30.4.11

Day Twenty: Denouement

This post is part of a series "20 Days of... WoW Blogging Challenge", a blogging challenge suggested by Saga at Spellbound. She proposes twenty questions to be answered in twenty days. This post marks the final chapter in the saga.


DAY TWENTY: THE FINAL DAY OF WOW

“So comes snow after fire, and even dragons have their ending.” - J.R.R. Tolkien
I have been a gamer for a long time, and the games that have hooked me have been many and varied. The Civilization series, Subspace, Counter-Strike, Command and Conquer, Dune 2, Quake 2 & 3 have all, at one point or another, been the focus of my gaming affections. World of Warcraft is merely the latest. It will not be the last.

WoW is different in one major way, however. There will come a day when I make the conscious decision to stop paying for it, which will mark a fairly definitive end for me.

With all the other games, which were free to play once you owned them, my interest would fade from a bright, burning desire to a cool ember over time - sometimes a period of months or years - and the time I spent playing the game would ebb and diminish along with it. With WoW, however, a month spent not playing the game is $15 wasted, so I suspect the disinterest period in the game will be much more abrupt.

WoW has been a part of my life for a long time - and I don't really even want to think about how much time has been spent wandering the wilds of Azeroth - so I imagine that there will be a lot of wailing and gnashing of teeth before I finally pull the plug on it. Once the decision is made, however, there is no "popping back on" for a quick game or for nostalgia's sake, because that requires resubscribing.

I wonder if this Blog is going to keep me playing longer, or contribute to and accelerate the Burn Out process? I love writing for this blog; it has reignited a long-dormant passion in me, but will the pressure that I put on myself to keep churning out content make me feel less like playing? Already I find that there are times I have to choose between playing the game or writing about it. And as the demands of the Dwarfling continue to grow, it may feel easier to sit down with my laptop and grind out a post than it would be to log into the game and get something accomplished.

My final day playing WoW will be sad, but I think my final blog post will be even more emotional. As brilliant as the game is, it is a story written by someone else that I'm experiencing, while this blog is my own voice; my own story that I get to tell.

But as with all things, old things wither and die and are replaced with something new and vibrant. So it will eventually be with WoW and with Battle Medic. I can't wait to see what will come along that is amazing enough to top this game.


DENOUEMENT


The Dwarf stood on the shoulder of the mountain and gazed over the white, snow-draped landscape as the sun slowly sank behind the western mountains. The last, red streams of the dying sun bathed the ridge where he stood in light and beneath it, the the tops of the spruce trees were lit with fiery brilliance like a thousand flaming torches swaying slowly in the gentle breeze.

In the valley below a horn sounded, mournful and pressing, calling the Dwarves of Ironforge to yet another battle against impossible odds and implacable foes.

The Dwarf scowled, the deep lines etched on his face hardening. Numerous vicious scars marred his visage, telling the tale of a hard life of heroic adventure. Under his bushy, white eyebrows his steel grey eyes were set with a grim look and yet the sagging sides and craggy wrinkles around them betrayed his age.

In the valley below, the troops of young dwarves efficiently formed themselves into their battle ranks. Faintly, the barking orders of the commanders could be heard, as the dwarven soldiers prepared themselves for the long journey to the battlefield.

The Dwarf let out a long, slow exhale, his breath crystallizing in the air in front of him, and let his shoulders relax. He reached up, his fingers stiff from the cold, and unfastened the clasp of his bulky shoulder armour and let it fall to the snow, landing with a muffled thump. He then grasped his great staff with both hands and plunged it's end into the frozen ground at the edge of the shear precipice.

In the valley below, the dwarven troops stomped their boots and clashed their axes on their shields in unison as they made their final preparations to depart. The din echoed and reverberated ominously throughout the valley. Then, a short, piercing bark from the commander and the troops began to move as one, marching off to war.

The Dwarf stared at the sun until it dipped behind the distant peaks, casting the valley and the mountainside into shadows. He closed his eyes - still burning from the brilliance of the sunset - and a tear lazily slid down his large, pitted nose, finally freezing on the end before it could drip off. To his deathbed, he would always claim that it came from the pain of the intense sunlight and nothing else.

