I promised myself that Battle Medic would not turn into a 'Baby Blog' when the Dwarfling arrived. Of course, as a new parent, a great deal of my waking (and sleeping, honestly) thoughts are devoted to this puffy, red screaming poop machine that is in my house now, so I think it's only natural for me to want to write about her.
On the other hand, this is a World of Warcraft blog, and I'm quite certain that most people don't come here for diaper talk.
So with that in mind, I've created a new blog: Dear Dwarfling...
The concept for this blog is going to be a series of letters written to my newborn baby, describing her life and my reactions and observations of her. I have no idea how interesting it's going to be, but if you're curious about Dwarfling news and photos, check it out.
5.3.11
2.3.11
Gettin' Jiggy with the Shammies
Oh god, that title isn't dating me at all. I was considering some variation of ShamWoW, but slapped myself and moved on in the nick of time.
Over the past two weeks since the arrival of the Dwarfling, I have been getting the Alt-itch. You know the one; it's the itch you get when your main is geared up enough that nothing but raiding drops will help and you're looking for something else to do. This feeling actually comes at a good time, since as I expected my play time has become much more restricted than before and I don't have as much time as I'd like to devote to heroics or extra raids. I hear that they're working on an ointment to cure this, but it's not ready yet and all you can do as of now is to scratch it.
So this past Sunday, I asked the Twitterati which alt I should focus on: The Dwarf Shaman or a Druid. The replies were mixed. It didn't get all that ugly, but do you ever get the feeling that if you put one hundred Druid players in the same room with one hundred Shaman players that eventually a no-holds-barred knife fight would break out? We healers are a passionate bunch, aren't we?
In the end, to nobody's surprise, the Dwarf Shammie won the day. You have read the title of this blog, right?
This is Thallie, my newest and cutest dwarven battle medic. She was created as soon as 4.03 dropped and the world changed, but has been languishing a little bit as I have been leveling and gearing my Paladin. I took up the call of the elements and spent a little time leveling her on Sunday.
Oh, and just because I'm a little nuts, I've decided to level her as restoration.
The original plan was to level her through dungeons as a healer. As an unrepentant Wrath Baby, I did not get the chance to see a lot of these dungeons at the level they were meant to be seen; either I soloed them at max level or was run through them by guildies while leveling. The desire to see these dungeons and run through them as they were meant to be seen is very strong and would be a fun way to level.
The major drawback of leveling through dungeons and the thing that is really bugging me is that I am going to miss all of the lovely new quests that Blizzard has created for us. I really enjoyed the changes to Dun Morogh and Loch Modan and I am really torn about missing a large chunk of the rest of the zones. The experience gains in dungeons are amazing and even with a mix of questing and dungeon running I'll end up out-leveling the zones extremely quickly. I've run her through three dungeons now, pretty much doing levels 14 through 21 without questing at all and in doing so I completely outleveled Loch Modan and had to dump most of the quests and move to Duskwood (also as recommended by my Twitter peeps).
Riding into Darkshire took me back, however, since I was immediately ganked by a party of level 85 asshats burning down the town. I've never understood what makes that fun, honestly.
Anyway, the low level dungeons are a lot of fun, even though there is not a great deal of healing required in them. During the Wailing Caverns run that I did on Sunday I spent more time dealing damage than I did healing, letting Earth Shield do most of the healing work. I had never been in that instance before, so it felt really good to see some "new" dungeon content.
By the way I am really a terrible DPSer. Just plain awful. "Please, Mr. Tank, take some damage so that I don't look like I'm being completely carried through this dungeon!"
I think in the end I'm going to end up doing a vast majority of dungeon leveling where I can squeeze in the time to do it. The questing will naturally come when I either don't have time to do an instance, or while I'm waiting for the dungeon finder to get a group together for me. But I just have to accept that with this plan I am not going to get the full story that is being told in each of the zones. The lore nerd in me cries as the prospect, but that's the price for quick leveling, I suppose.
