25 photographs or art projects that I have been working on personally (and no baby photos, sorry ladies). As well, I will be posting commentary and context with each image.

Please note that all World of Warcraft screenshots are copyright Blizzard Entertainment. The photographs are copyright Brad Stover and should not be reused without permission..

6.7.11

Tag, I'm it! 20 Questions for Healing WebRing 2.0

Saunder over at Non-Squishy Heals has resurrected an old blogging meme originally started by Miss Medicina, one of the great, lost luminaries of WoW blogging. The original 20 questions circulated back before I started writing Battle Medic, or even reading WoW blogs, so I didn't have a chance to participate or read any of the old ones. Saunder has tagged me to help kick things off, and I'll tag two more people at the end to carry on.


1. What is the name, class, and spec of your primary healer? 

My main healer is a Paladin by the name of Thosif. He is, confusingly enough given the title of my blog, a human and not a dwarf, although I'm very tempted to change that.

2. What is your primary group healing environment? (i.e. raids, pvp, 5 mans)

I am a dedicated PVE healer, so my main healing environment is anywhere people are trying to kill Internet Dragons. I enjoy raiding in particular, and I love the intensity and accountability of the 10-man raiding format where there isn't anyone else to cover for me if I make mistakes. It's the most delightful kind of stress imaginable.

3. What is your favorite healing spell for your class and why?

Lay on Hands, or as I like to call it: The Reset Button. It is the most deliciously overpowered spell in the game on a measly seven minute cooldown when properly glyphed and talented. There is no other spell in the game that can instantly reset a Tank's health and give the caster a huge chunk of mana at the same time. There is no greater feeling of exultation than a perfectly timed Lay on Hands that saves a person from imminent death. I look for any excuse I can find to cast it.

I just wish it could Crit and transfer through the Beacon of Light. I miss those days, but if there ever was a spell that was overpowered, that was it.

The biggest problem with Lay on Hands is when I accidentally hit it a split second too late to save the target. I have Auto-Self-Cast set to On, and so if I cast LoH just a split second too late and my tank dies, it automatically casts it on me, usually wasting a large majority of the heal. I've had to create a macro to only cast it if my target isn't dead to work around the problem. My Tank will still die, but at least I don't blow a long cooldown for no reason any more.

4. What healing spell do you use least for your class and why?

Flash of Light. It's definitely the Holy Paladin's most useless spell. It's better now that Infusion of Light makes it instant, but it's still too expensive relative to the amount it heals, and it's cast time isn't fast enough to justify ever using it. I admit, however, that I do use it occasionally when a raid member is on the brink of death. It's a rare occasion when I do, though, and it normally means that the person in question is a single stiff breeze away from being a floor smear.

5. What do you feel is the biggest strength of your healing class and why?

As far as healing in Cataclysm goes, the Holy Paladin's biggest strength is Mana Efficiency. This point is proven every single patch as Blizzard frantically nerfs us to bring Holy Paladins down to the same level of efficiency as the rest of the healing classes, and each time the plate-wearin' battle medics just roll with it and keep bombing the big, expensive heal. Holy Paladins simply have a staggering array of unique methods that regenerate a silly amount of mana - Divine Plea, LoH and Judgements - in addition to options like potions and trinkets that are available to all classes. I continually find it astonishing how quickly I can make a dire mana situation comfortable again by just intelligently using the tools available.

6. What do you feel is the biggest weakness of your healing class and why?

Raid Healing, no question. With only Holy Radiance and Light of Dawn to add a tiny amount of AOE healing to a raid setting, Paladins are hard pressed to keep up with the other classes when the raid is taking a lot of damage. And if everyone is spread out then we're completely screwed.

Interestingly, Blizzard started Cataclysm with the goal that each healing class would be able to fulfill both tank and raid healing roles, and yet it seems that each change that they make pushes Holy Paladins back towards being specialized Tank Healers. I don't mind this because I actually like the idea of a degree of specialization in the healing classes, but I do find the inconsistency in Blizzard's approach a bit annoying. Am I as a Holy Paladin capable of being a Raid Healer that is as effective as a Shaman, Druid or Priest? As of 4.2, the answer is no.