In the valley below the dwarven formation began singing a traditional marching song, perfectly matched to the cadence of their precise footfalls. Their voices, lifted high with youthful vigour and excitement, rang clearly. In what seemed like mere moments, the soldiers moved through a pass between two peaks and out of sight, their song fading until the valley was quiet and peaceful again.


The Dwarf looked out over the dark, silent valley that has been his home for so long and thought about the hardships and sacrifices that he had made to protect it. A part of him - a very dwarvish part - longed to summon his trusted ram and race down the mountain to join the war effort. To once again fight with ferocious determination. To be a hero again.

In the house behind where the Dwarf stood, a piercing cry cut the crisp night air and pulled him out of his daydreams. He turned and picked up his now sodden shoulder armour and walked back to the house, leaving a trail of footprints from the staff that remained, watching over the valley.

28.4.11

Day Nineteen: The Stuff in the Virtual Attic

This post is part of a series "20 Days of... WoW Blogging Challenge", a blogging challenge suggested by Saga at Spellbound. She proposes twenty questions to be answered in twenty days. Repent! The end is near!

DAY NINETEEN: THE STUFF IN THE VIRTUAL ATTIC

"Why grab possessions like thieves, or divide them like socialists, when you can ignore them like wise men?" - Natalie Clifford Barney
Last night when I went to the Stormwind bank in the Dwarven District to take a screenshot of what I had in there, I noticed that I have a whole lot of nothing-worth-mentioning.

I am not a sentimentalist when it comes to items. I don't tend to collect a lot of stuff or keep around a bunch of things for nostalgia reasons. The stuff that I keep tends to be things that have a use - even if it is a useless use. My Argent Dawn Commission, for instance, I keep with the vague idea that it may be useful again (which, of course, it won't be any longer with the removal of the Argent Dawn reputation entirely). The 447 Relics of Ulduar are very useful should I ever decide to finish the Sons of Hodir questline and get that reputation up to exalted. I did it on my priest, of course, but kinda stalled out on my Paladin.

I have a dozen Focusing Lenses for some odd reason. I created them while I was levelling Jewelcrafting and while I can't imagine why I want to keep them, I can't seem to bring myself get rid of them. There are some holiday items like last year's Brewfest mug, some Chilled Meat stored up for the day that I finally get off my ass to level Thosif's cooking skill, some more junk left over from the Argent Dawn rep grind I did before 4.0 launched, and a lot of green quality Cataclysm gems that I should have cut and sold off before the vendor price tanked with the release of Patch 4.1. It's all just a whole lot of junk, really.

The Barov Peasant Caller and Spectral Essence from Scholomance are utterly useless at level 85, but it's always nice to have some servants available at your beck and call for when there's laundry to get done. And I love the idea that there is a whole town of invisible ghosts in Caer Darrow that I can go and visit. These two items are the epitome of the useless, useful item.

There are a couple of things, as well, that I am keeping around for nostalgia. My Lost Pavise of the Blue Flight and Grand Marshal's Aegis, for instance, aren't going anywhere - they are the coolest shields that I've seen, and I am a sucker for a nice shield

And the cup o' Tea With Sugar (that is the quest reward for completing the epic Battle of Darrowshire given by the tragic Pamela Redpath) is still in my bags. I did this quest at level 80 on my Paladin, along with the rest of the Plaguelands quests. This item has no use in the slightest, but the Redpath storyline in the old EPL was so mournful and brilliant that I cannot bring myself to get rid of this thoughtful gift from that poor, dead little girl.

Oh hell, maybe I am a sentimental hoarder after all.
And how can I get rid of this after the hell required to get it?

Yesterday, DAY EIGHTEEN: FAVOURITE OUTFIT?
Tomorrow, DAY TWENTY: THE FINAL DAY

27.4.11

Day Eighteen: Favourite Outfit?

This post is part of a series "20 Days of... WoW Blogging Challenge", a blogging challenge suggested by Saga at Spellbound. She proposes twenty questions to be answered in twenty days. We're on the home stretch now!


DAY EIGHTEEN: FAVOURITE OUTFIT?
“Fashion is a form of ugliness so intolerable that we have to alter it every six months.” - Oscar Wilde
I can honestly say that I don't have the first clue how to respond to this question, so this post will be nice and short.