How do you level your Alts? Do you prefer LFD leveling or questing? Or are Alts something that you don't have time for?
I would like to give a special shout-out to Mylindara of the Crimson Blades guild on Sargeras for helping me out with the screenshot featured in this post. I was stuck at work with no access to the wow armory and he was good enough to grab it for me. Check out his blog Cleansing Waters at http://mylindara.crimsonblades.info/.
Over the past two weeks since the arrival of the Dwarfling, I have been getting the Alt-itch. You know the one; it's the itch you get when your main is geared up enough that nothing but raiding drops will help and you're looking for something else to do. This feeling actually comes at a good time, since as I expected my play time has become much more restricted than before and I don't have as much time as I'd like to devote to heroics or extra raids. I hear that they're working on an ointment to cure this, but it's not ready yet and all you can do as of now is to scratch it.
So this past Sunday, I asked the Twitterati which alt I should focus on: The Dwarf Shaman or a Druid. The replies were mixed. It didn't get all that ugly, but do you ever get the feeling that if you put one hundred Druid players in the same room with one hundred Shaman players that eventually a no-holds-barred knife fight would break out? We healers are a passionate bunch, aren't we?
In the end, to nobody's surprise, the Dwarf Shammie won the day. You have read the title of this blog, right?
![]() |
| Thallie, looking badass in her mismatched heirloom gear. |
Oh, and just because I'm a little nuts, I've decided to level her as restoration.
The original plan was to level her through dungeons as a healer. As an unrepentant Wrath Baby, I did not get the chance to see a lot of these dungeons at the level they were meant to be seen; either I soloed them at max level or was run through them by guildies while leveling. The desire to see these dungeons and run through them as they were meant to be seen is very strong and would be a fun way to level.
The major drawback of leveling through dungeons and the thing that is really bugging me is that I am going to miss all of the lovely new quests that Blizzard has created for us. I really enjoyed the changes to Dun Morogh and Loch Modan and I am really torn about missing a large chunk of the rest of the zones. The experience gains in dungeons are amazing and even with a mix of questing and dungeon running I'll end up out-leveling the zones extremely quickly. I've run her through three dungeons now, pretty much doing levels 14 through 21 without questing at all and in doing so I completely outleveled Loch Modan and had to dump most of the quests and move to Duskwood (also as recommended by my Twitter peeps).
Riding into Darkshire took me back, however, since I was immediately ganked by a party of level 85 asshats burning down the town. I've never understood what makes that fun, honestly.
Anyway, the low level dungeons are a lot of fun, even though there is not a great deal of healing required in them. During the Wailing Caverns run that I did on Sunday I spent more time dealing damage than I did healing, letting Earth Shield do most of the healing work. I had never been in that instance before, so it felt really good to see some "new" dungeon content.
By the way I am really a terrible DPSer. Just plain awful. "Please, Mr. Tank, take some damage so that I don't look like I'm being completely carried through this dungeon!"
I think in the end I'm going to end up doing a vast majority of dungeon leveling where I can squeeze in the time to do it. The questing will naturally come when I either don't have time to do an instance, or while I'm waiting for the dungeon finder to get a group together for me. But I just have to accept that with this plan I am not going to get the full story that is being told in each of the zones. The lore nerd in me cries as the prospect, but that's the price for quick leveling, I suppose.
How do you level your Alts? Do you prefer LFD leveling or questing? Or are Alts something that you don't have time for?
I would like to give a special shout-out to Mylindara of the Crimson Blades guild on Sargeras for helping me out with the screenshot featured in this post. I was stuck at work with no access to the wow armory and he was good enough to grab it for me. Check out his blog Cleansing Waters at http://mylindara.crimsonblades.info/.