7. In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you? 

In light of what I discussed in the previous question, my best healing assignment is on the tanks. We have a lot of flexibility and utility when it comes to Tank Healing that we simply can't bring to the raid. A single, skilled Holy Paladin can go a long way towards keeping two tanks up - although he will need some help.

8. What healing class do you enjoy healing with most and why?

I adore Paladin healing. There is a spell for any situation that can come up in an encounter and the Holy Paladin's answer is not necessarily limited to pouring more healing onto a target to solve it. Got too much threat? Hand of Salvation. The mage pulled aggro again and is about to die? Hand of Protection. Your tank is about to take a staggering amount of damage? Hand of Sacrifice. Ooops, the Tank is about to become worm food? Lay on Hands. Need an eight second vacation from all worries? Bubble, baby.

9. What healing class do you enjoy healing with least and why?

Well, I can't say that I'm an expert on the other healing classes. Aside from the Paladin, I have raid healed in WotLK with a Priest (both Holy and Discipline) and done low-level dungeons with my Shaman. My druid is still languishing at level 20, so I wouldn't say that I have a good grasp on tree healing yet.

Each of the different healing classes feels different, and I appreciate each one for what they do best. I enjoy my priest, and miss the days of the bubble-spamming discipline style. I also really like the little Shaman: There's nothing quite like healing with bouncing laser beams. And while I haven't got a good feel for Druid healing, I have always loved Heal Over Time spells, and that style of healing really appeals to me.

To avoid sounding like a complete cop-out, though, I suppose that the class that has the healing style that I like the least is probably the Shaman. I find that having all cooldowns tied to totems needlessly complex compared to the simplicity of the Paladin abilities. Having to turn off one ability - Healing Stream Totem, for example - to activate another and then remembering to reactivate the first one seems a lot more clunky than could possibly be fun. I can see myself healing a raid as a druid, but I'm not sure if I can keep all the various totems straight to the point where I could be effective on a Shaman. Time will tell, I guess.

10. What is your worst habit as a healer?

Well, one of the officers of my guild would say that it's letting Enhancement Shaman die too frequently.

As with most healers, I can tend to focus on my raid frames too much and not be as aware of what's going on around me as I should be. It's killed me more times than I can count. I call it getting Gridlocked.

Also, every now and then I'll accidentally hit the Whisper Reply button while healing and get stuck in the chat box and unable to heal or move. It's easy to tell when this happens to me, because I'll die and then immediately say, "11111111111wwwwwwqqqqqqqqq333333333" to the raid. It's kind of embarrassing, honestly. I can already see the comment section filling up with people telling me to switch to Clique.

11. What is your biggest pet peeve in a group environment while healing?

My biggest pet peeve when it comes to healing is when a Warlock Life Taps himself to the brink of death and then expects me to heal him mere seconds before a pull. This is why you guys are so squishy! Life Tap is a great tool, but it's not designed so that you don't ever have to use water to regenerate mana. All you're doing is forcing me to drink after I heal your lazy ass.

12. Do you feel that your class/spec is well balanced with other healers for PvE healing?

If by well-balanced you mean ridiculously overpowered, then yes.

Seriously though, I think that Healing is in a good place right now and all of the healing classes are well balanced right now. Healing numbers in the raids that I've seen have been very close, and any healing class can top the meters on any given fight. A rare victory for the Bring the Player Not the Class concept.

13. What tools do you use to evaluate your own performance as a healer?

I use Recount, and I look at my spell choices and performance after most boss fights, particularly the wipes. I haven't really used World of Logs much, although I understand it's unrivaled as far as deep performance analysis goes.

But the main criteria that I use is the ol' Did my Healing Assignment Die? method.