Being a Wrath Baby, I don't have any tier sets from Vanilla that I keep to memorialize the sixty-seven Molten Core runs that I did. Tier 9 was the first set of tier gear that I ever even had the opportunity to collect, and it was sharded or sold as soon as it was replaced with something better.

Robes by Armani. Shoulders by Gucci. Off-Hand by Louis Vuitton
Not Pictured: Christian Loubouton Combat Boots
As such, I don't really have a Favourite Outfit for any of my characters. If I was held at gun-point and forced to choose one under threat of death or worse (like hearing a Rebecca Black song), I would probably choose the one that Fannon finished off Wrath of the Lich King in and is still wearing today.

There is no real reason for this: It doesn't match, it's not best-in-slot or particularly noteworthy in any way other than the fact that I've had it and been looking at it for so long. Although, that being said, I do think the Tier 10 Shoulder designs are far nicer than the T11 ones: Who wants to carry around bowls of water on their shoulders, anyway?

This outfit is in the photo in my Blog Header, my Twitter profile picture, and in my "signature" on my guild forums; so I've become very familiar with it. And because I've used it so much it has become almost a logo of sorts.

In the end, it will be sold off as I begin levelling Fannon through the Cataclysm content and finding replacement gear. In fact, there are already a couple of new lvl 80 items sitting in the mail waiting to be equipped, so very soon Fannon will have a different look. I don't really get all that sentimental over my gear or what my characters are wearing.

Yesterday, DAY SEVENTEEN: FAVOURITE PLACES IN THE WORLD (OF WARCRAFT)
Tomorrow, DAY NINETEEN: THE STUFF IN THE VIRTUAL ATTIC

26.4.11

Day Seventeen: Favourite Place in the World (of Warcraft)

This post is part of a series "20 Days of... WoW Blogging Challenge", a blogging challenge suggested by Saga at Spellbound. She proposes twenty questions to be answered in twenty days. Originally I had hoped to do one post per day, now I just hope I get them all done in the same month.


DAY SEVENTEEN: FAVOURITE PLACE IN THE WORLD (OF WARCRAFT)
"I think having land and not ruining it is the most beautiful art that anybody could ever want to own." - Andy Warhol
When I first stepped foot into Azeroth as a new Dwarf, I found myself in wide-eyed awe at the world that I found myself in, and wandered the snowy wastes of Dun Morogh for hours soaking in all the details. I was amazed at how large the world felt, and how it had a definite sense of place, as if it actually existed in reality. Since then I have become quite attached to the little virtual world we inhabit, even as it grows smaller from familiarity.

Before the great Shattering it would have been very easy for me to tell you where my favourite places in the game world were. They were the places that felt unaffected by all the chaos in the world; little pockets of normalcy in a world gone completely bonkers. They were the places where you could see a little snippet of normal life in Azeroth - where the biggest problems that the people have are other people's prize-winning pigs, finishing the construction of a bridge, or the gigantic yeti living in the hills above your house and eating your livestock. You know, everyday-type stuff.

Dun Morogh, Loch Modan, Southshore in Hillsbrad and Redridge Mountains were some of my favourite spots because of this.

Loch Modan in particular felt like a vacation spot: beautiful scenery, a big lake with lovely water-skiing potential, and not much to worry about other than the odd trogg or ogre who kept to themselves for the most part. I always thought of it as the place that my character would retire to when he was done adventuring. The most alarming thing (aside from the smell of the ogres) about Loch Modan were the five or six Dark Iron dwarves trying to blow up the dam. But I always got the feeling that they weren't all that serious about it, and that they were just doing a half-assed job to keep their supervisor off their backs while they chilled by the lake and smoked the Dark Iron equivalent of a doobie.

For Sale: Vacation home with scenic view of mud, murlocs and giant, rotting fish carcasses.
Dirt cheap or best offer.
And then Deathwing came and blew it up for them. Goodbye serene, beautiful lake, hello slimy mud pit.

Aside from the occasional attack by ninjasunstoppable undead killing machines, or an army of frothing-at-the-mouth Horde players bent on massacring every Alliance lowbie in the area, Southshore always felt very peaceful; a piece of untainted Lordaeron that escaped the ravages of the plague and remained a reminder of that once great kingdom. It was so peaceful that in order for the quest givers there to have anything for the players to do, they had to send them to an entirely different zone.