28.2.11
Images of Azeroth #3
25.2.11
Let's Be Careful Out There: Account Security - Guest Post by Aoife
While I am neck deep in diapers, baby powder, hyper-aggressive mutant cold germs and a zombie-like wife suffering from sleep deprivation, I have called out to the Blogosphere for help in the form of Guest Posts. Aoife was kind enough to take pity on this tired ol' dwarf, and responded with a post about account security.
LET'S BE CAREFUL OUT THERE
The directive I received from Fannon was to write about any WoW-related topic that I wished. Well, there are oodles of WoW-related topics near and dear to my heart and I couldn't decide on which one. So I sent a message to my guildies requesting ideas for topics. I started to write from the perspective of my lvl 85 healer, Caöimhe (also Gaelic, pronounced ‘Kee-vah’), but things conspired against her ranting about DPS refusing to heal themselves in instances and raids even though they are capable. Plus there were other blog posts that week that shared her views and she just didn't feel the need to be heard. So that post was shelved (deleted) and what took its place was my personal ranting about account and internet security and safety, plus some useful (I hope) tips to keep your account safe.
I'm a webmaster for our guild website and forums, and several non-WoW-related websites and forums as well. I do battle daily with hack attacks and attempts to break into our sites and forums mostly for no other reason than to spew garbage and wreak havoc. About a week ago Sunday, our guild forums came under attack by hackbots that were out to crack the passwords of members. This caused a huge headache and many moments of terror and panic but the attempts were thwarted at the beginning by our tight security which has been made even tighter since the initial attacks. Account security and safety for forum members is utmost in my mind at all times. I can appreciate fully the concerns and efforts Blizzard has on these topics as well.
As a guild leader, I’ve had to deal with guildies who've had their accounts hacked, oftentimes being the one who discovers that hack and opening the first ticket to nail the thief. More than once I’ve even had the opportunity to 'chat' with the thieves who try unsuccessfully to convince me they were the owner of the account. One of them even said to me, "Excuse me, I'm busy – my account has been hacked." <sigh>
In our guild, we talk daily in guild chat and on vent about account security. I post information on our forums under our 'Account Security' board and send out information to our email list. And yet friends and guildies still get hacked. And this past week, one of our own officers received a whisper ingame from a hacker pretending to be from Blizzard. The officer's account was hacked the next morning, and our guild bank was stripped of gold and items. I discovered the hack about 2 hours after it had happened and opened a ticket and notified the officer immediately. We got the items back within a few hours of my reporting the hack to Blizz – they were right on top of it and got the account secured and items returned in record time! As I said, I've had to deal with Blizz folks several times concerning guildies' hacked accounts and I just cannot praise those Blizz folks enough for their efforts.
Anyway, enough of my rambling. Let's go over some ways to prevent these hacks from occurring. I will say that attempts will occur. There is no way to stop the attempts. Not with people being paid to do the attempts and being paid to create ways to do the attempts. Not gonna stop the attempts. Nope. Not gonna happen. So, what can we do? There a number of steps we can take that, when combined, will set up an nearly impenetrable defense. And I will state this over and over:
GET AN AUTHENTICATOR! Going without an authenticator on your account is like leaving your car running with the doors wide open and a 'Please Steal Me' sign on the dash. With an authenticator, combined with all the other measures below, you're protecting your credit card and bank account information as well.
A lot of the following information comes from Blizzard’s updated Account Security and You (Yes, You) - World of Warcraft (http://us.battle.net/wow/en/blog/2299938).
· Create an email address and password that are ONLY for your Battle.net account and be sure to use that email address and password ONLY for that account. If you get a phishing email to some other email address, you'll know it’s a hack attempt.
· Never give out your account information. Sharing account information with ANYONE is an easy way to lose control of your account and have your account compromised. Allowing someone else to access your account can definitely put it at risk because you can't control how that person will make use of your account information, or how secure their own system might be.