14. What do you think is the biggest misconception people have about your healing class?

The biggest misconception that people have about Holy Paladins is that they seem to think the we're not absolutely awesome in every way. Flaws are for other, lesser healing classes.

Another misconception is that all Holy Paladin players become extremely arrogant once they put on Intellect plate, and I have no idea why this myth keeps persisting. It's a mystery.

15. What do you feel is the most difficult thing for new healers of your class to learn?

The thing that most new Holy Paladins have a hard time getting used to is that one of the most fundamental things that must be done constantly has nothing to do with healing: Judging. Casting Judgment returns a significant amount of mana and gives us our Judgments of the Pure buff. The one thing it doesn't do is actually heal, so it's a little counter-intuitive that a healer should be wasting a Global Cooldown on it. Once that lesson is learned, mana problems tend to become a lot easier to deal with.

Also, it takes a long time for a new Paladin healer to get used to all of the utility spells that are available. There are a lot of them, and they aren't going to be something that will be used every single fight, but are extraordinarily powerful when used at the right time. Believe me, the Mage that's topping the meters will adore the Paladin that casts Hand of Salvation on them to help reduce their threat so they can rock out even more DPS.

16. If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?

They would likely notice that I strictly follow my policy of never healing Rogues. Just kidding, I love my stealthy, backstabbing brethren.

A very close analysis of my healing logs would show a very good usage of short-term cooldowns such as Judgement and Holy Shock, and an appallingly poor usage of long-term ones. I admit, I'm awful at using my throughput cooldowns like Avenging Wrath or Divine Favor. It's a flaw that I'm working hard to overcome, and just put together a couple of new Power Auras to remind me to use them and let me know when they're available. I'm just always afraid that I'll use a cooldown and then not have it available when I truly need it. As far as flaws in my game go, this is probably the biggest.

17. Haste or Crit (or Mastery) and why?

I have always been a Haste fan. I like the responsiveness that haste allows, and the throughput benefits in undeniable. I ate, slept and pooped haste in Wrath of the Lich King.

However, with the changes to Mastery in 4.2, let's just say that I'm crit-curious. At some point I am going to experiment with a Crit/Mastery build and see how that goes. I'm pretty sure that the pure healing numbers will be great, but I'm not sure about how it's going to feel: Is it going to feel so slow and clunky as to make healing no fun? Are my heals going to arrive a split second too late all the time? I don't know, but at some point I'm going to give it a try.

18. What healing class do you feel you understand least?

Druids, for the simple reason that I haven't ever really played one before - at least not in any meaningful content. Although I do keep up with a lot of Druid bloggers, so I think I have a decent theoretical understanding of the class.

19. What add-ons or macros do you use, if any, to aid you in healing?

I don't do any healing at all if Grid is not installed. It is my minimum requirement as far as addons go. Thankfully, the developers seems to respond quickly when Blizzard breaks it with a patch and it's downtime is typically very minimal. I also have GridManaBars and GridSideIndicators installed and customized. I have it configured just so, and it is a warm, fuzzy blanket of comfort when I step into a new dungeon because while the encounters may be unfamiliar, Grid is always there for me.

I also use Deadly Boss Mods, Mik's Scrolling Combat Text, Power Auras, Stuf Unit Frames (not the Raid Frames), Recount and Omen. I try to keep my user interface relatively stock and basic - it's more patch resistant that way - but I've been noticing that more and more addons have been creeping in as I try to improve my healing performance. But I really try to make Grid and Power Auras do most of the heavy lifting as opposed to having more addons.

20. Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?

A Holy Paladin that isn't stacking Intellect these days is an rarity, certainly. The secondary stats are more up in the air, however the vast majority of Holy Paladins came down on the side of Spirit and Haste. Unfortunately, until patch 4.2 our Crit and Master simply weren't good enough to bother with. Now that our mastery has been vastly improved there is a little more wiggle room for out-of-the-box thinking.