Mourn for Southshore. Plague slime stains are impossible to get out of your tattered, zombie rags.
That is, until the Forsaken needed a new toxic waste dump. I mourn for the people of Southshore. People like Bartolo Ginsetti and his weird fascination with ravaging the local Yeti population to make sure that everybody was dressed as badly as he was.

On the other hand, as favourite places go, I also enjoy the forlorn, tragic lands of Lordaeron that were devastated by the Scourge. The Plaguelands had an emotional hold on my heart-strings since the day that I first read about them; the stories that were told there were extremely touching. Mournful tales of loss, heroism, betrayal and death were everywhere. Places like Andorhal - destroyed by it's own food supply, Caer Darrow betrayed, corrupted and ultimately destroyed by the very people charged with protecting it, and Darrowshire and the battle that condemned its defenders and its daughters to a mournful unlife. Sad, wonderful tales that tell of the suffering of the people of that dead land.

What the hell? Where are my zombies? I come to the Plaguelands for
hordes of ravenous zombies, not corn!
Of course, with the death of Arthas and the fall of the Scourge, the cleansing of these zones is well underway. There is still a lot of wonderful stories here, but the Plaguelands have lost the tragic air that made them so compelling. There is something deeply unsatisfying in cleansing a farmer's field of angry mutant pumpkins when compared to a horde of mindless, pitchfork-wielding zombies.

Duskwood is another great, atmospheric zone that ranks high in my list of favourite places. I have always loved the undead as a villain, and Duskwood was packed to the gills with them. Before Blizzard reworked the zone you would spend hours upon hours in the Raven Hill Cemetery surrounded by ghouls and skeletons of all sorts. Duskwood had terrors aplenty for the level-appropriate soul: Stitches periodically wandered the road, ruthlessly slaughtering anyone not paying attention; Mor'Ladim wandered the cemetery and would dispense his elite, undead fury on anyone who got within his incredibly large aggro radius; and the rare spawn Commander Felstrom who annoyingly resurrected himself just when you thought that he was dead.

But at least there's always Raven Hill Cemetery. Fewer ghouls than before,
but always good value for your undead hunting pleasure.
With the rejiggering of the questing experience, however, the zone has lost a lot of its dark charm. While the Embalmer storyline still exists, it ends in an phased battle against Stitches in the burning town of Darkshire, removing the ever-present danger of randomly meeting an elite abomination ten levels above you. The sheer number of undead haunting the graveyard, and the time spent questing there has been drastically cut. It's still one of my favourite places, and the stories being told are still great and the flow of questing is smooth and flawless, but the atmosphere that they create is not as captivating as it once was.

In the end, with everything taken into consideration, the place that holds the most emotional attachment to me is Dun Morogh. The snow-covered peaks of the Dwarven starting area are gorgeous, quaint, homey and have a majesty to them is only rivaled by the much more greatly detailed Howling Fjord. I'm sure that my fondness for this zone has to do with it being the first zone I set eyes on, and walking its roads evokes the memories of those first innocent days of playing the game.

The great Dwarven city of Ironforge.
I always imagined that my dwarf priest Fannon lives there in a little home tucked away high on the shoulders of the mountain that Ironforge is carved into. In the only piece of Warcraft fiction I've ever done, I wrote a little bit about that in a post from last month.

It's odd which zones will capture your imagination. In thinking about this article I'm trying to come up with the specific things about Dun Morogh and Ironforge that appeal to me so much to make them my favourite zone in the game, and I can't really think of anything. I can't point to specific quests that are charming, although I always found Brewnal Village fascinating: a whole town that is so drunk on Barleybrew that they can't even be bothered to construct any buildings, but are content to live in tents as long as there is beer to be had.

The feel of this zone is, to me at least, undefinable. It's home, and that's what matters.


Yesterday, DAY SIXTEEN: WHAT I MISS POST-CATACLYSM
Tomorrow, DAY EIGHTEEN: MY FAVOURITE OUTFIT?

  

Finally!

I logged in late Monday night to grab a couple of screenshots for a post I am working on, and as I am flying through the Western Plaguelands I see this:

He's comin' right for us!