· Be mindful of phishing scams. Phishing scams are designed to trick you into giving out your account information, and they'll usually come in the form of emails or in-game messages that appear to be sent by Blizzard employees. Sometimes these messages encourage you to visit a malicious website, which might contain a web form, or even software that can steal your login information. In other cases, you may be asked to reply with your account name and password. NOTE: Some of these emails can look surprisingly legitimate, and even the links will lead to websites/pages that look authentic. DO NOT BE FOOLED! Suspect every email and whisper! (puts on tinfoil hat) Blizzard will NOT whisper you ingame about potential account violations and threats of closing your account. AND Blizzard will NOT ask for your password in any correspondence.
· Don't use gold selling or power-leveling services. Supporting these types of illicit services is not only against the Terms of Use, but it promotes botting, spamming, and other forms of exploitation -- as well as account theft. And that gold you're buying is commonly stolen from compromised accounts and turned around to be sold back to other players.
· Get an Authenticator. The Battle.net Authenticator and Mobile Authenticator are easy ways to add an additional level of security to your account. They work by providing a secure authentication code on command that's unique to your Battle.net account. After an Authenticator is associated with your Battle.net account, the authentication code will be necessary for each client and Account Management login, increasing your protection against account compromising attacks.
· Install antivirus and anti-spyware software. There are a number of programs that can help you identify and remove any viruses, Trojans, and/or keyloggers that may sneak onto your computer. KEEP THIS SOFTWARE UPDATED!
· Keep your operating system up-to-date. If you're using Windows, you can check for the most current updates at any time by visiting the Microsoft Windows Update page, or by clicking Windows Update in the Start menu. If you're a Mac user, you can check for software updates at Apple.com; Apple security updates are also available there.
· Keep your browser and browser plug-ins up-to-date. Browser updates can include new security definitions and more comprehensive phishing filters.
· Never give out your account information. Sharing account information with ANYONE is an easy way to lose control of your account and have your account compromised. Allowing someone else to access your account can definitely put it at risk because you can't control how that person will make use of your account information, or how secure their own system might be.
· Be mindful of phishing scams. Phishing scams are designed to trick you into giving out your account information, and they'll usually come in the form of emails or in-game messages that appear to be sent by Blizzard employees. Sometimes these messages encourage you to visit a malicious website, which might contain a web form, or even software that can steal your login information. In other cases, you may be asked to reply with your account name and password. NOTE: Some of these emails can look surprisingly legitimate, and even the links will lead to websites/pages that look authentic. DO NOT BE FOOLED! Suspect every email and whisper! (puts on tinfoil hat) Blizzard will NOT whisper you ingame about potential account violations and threats of closing your account. AND Blizzard will NOT ask for your password in any correspondence.
· Don't use gold selling or power-leveling services. Supporting these types of illicit services is not only against the Terms of Use, but it promotes botting, spamming, and other forms of exploitation -- as well as account theft. And that gold you're buying is commonly stolen from compromised accounts and turned around to be sold back to other players.
· Get an Authenticator. The Battle.net Authenticator and Mobile Authenticator are easy ways to add an additional level of security to your account. They work by providing a secure authentication code on command that's unique to your Battle.net account. After an Authenticator is associated with your Battle.net account, the authentication code will be necessary for each client and Account Management login, increasing your protection against account compromising attacks.
· Install antivirus and anti-spyware software. There are a number of programs that can help you identify and remove any viruses, Trojans, and/or keyloggers that may sneak onto your computer. KEEP THIS SOFTWARE UPDATED!
· Keep your operating system up-to-date. If you're using Windows, you can check for the most current updates at any time by visiting the Microsoft Windows Update page, or by clicking Windows Update in the Start menu. If you're a Mac user, you can check for software updates at Apple.com; Apple security updates are also available there.
· Keep your browser and browser plug-ins up-to-date. Browser updates can include new security definitions and more comprehensive phishing filters.