Well, there we go. 20 questions answered - some more thoroughly and less glibly than others, but answered nonetheless. I hope you enjoyed it or, at the least, didn't find it offensive. Now to tag two more healers representing different classes to pass it on.

I throw it over to Angelya of Revive and Rejuvinate and Oestrus of The Stories of O. I can't wait to see what these lovely ladies have to say.

EDIT: I also tagged Glorwynn of Heavy Wool Bandage to answer this questionnaire as well. She has answered here from her unique perspective as a dedicated, but low-level healer. Give her a read!
 
 

28.6.11

Holy Paladins in 4.2 - What You Need to Know

The release of Patch 4.2 brings with it the first major new content of Cataclysm: A new raiding tier taking place in a gigantic zone, a new quest hub and dailies with excellent gear rewards, a Legendary Staff for the Mages and Warlocks to fight to the death over, and a new, epic questline advancing the story of Thrall and the Earthen Ring. Not to mention getting a chance to kill Ragnaros once and for all and an opportunity to finally shove all that goddamn dirt that we gathered right in Fandral Staghelm's snarly face. Good times.

But with this patch, as always, come a lot of changes, balances and tweaks to the classes. Holy Paladin's are getting off pretty easy this time around; avoiding drastic changes but getting some quality of life changes, a couple of buffs and of course, getting the mana cost of our direct heals nerfed yet again.

I have put together a list of all the changes in this patch that are relevant to Paladins of the Holy persuasion, along with my comments. Full Patch Notes are here: http://us.battle.net/wow/en/blog/2993743


GENERAL HEALING CHANGES


  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
A straightforward buff to all healers throughput, and an attempt to make Critical Strike rating a desirable secondary stat for healing. I'm still not completely sold on the viability of Crit as a stat for Holy Paladin healing, but I'm not going to say no to any extra 50% buff that Blizzard is willing to give me. Since Blizzard is doing everything they can do to force us away from Divine Light and to the smaller, more efficient Holy Light, this is a very welcome increase to our healing that will help make up for the fact that we'll be less able to spam our biggest heal.

I am, however, looking forward to seeing those big, juicy Divine Light crits.


FROM THE "HOLY CRAP IT'S ABOUT TIME" FILE


  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
This is a really small change, but it's one of those blindingly obvious, "why wasn't it like this in the first place" changes. It happened rarely, but every now and then I would refresh Beacon of Light or a Blessing just as the boss is being pulled and get aggro. I'm not really sure why a boss would think that Beacon of Light is a threat and want to rearrange my face, but it's been known to occur. This is just a quality of life change, really, but it will make your tank's life just that much easier and may prevent you from getting your head pounded into the ground on occasion.


CHANGES TO HOLY PALADINS


  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
Okay, ouch, this hurts. In a recent article on the official WoW blog, Ghostcrawler said "We concluded PvE Holy paladins were ending fights with too much mana relative to other healers, so we raised the mana cost of their single-target heals" and this change steps in to correct this. 

If I was to look at our mana situation objectively and not as a completely partisan class zealot, I would tend to agree and I think that these changes are reasonable. Looking at other healers, Paladin's have it enormously easier when it comes to mana. Often during raids I'll hear a healer call out for an Innervate or a Hymn of Hope while I'm sitting pretty with 80% mana having done about the same amount of healing. So while the zealot in me is storming through the house knocking holes in the drywall, I can appreciate that this is designed to bring Paladins to the same level as the rest of the healers and I think I'm okay with that.

 The Divine Light increase stings though... a 17% increase is a big jump.

    Delicious, but
    unhelpful
    while healing.
  • Holy Shock mana cost has been decreased to 7% of base mana, down from 8%. 
A small buff to make up for the last one. I don't think that making Holy Shock cheaper is going to have any effect on my Mana as the cost now is unnoticeable and I'm already casting it on cooldown as much as I can anyway. So, thank you, Blizzard, for doing the equivalent of tossing a Gummi Bear to a starving man.

Still, a Buff is a Buff.