All I can say is: FINALLY! I have been waiting for that stupid dragon to kill me for months now! I think he's been avoiding me, frankly. Our relationship has been a little bit strained ever since that party a couple of years ago where we both got completely drunk and he kept bragging on about how he was going to destroy the world - and when I told him he was full of shit he stormed around the room, flailing his arms and breaking furniture and saying how he was the freakin' Aspect of Death and how he'd show us all. Nobody really took him all that seriously due to his spotty, teen-age moustache and the purple Kylie Minogue T-Shirt he was wearing, but eventually he passed out and his girlfriend Sheila dragged him by the ankle to her mom's Buick.

OK, that actually didn't happen.

But, yay! Achievement!
 
 

23.4.11

Day Sixteen: What I Miss Post-Cataclysm

This post is part of a series "20 Days of... WoW Blogging Challenge", a blogging challenge suggested by Saga at Spellbound. She proposes twenty questions to be answered in twenty days and I, foolishly, have decided to take up this most daunting task because clearly my schedule is not full enough.

DAY SIXTEEN: WHAT I MISS POST-CATACLYSM
There is no past that we can bring back by longing for it.” - Johann Wolfgang von Goethe
Today's topic comes and an opportune moment, actually, because I've been longing for a pre-Cataclysm feature lately.

I really wish Blizzard had left the 25-man and 10-man raid lockouts separate.

Now don't misunderstand me; for the most part, I am a huge fan of the Raid Lockout system that is in place now. While things may get a little bizarre when Heroic modes are thrown into the mix, on the whole the Lockout system is a marvel of simplicity and flexibility. And I love that both raid sizes give the same quality of gear as it ensures that 10-man raiders are not second class citizens.

But it would be nice to be able to do run both sizes in a week if you wanted to.

I am running into a peculiar problem right at the moment that being able to run a second raid lockout during a week would help solve. I have been raiding twice a week for almost 4 months now, am 9/12 and yet my gear still sucks. Apparently my luck with gear drops was a feature that was nerfed in 4.0.

Back in Wrath I could have ran a 25 man raid to try and get another shot at gear but with a single lockout system, I'm stuck at waiting until next week for a chance at a drop. For all the flexibility that the Cataclysm system gives us, this feels very restrictive.

In my opinion, with a Valor Point cap and no difference in the gear being dropped, there is very little point in having the lockouts tied together. The reason behind the change was that Blizzard did not want people to feel they needed to do both, but all they have accomplished is taking away the possibility for people who want to run both. And in doing so they have unnecessarily slowed down the gearing progression.

Oh, on a slightly unrelated note: what's with all the Holy Paladin gear being on the really hard bosses? A Retribution Paladin gets his bracers off of Omnotron - which once you figure out is a piece of cake - and a Holy Paladin has to kill freakin' Cho'gall to get his. I think Blizzard really does hate healers.

Yesterday, DAY FIFTEEN: ART, INSPIRATION AND A DESKTOP BACKGROUND
Tomorrow, DAY SEVENTEEN: MY FAVOURITE PLACE IN THE WORLD (OF WARCRAFT)

The Great Blog Noblegarden Egg Hunt is On!

It's almost time for my favourite Azeroth holiday that doesn't involve beer, racing rams, and Dwarven fart jokes: Nobelgarden! And that means that it's time for the Second Annual Great Blog Noblegarden Egg Hunt, this year hosted and organized by Kamalia and Angelya!

This is not the Egg you're looking for.
Seriously, I  wouldn't make it that easy.

This is a Red Herring.
All around the intertubes, authors have used every bit of their cunning and guile to hide an egg somewhere on their blog, and it is up to you to find them all!

The event will be starting Sunday, April 24th and going until Thursday, April 28th. Go to Kamalia's blog on Sunday for a complete list of the participating blogs, rules and a list of the fabulous prizes for the person who finds them all first!

Now, if only they could figure out a way to get some Thunderbrew Stout inside these eggs it would be the perfect holiday! Good luck, egg hunters!

edit: Please feel free to leave a comment on this post if you find my egg!

UPDATE: If you still haven't found my egg, I offer the following clue:



Searching the grey places,
opaque as blank ink;
A pinpoint of light,
in bright, vibrant pink!

Just as your mind becomes
lost and delirious;
There hovers an EGG,
all strange and mysterious.