22.2.11
Paladin Basics: Judgements and Targeting
[PLEASE NOTE: This article has not been updated to reflect the 4.3 changes to Judgement and Seal of Insight. I will be updating it soon! ]
Welcome to Holy Paladin University with Professor Fannon. This recurring series of articles is going to focus on the How-To's and How-Not-To's of healing Paladin-style, from the basics to the advanced. In this introductory article I'm talkin' Judgments and how to hit the right internet dragon every time.
As a Holy Paladin one of the things you are going to be doing frequently is Judging. Judgement is an offensive spell that is extremely important to a healing Paladin as it gives us a lot of benefits over the incredibly meager damage that it does, and you should be casting whenever it is available as much as you possibly can. Reaching for the Judgement button is completely instinctual for me now. It's to the point where I need to ensure that on my other characters I put something in that keybind that needs to be cast a lot, because it's an entirely automatic reflex.
A Holy Paladin using Seal of Insight casting Judgement on a target provides a lot of different benefits:
At a minimum, a Holy Paladin should be casting this spell once per minute, simply for the extra haste from Judgements of the Pure. However, in the Cataclysm healing environment, the mana return mechanisms are far more important and makes casting Judgement as often as possible critical. Frequent Judging will help you have enough mana to heal longer fights and be more effective.
HITTING THE RIGHT TARGET
But in an era of Crowd Control, how do you make sure that you're hitting the right target? How do you ensure that you're not going to get that nasty internet dragon munching on your face?
Welcome to Holy Paladin University with Professor Fannon. This recurring series of articles is going to focus on the How-To's and How-Not-To's of healing Paladin-style, from the basics to the advanced. In this introductory article I'm talkin' Judgments and how to hit the right internet dragon every time.
As a Holy Paladin one of the things you are going to be doing frequently is Judging. Judgement is an offensive spell that is extremely important to a healing Paladin as it gives us a lot of benefits over the incredibly meager damage that it does, and you should be casting whenever it is available as much as you possibly can. Reaching for the Judgement button is completely instinctual for me now. It's to the point where I need to ensure that on my other characters I put something in that keybind that needs to be cast a lot, because it's an entirely automatic reflex.A Holy Paladin using Seal of Insight casting Judgement on a target provides a lot of different benefits:
- Causes a small amount of damage to the target
- Automatically returns 15% of base mana (For me it's about 3400 at the moment)
- Counts as a melee attack, sometimes returning 4% base mana via Seal of Insight
- Gives Judgements of the Pure, providing a 9% Haste buff for 1 minute
At a minimum, a Holy Paladin should be casting this spell once per minute, simply for the extra haste from Judgements of the Pure. However, in the Cataclysm healing environment, the mana return mechanisms are far more important and makes casting Judgement as often as possible critical. Frequent Judging will help you have enough mana to heal longer fights and be more effective.
HITTING THE RIGHT TARGET
But in an era of Crowd Control, how do you make sure that you're hitting the right target? How do you ensure that you're not going to get that nasty internet dragon munching on your face?
The trick to healing and Judging seamlessly is target selection, or rather, the lack thereof. Normally, a healer is going to be rapidly targeting friendly players while casting heals. If you then press Judgement (or any other attack) without first selecting a hostile target, the game will automatically target whichever mob is closest to you. There is nothing worse that hitting the Judgement button and having the game select the wrong target, breaking Crowd Control or causing you to get aggro. It's vitally important to make sure that you're Judging the right target. Luckily, there is a very simple way to do this that doesn't require any add-ons or effort.
Focus
The easiest way to solve this problem is to use the Focus feature of the default user interface. Focus allows you to 'tag' a mob or party member that you want to keep an eye on. In the default UI, focusing on a target will give you another, movable unit frame with your Focus Target in it. You can use this to keep an eye on your Focus Target's health, use it to quickly switch targets and many other things, but the real power of this feature comes from how it can be used in macros.