  • Beacon of Light can no longer be dispelled. In addition, it now transfers 100% of the heal from Holy Light, but still 50% of the heal from other spells.
Beacon of Light can no longer be dispelled, which I assume is going to be great for PVP. I've never run into this as a problem, so I will refrain from commenting further.

However, the transfer of 100% of Holy Light to the Beacon target is a fabulous change that I am very happy to see. 

I'm not sure how everyone else does it, but when I'm healing and responsible to keep a tank up, I still rely on my Beacon of Light to do a lot of the heavy lifting for me. At 50% transfer, Holy Light was next to useless when trying to keep a tank up through the Beacon, forcing a lot of Divine Light casts on Raid members that, strictly speaking, could likely have been kept up with a Holy Light. With Blizzard doing whatever they can to get us away from spam casting Divine Light, this will allow us to cast our ultra-efficient Holy Light more often and have it be effective in more situations.

  • Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.
I posted in depth about this change in my previous article: Illuminated Healing in 4.2: New! Improved! 100% More Shiny!.

I think that the buff to our Mastery coupled with the improvement to Critical Heals and the change to Holy Light will go a long way to make a Crit and Mastery gearing strategy viable for Tank healing in Raids, and I'm very intrigued to check the numbers out. I think some more research is needed on this one before it can be fully understood. As of now, however, I am going to stick with my previous Haste-heavy build.

  • Infusion of Light can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
Nobody uses Flash of Light. It doesn't heal enough to compete with Divine Light, it's too expensive to compete with Holy Light and isn't fast enough to make it worth casting over either of them. 

If only it was instant I might actually use it.

What's that? Infusion of Light now reduces the cast time by 1.5 seconds? Ahh. I see. Right. Carry on then.

  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.
This buff is nice, but not, I think, in the way Blizzard intended. I think that they view this as allowing us to use Holy Radiance more often, and therefore being more effective at AOE healing, which is true. However, I have rarely found that Holy Radiance is on cooldown when I need it, and I'm not sure how it being available 10 seconds earlier will change things dramatically. But it may allow us to move a Talent Point from this and put it elsewhere and still have virtually the same cooldown as before.

Actually, the thing that I am excited about with this change is having the Speed of Light movement increase be activated by both Holy Radiance and Divine Protection. It makes a lot of sense, actually, because when I need to quickly move out the fire Divine Protection's damage reduction is also likely to come in handy, not to mention save me the mana cost of Holy Radiance (which ain't cheap).

  • Walk in the Light now improves Word of Glory healing by 30%, in addition to its current effects.
Sweet Merciful Neptulon! An actual, no-bullshit BUFF! In Ghostcrawler's words: "We buffed Word of Glory for three reasons: We felt Holy Power was mattering less to Holy paladins than it did at Cataclysm launch. We wanted to provide more uninterruptible healing in PvP. We knew Light of Dawn was trumping Word of Glory in almost all cases in 25-player raids". Excellent.

As a 10-man raider, I use Word of Glory a lot, and this buff makes it's use in 10-mans a complete no-brainer, as well as making it a viable option in 25-man content. Consider this slavering class zealot pleased. I almost regret the car bomb I put under Ghostcrawler's minivan for the mana nerfs. Almost.


BUFF TO PURE AWESOME


  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

Can there be anything better than dancing while healing a boss encounter? I don't think so. Trash mobs will flee from the shear magnitude of my dance machismo, and Bosses will cower from my epic arabesques and drop their epic loot as I do a plate armour version of The Hustle. So You Think You Can Dance will have nothing compared to my Holy Warrior hoe-downs.


HOLY PALADIN GEAR LIST FOR 4.2

I will defer to the experts on this one: Kurn put together a great list of Holy Paladin Firelands gear. She and I generally agree on gearing and stat weights (by that, of course, I mean that I read her stuff and say, "Yeah, that makes a lot more sense than what I was thinking"), and I'll probably be using her guide myself, so I see no point in duplicating it here. Go visit her!