For Judgement, this is the macro that I use:
#showtooltip
/cast [exists,harm][@focustarget,exists,help][] Judgement
This macro will cast Judgement on your Focus Target's target if you have a focus, and on your current target if you don't. This allows you to use it in groups or soloing without changing anything.
For both raiding and dungeons, the best thing to focus on is the Tank. By always targeting the Tank's target while grouped, it is almost guaranteed that you will always be Judging the target that the Tank has the best threat on, and you will almost never break a Crowd Controlled mob early. The best habit to get into is at the beginning of any dungeon or raid to set your Focus Target on the Tank and be content that each Judgement that you cast will hit the proper target.
This system can be used for all of your offensive spells by altering the macro for each spell.
To set a Focus Target, select what you want to focus and type /focus or right click on the unit frame and select Set Focus. For more information on Focus and some of it's uses, check out Wowpedia's article: http://www.wowpedia.org/Focus_target
I have found that using Focus in this way is the simplest method of making sure that your Judgements hit the appropriate target. What method, if any, do you use to make sure that you're not Judging the wrong target? Do you use add-ons? Or is it something that you haven't worried about?
Focus
![]() |
| The default Focus Frame. Hi Mack. |
For Judgement, this is the macro that I use:
#showtooltip
/cast [exists,harm][@focustarget,exists,help][] Judgement
This macro will cast Judgement on your Focus Target's target if you have a focus, and on your current target if you don't. This allows you to use it in groups or soloing without changing anything.
For both raiding and dungeons, the best thing to focus on is the Tank. By always targeting the Tank's target while grouped, it is almost guaranteed that you will always be Judging the target that the Tank has the best threat on, and you will almost never break a Crowd Controlled mob early. The best habit to get into is at the beginning of any dungeon or raid to set your Focus Target on the Tank and be content that each Judgement that you cast will hit the proper target.
This system can be used for all of your offensive spells by altering the macro for each spell.
To set a Focus Target, select what you want to focus and type /focus or right click on the unit frame and select Set Focus. For more information on Focus and some of it's uses, check out Wowpedia's article: http://www.wowpedia.org/Focus_target
I have found that using Focus in this way is the simplest method of making sure that your Judgements hit the appropriate target. What method, if any, do you use to make sure that you're not Judging the wrong target? Do you use add-ons? Or is it something that you haven't worried about?
19.2.11
This Week in Raiding: How Long is Your Raid
This Week in Raiding is a (hopefully) weekly feature discussing the raiding encounters that my guild tackled this week, the lessons learned from them, as well as any news or thoughts on raiding in general. This week the lovely and talented Ophelie from Bossy Pally and the Giant Spoon offers a guest post on Raid Lengths, proving that it is possible to be so full of awesomesauce that it could be bottled and sold in very upscale boutiques.
Hi everyone, Ophelie here from Bossy Pally. I'm helpingentertain you keep things moving here while Fannon is spending time with his new family.
Since Fannon writes quite a bit about raiding, I thought I'd keep with the theme and write about raid lengths. That's right, lets forget about the size discussions for awhile. It's all about length today. (I'm fully aware of all the possible dirty jokes I could make here, but I'll be a good guest and spare you all my juvenile sense of humour.)
HOW MUCH DOES LENGTH MATTER?
When shopping for a raiding guild, the raid schedule is most likely one of the first things you try to dig up on a guild website. (Why so many guilds bury their raid schedules under pages of uselessness, I'll never understand.) You check which days of the week they raid, how often they raid, if they raid at times where you'll be occupied with your real life dailies... But how much importance do you attribute to how long they raid?
Me, I'm really picky about raid lengths. Too short and the raid will be over by the time we get warmed up, too long and I'll inadvertently wander off, like a bored child in a shopping mall.
From my guild shopping experience, I'd estimate that most teams raid for 3 to 4 hours. Yet you'll occasionally come across some guilds that raid for less than 2 hours, and others with 8 or more hour long raids.
Making the most of your time
Do you have trouble starting on time? Do people randomly go afk? Do you frequently have players leaving before the raid ends?
If you notice a lot of time wasting, chances are your raids are too long. Your teammates are taking their precious raid minutes for granted. Or maybe your teammates just have the attention span of a newborn goldfish. Either way, too long, too long, too long. Cut, cut, cut.
Not the players, the raid. If you can't start on time, consider pushing back raid start-time by 30 minute. If a lot of people are leaving before finish time, think about chopping 30 minutes from the end of the raid. If people are wandering off outside of breaks, cut whichever side of the raid you prefer. You goal is to make sure that your team is able to sustain interest in what they're doing, newborn goldfish or not newborn goldfish. They need to be able to appreciate the time they spend getting smacked around by virtual monsters.
Obviously, be reasonable here, if you only have 1 or 2 players who are unreliable, and they're consistently unreliable, maybe the raids are too long for them but changing everyone's schedule is silly. If you really like those people and you're of the accommodating type, guilds who do those scary marathon days often swap players in and out after a few hours. If you have a few goldfish raiders, there's nothing stopping you from setting up a similar arrangement for your goldfish to relay each other (breaks make for great hello/goodbye time).
Time Perception: It's Like One of those Visual Illusion Thingies
Pretty much every team I've raided with had 3 hour raids. Most of the time, that's way longer than my attention span (I confess to being a goldfish) and this happens:
Me: ....
Me: ....
Me: Sorry was alt tabbed out.
But sometimes this happens:
Me: WHAT DO YOU MEAN LAST PULL?
What makes time fly during a raid?
The Time Spent Raiding Sweet Spot
My paladin grew up on a PvE, fairly casual server during BC and early Wrath. There was one guild that aimed to be "hardcore". They had 6 hour raids several times a week (note: I don't know for sure if this was true or not, but for the sake of the moral of the story, we're going to pretend it was true). Rumour had it that they did all the "hardcore" things: forcing standby players to stand outside the instance during raids , raid kicking anyone who screwed up, imposing unreasonable farming quotas.
"Wow", I used to think. "They're so hardcore."
Then, one day, I transferred to a more progressive server. I quickly realized that the "hardcore" guild was only hardcore in attitude. Their boss kills were nothing out of the ordinary. Despite raiding about 20 hours a week and treating their players badly, they were hardly progressive.
At the other end of the spectrum is Imperative, one of those super intimidating top world guilds. Even though they only raid for 3.5 hours at a time, they cause heroic bosses to seize up and topple over dead wherever they go.
It's like that "Studying for Exams Curve", where the more you study, the better grade you get, up to a certain point, where studying more stops having much of an effect. Everyone plateaus out at some point, and the key to being efficient means finding that sweet spot.

Time, the Elusive Resource
Whether you're raid scheduling or you're shopping for a raid team, keep the sweet spot in mind. The team's sweet spot and your own. Time is a rare, special thing, and you want to make the most of it.
Hi everyone, Ophelie here from Bossy Pally. I'm helping
Since Fannon writes quite a bit about raiding, I thought I'd keep with the theme and write about raid lengths. That's right, lets forget about the size discussions for awhile. It's all about length today. (I'm fully aware of all the possible dirty jokes I could make here, but I'll be a good guest and spare you all my juvenile sense of humour.)
HOW MUCH DOES LENGTH MATTER?
When shopping for a raiding guild, the raid schedule is most likely one of the first things you try to dig up on a guild website. (Why so many guilds bury their raid schedules under pages of uselessness, I'll never understand.) You check which days of the week they raid, how often they raid, if they raid at times where you'll be occupied with your real life dailies... But how much importance do you attribute to how long they raid?
Me, I'm really picky about raid lengths. Too short and the raid will be over by the time we get warmed up, too long and I'll inadvertently wander off, like a bored child in a shopping mall.
From my guild shopping experience, I'd estimate that most teams raid for 3 to 4 hours. Yet you'll occasionally come across some guilds that raid for less than 2 hours, and others with 8 or more hour long raids.
Making the most of your time
Do you have trouble starting on time? Do people randomly go afk? Do you frequently have players leaving before the raid ends?
If you notice a lot of time wasting, chances are your raids are too long. Your teammates are taking their precious raid minutes for granted. Or maybe your teammates just have the attention span of a newborn goldfish. Either way, too long, too long, too long. Cut, cut, cut.
Not the players, the raid. If you can't start on time, consider pushing back raid start-time by 30 minute. If a lot of people are leaving before finish time, think about chopping 30 minutes from the end of the raid. If people are wandering off outside of breaks, cut whichever side of the raid you prefer. You goal is to make sure that your team is able to sustain interest in what they're doing, newborn goldfish or not newborn goldfish. They need to be able to appreciate the time they spend getting smacked around by virtual monsters.
Obviously, be reasonable here, if you only have 1 or 2 players who are unreliable, and they're consistently unreliable, maybe the raids are too long for them but changing everyone's schedule is silly. If you really like those people and you're of the accommodating type, guilds who do those scary marathon days often swap players in and out after a few hours. If you have a few goldfish raiders, there's nothing stopping you from setting up a similar arrangement for your goldfish to relay each other (breaks make for great hello/goodbye time).
Time Perception: It's Like One of those Visual Illusion Thingies
Pretty much every team I've raided with had 3 hour raids. Most of the time, that's way longer than my attention span (I confess to being a goldfish) and this happens:
Me: ....
Me: ....
Me: Sorry was alt tabbed out.
But sometimes this happens:
Me: WHAT DO YOU MEAN LAST PULL?
What makes time fly during a raid?
- Limited dead time (in other words, fast recovery from wipes, no waiting around)
- Being encouraged to participate in strategy adjustment discussions
- Novelty (this includes new approaches to an old fight)
- A feeling of learning something
- A feeling of teamwork or, at very least, camaraderie (according to my very unscientific and highly biased personal experience, the perceived length of raids is inversely proportional to the number of times the /flirt emote is used)
My paladin grew up on a PvE, fairly casual server during BC and early Wrath. There was one guild that aimed to be "hardcore". They had 6 hour raids several times a week (note: I don't know for sure if this was true or not, but for the sake of the moral of the story, we're going to pretend it was true). Rumour had it that they did all the "hardcore" things: forcing standby players to stand outside the instance during raids , raid kicking anyone who screwed up, imposing unreasonable farming quotas.
"Wow", I used to think. "They're so hardcore."
Then, one day, I transferred to a more progressive server. I quickly realized that the "hardcore" guild was only hardcore in attitude. Their boss kills were nothing out of the ordinary. Despite raiding about 20 hours a week and treating their players badly, they were hardly progressive.
At the other end of the spectrum is Imperative, one of those super intimidating top world guilds. Even though they only raid for 3.5 hours at a time, they cause heroic bosses to seize up and topple over dead wherever they go.
It's like that "Studying for Exams Curve", where the more you study, the better grade you get, up to a certain point, where studying more stops having much of an effect. Everyone plateaus out at some point, and the key to being efficient means finding that sweet spot.
Time, the Elusive Resource
Whether you're raid scheduling or you're shopping for a raid team, keep the sweet spot in mind. The team's sweet spot and your own. Time is a rare, special thing, and you want to make the most of it.
16.2.11
The Dwarfling Arrives
After a long and epic battle, the Dwarfling finally arrived yesterday. Thirty hours of induced labour, forcepts and just about every other medical intervention short of a Caesarean Section and there she was. And it was completely mind-blowing.
I really didn't understand how instant the love and attachment would be. It's actually very cool.
This is Teagan. She's absolutely adorable.
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